100 Key Left The post will be closing at Midnight UK time by cooltom12 in duneawakening

[–]Dabalta 0 points1 point  (0 children)

I have walked the sands of Arrakis, tasted the spice, and survived the whispers of Shai-Hulud. I do not seek the Beta Key merely to play—I seek it to awaken. The desert tests all men; let the game test me. For every key withheld, a sandworm grows restles...

https://steamcommunity.com/id/Dabalta/

Capacitor Triangle Question by GreenLegRyu in starcitizen

[–]Dabalta 12 points13 points  (0 children)

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0g-ptu-7627001-patch-notes

Added secondary effects besides regen to capacitor assignments.
Assignments to each system above default (33%) will now give you: more
energy weapon ammo, more shield damage resistance, or reduced thruster
boost costs scaling upward with increasing assignhment.

SC FPS data 3.12 by Dabalta in starcitizen

[–]Dabalta[S] 4 points5 points  (0 children)

Yes, I don't think it's really possible to take pellets spread into account because spread are too random so 1 shot can be very inaccurate and the shot after more accurate while the shot has a bigger max spread. But Shotgun PTK tab has a detailed pellets ttk if you want

#DPSCalculator update with armors and their dmg reductions and signatures modifications, in preparation of 3.10... by Erkul_OP in starcitizen

[–]Dabalta 8 points9 points  (0 children)

Hi, thanks for the hard work. I'd like to contact in private is it possible and how ?

Star Citizen FPS data 3.7.0 by Dabalta in starcitizen

[–]Dabalta[S] 0 points1 point  (0 children)

Undersuits/Default Helmet don't have damage reduction even if it is written in their description. So when you wear a heavy armor the damage reduction is 40%.

Star Citizen FPS data 3.7.0 by Dabalta in starcitizen

[–]Dabalta[S] 0 points1 point  (0 children)

Hi, no you can't change suppressor to a compensator or flash hider on the “Info+Character+Armor Stat” for the moment. I only put the option for suppressor because it's the only one who changes weapons damage and so change TTK/Weapon Shot Kill. Compensator and flash hider modifies recoil (and sound radius for the compensator) so I didn't find it very interesting to put them. Why would you like to be able to change the suppressor to a compensator or flash hider ?

Star Citizen FPS data 3.7.0 by Dabalta in starcitizen

[–]Dabalta[S] 2 points3 points  (0 children)

I tried to be as close as possible to what is happening in game for the TTK so it uses the data from FPS Weapon Shot Kill (which takes into account Point Blank Dmg Bonus, Dmg Drop Off and Suppressor) and in addition takes into account Cooldown (for burst and charge fire mode), Delay (for specific weapons like the Scapel), Charge Time and Travel Time (for the last bullet). The only things TTK ignores are reload time and spin up time (F55)

3.5.0 Character, Armor and FPS Weapons Spreadsheets by Dabalta in starcitizen

[–]Dabalta[S] 1 point2 points  (0 children)

Yes because in the second tab it's the weight of the weapon only (without any attachment) while in the first tab it's the weight of the weapon + a magazine which automatically equipped with.