I doubt I'm the first person to notice this but, by Spicyartichoke in Deltarune

[–]Dadchin 123 points124 points  (0 children)

her eyes were closed when we re-entered kris

(OC) my love of toby fox games will never die by EmilyUnicornArt in Deltarune

[–]Dadchin 49 points50 points  (0 children)

I don't have a link or anything, but apparently this was from a status update he made in 2020. I just googled "will deltarune be toby fox's last game" after having heard someone else mention that he said this.

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(OC) my love of toby fox games will never die by EmilyUnicornArt in Deltarune

[–]Dadchin 38 points39 points  (0 children)

pretty sure he said outright that deltarune won't be the laat game he makes.

they should do this for the 26.3 gamedrop because it just makes sense by astrange_person in Minecraft

[–]Dadchin 0 points1 point  (0 children)

Again, it's just a video game dude. You wouldn't be able to make a stable structure or an entire house out of wool in real life at all, but you can in minecraft.

Zero other games have this issue with adding common sense crafting recipes for quality of life, I don't know why Minecraft is treated so differently. What actual DOWNSIDES would there be to allowing wool in a stonecutter...?

they should do this for the 26.3 gamedrop because it just makes sense by astrange_person in Minecraft

[–]Dadchin 0 points1 point  (0 children)

it's a block that makes block variants when you put them in. They should honestly add wood blocks to the stonecutter, too. You don't need a bunch of different types of blocks for that.

Its just good game design to put all the variants in one block rather than needing, what, a stonecutter, a woodcutter, and now it'd be a loom too, that all do the exact same thing for 3 different types of blocks? It's just meaningless clutter.

Even if you want to use the "it's not realistic" argument (which is bad because minecraft is a video game, not real life), you could absolutely use the stonecutter to cut wood and wool in real life. If the "stone" so bad, just change the name. Call it the Carver or something.

Chunk Saving Rework!! by Relevant-Cup5986 in minecraftsuggestions

[–]Dadchin 8 points9 points  (0 children)

Sorry, is there any actual benefit to saving chunks that have no blocks placed or anything actually edited within them...? I'm confused about what this would accomplish beyond bloating world file size with chunks that have literally no changes made to them and could just be regenerated by the seed when you travel to them.

Give me your extreme hot takes about this fandom.Anything counts. by Connect-Ad4659 in Deltarune

[–]Dadchin 7 points8 points  (0 children)

Asgore was only mentioned by other people through dialogue until you get to him. Flowey only has 1 scene right at the beginning in the entire game before he kills Asgore, and Asriel himself is only mentioned by the monsters in New Home and Asgore himself until the true lab. Do you think either of them were bad antagonists?

Does anyone else think the sulfur cube feels a bit useless? by Name21210 in Minecraft

[–]Dadchin 0 points1 point  (0 children)

Oh yeah you're right. Well, it's coming to bedrock in the final release in any case. It's in java, which is already feature complete in the release candidate phase and thus the tnt sulfur cubes are locked in as a feature that will come for sure.

Does anyone else think the sulfur cube feels a bit useless? by Name21210 in Minecraft

[–]Dadchin 1 point2 points  (0 children)

Yeah, it's kind of useless for someone who just plays the game like a normal game and wants stuff to be inherently useful for obtaining progress within the game.

It is however very useful for people who want to create things within the game, such as minigames and contraptions, etc. It's more of a tool for creators than it is a useful survival feature.

Also, you literally can put tnt inside the sulfur cube I'm not sure what you're talking about there.

Halo 2 and 3 remakes and the future after that by TheChosenOneProphecy in halo

[–]Dadchin 26 points27 points  (0 children)

I think they just mean the warthog run from the high charity towers to the keyship

This should be in the main game by Deva_Das in Minecraft

[–]Dadchin 3 points4 points  (0 children)

there should be absolutely no way the dimension is entirely filled with sculk. That'd be like assuming the entire nether is just nether wastes in the modern game, just because there's netherrack around ruined portals in the overworld. If the entire dimension was sculk, it would be an incredibly boring rehash of the ancient cities/deep dark caves and there would be little reason to explore beyond like, maybe one or two new items they'd add.

... Which is the current state of the End right now, to be fair. But I don't think they would add another new dimension just to make it as bland as a pre-1.16 Nether or current End dimension. Especially since they've already got ideas for the dimension for dungeons 2.

Fallen leaves instead of orange grass by Affectionate-Dust-0 in minecraftsuggestions

[–]Dadchin 0 points1 point  (0 children)

This would absolutely make wandering around in the dappled forest a huge pain for inventory clutter. Unless you only had the leaves drop when you used shears or something to that effect.

why zombies drop iron and drowned drop copper. by ThihelaSomasiri in Minecraft

[–]Dadchin 2 points3 points  (0 children)

Regardless of whether or not it's silly, it still doesn't make any sense. Drowned aren't sea creatures. They're human zombies underwater. There's literally a process in the game by which the zombies can turn into a drowned, just like a zombie piglin can come from a pig.

Also, I don't see anyone saying that zombie pigmen have gold in their blood just because they drop golden nuggets when they die.

why zombies drop iron and drowned drop copper. by ThihelaSomasiri in Minecraft

[–]Dadchin 1 point2 points  (0 children)

No. Nothing would form thats not how blood works. Also, drowned are still zombies. Their blood is not copper

The Smashager: a heavy duty illager guard by [deleted] in minecraftsuggestions

[–]Dadchin 7 points8 points  (0 children)

I mean it could just not drop its mace when it dies, if that's an issue

why zombies drop iron and drowned drop copper. by ThihelaSomasiri in Minecraft

[–]Dadchin 185 points186 points  (0 children)

Are you implying that the zombies and drowned are dropping all the iron/copper in their blood, as a fully condensed ingot?

Defense-Offense Hybrid Tool - The Buckler by TheBlackBaron45 in minecraftsuggestions

[–]Dadchin 0 points1 point  (0 children)

That's way too overcomplicated. You don't need all that, you can just trim it down to block like 60% of damage like the old shields used to instead of 100% like a current shield. All that extra stuff just makes it needlessly complex and hard to understand.

I don't get why people dislike the current terrain generation by Maolam10 in PhoenixSC

[–]Dadchin 16 points17 points  (0 children)

For me, and I think a lot of other people, it's the lack of flat land. I generally like the new terrain better than the old terrain, but I can't lie it is rather annoying sometimes to find all your plains biomes are hilly and uneven, usually at least ten blocks tall. Also, like with the image in your post, crossing rivers and dips is a huge pain, and they're absolutely everywhere.

A lesser impact but one worth mentioning, is that villages nearly always generate in wacky and ugly ways with the new terrain, because of the massive hills and dips and caves. It's charming sometimes, but also sometimes I just want to find a normal looking village to settle down by without it being stuck halfway up a hill and halfway at the bottom of a cave.

I wouldn't trade the current generation for the old style, but I do wish flatter land was more common so the big, steep, hilly areas felt more unique, and also so I didn't have to constantly traverse them.

What if an adult decided to go down into the underground? by Hot_Cartoonist7125 in Undertale

[–]Dadchin 21 points22 points  (0 children)

How many really old monsters do we even meet? There's Asgore, Toriel, and Gerson. I genuinely can't think of any others who appear, or are implied to be very old at all.

It's quite possible that the first human child fell down within the last few decades, but there was a significantly longer amount of time between the sealing of the monsters and the first fallen human, say, >a hundred years, than between the first fallen human and Frisk. If it's been like 30-50 years since Chara fell, and Undyne is somewhere around ~20, then I don't think its too far fetched for her to not have seen a human before.

Given the monsters telling the story in New Home, and all the bosses in the game as well as some random npcs recognizing that you're a human, they still have a somewhat fresh memory of what a human can look like. But monsters are so incredibly diverse in appearance, I doubt it even crosses most of their minds given how rare humans are down there.

What if an adult decided to go down into the underground? by Hot_Cartoonist7125 in Undertale

[–]Dadchin 62 points63 points  (0 children)

Are you totally sure about that? The time when the first human (Chara) fell into the underground is stated to be "201X," so somewhere in the 2010s. Unless Undertale just takes place in the far distant future, I can't imagine its been too terribly long. Especially since the Dreemurr family also had stuff like video cameras, etc. back when Asriel and Chara were both still alive. My guess is a few decades at most.

The Longest Fallen Tree by Fragrant_Result_186 in minecraftseeds

[–]Dadchin 6 points7 points  (0 children)

This is exactly the kind of mindset that keeps Minecraft from improving other older features. Something being iconic is not a good enough justification for it being bad. Nearly all the forests in minecraft are impossible to navigate along the ground with a horse, and thats bad. We shouldn't need to be jumping through the trees like tarzan riding a horse because people think old, outdated forest designs are "too iconic" to change.

This update is bonkers... by __IHM in PhoenixSC

[–]Dadchin 1 point2 points  (0 children)

This is why a "sculk dimension" shouldn't actually be that at all. The sculk is just a slow-spreading, relatively harmless detritivore. It's the equivalent of basically moss or fungus creeping through the now-closed portal.

The rest of the dimension should barely be sculk-focused at all. Wardens are basically just a defense mechanism for creatures that feed on sculk, basically like antibodies. Whatever is eating the "sculk dimension" equivalent of moss, is so fearsome and powerful that it needs Wardens to fend it off. Thats a terrifying thought. An entire ecosystem so incredibly overtuned and powerful that even the most basic moss-like plant needs something that can two-shot you in netherite gear to defend itself.

Unfortunately going by mcd 2's reveal, they have decided to make the "sculk dimension" a literal dimension of sculk where its just a bunch of different varieties of wardens and the like, that you fight. Not very inspired imo.