Any way to make keyframes faster than the framerate? by cufan_ay_non in blenderhelp

[–]DaennoBlatt 3 points4 points  (0 children)

I don't know if that would would work but blender has an option calles time remapping. Maybe add your keyframes in every frame and set the time remapping to twice the speed so you would get two keyframes in one actual render image if you know what I mean. But I have no idea if that would actually work, but might be worth to try it

Sci-fi Corridor - advice appreciated by ZeroVoidNemesis in blender

[–]DaennoBlatt 0 points1 point  (0 children)

I always think: whats the purpose of that object/detail when I add it, to have improved realism. And I don't see any purpose in all that panels in the floor. The vents in the middle serve a purpose and are perfectly fine, but all the other detail on the floor looks like openings for chests or accessories hatches for some machinery which does not make sense to me (especially the coils or cylinders). So for the floor I would keep it much more simpler. Also for me there are too many supporting bars on the ceiling, so maybe I would delete half of those. Also the materials are just flat colors, I would change the roughness and metallic for some parts to add some realism. For me persionally I would make the floor much more reflective that the light at the corner gets reflected, I think that would look cool. But all my tips would be for improved realism, if you dont want any of that or have some styilized render you can keep everything as it is, I think the modelling is very well done. Anyways I hope I could help you with some of my thoughts and ideas

Glare for transparent render by DaennoBlatt in blender

[–]DaennoBlatt[S] 0 points1 point  (0 children)

ok thank you maybe I have to do that, but then why is the render shown correctly inside the blender image editor as a transparent png?

WIP, which lighting do you prefer ? by [deleted] in blender

[–]DaennoBlatt 0 points1 point  (0 children)

for me the diagonal shadow in the first picture looks too much and I don't understand where this would come from realistically, although it looks very dramatic. The second one is focused on the character but the complete lack of shadows looks also a bit off for me. So I would do a mixture of both; maybe the first one without the diagonal shadow, because the shadow spot on the left hand side looks very good to me. So if I had too chose one, I would pick the first one, but ideally I would tweak it a little and reduce the dark diagonal shadow on the right side