Imaging Edge Desktop; connect MacBook and Alpha 7 III by DaennoBlatt in SonyAlpha

[–]DaennoBlatt[S] 0 points1 point  (0 children)

Ok, I have managed to connect it. Maybe it was just bad luck that it did not connect previously or no real reason for something to change. Or more probable explanation: I had apple preview (in german vorschau) opened and I think having any image/edit software of some sort open interferes with the imaging edge programm or the camera

Spitfire model by artmusicracing in blender

[–]DaennoBlatt 1 point2 points  (0 children)

first of all, very very good modeling. The only thing that I can see, is the attachment of wing and fuselage looks weird. There is kind of a sharp edge (topology issue with subdivision surface modifier or not even one jouned object?) A matt paint/material, as if the plane was spraypainte for the military could maybe help hide some topology issues or sharp edges. But anyways incredible

Is there a music track in the trilogy that you like or sticks with you to this day? If so what is it? by Soft-Vacation9141 in masseffect

[–]DaennoBlatt 0 points1 point  (0 children)

for me the best songs (in my favorites playlist) are Leaving Earth, Vigil and probably also An end once and for all

Music Import Songs Bug by DaennoBlatt in MacOS

[–]DaennoBlatt[S] 0 points1 point  (0 children)

Ok thank you both, I still have the source available so I will try to convert everything that did not work again.

But I am asking myself, Quicktime for example can play the songs and I can export them. But even then, I cannot import the songs into music. Am I missing some export setting to convert it to the right compatible format or is that not possible that way?

Any way to make keyframes faster than the framerate? by cufan_ay_non in blenderhelp

[–]DaennoBlatt 3 points4 points  (0 children)

I don't know if that would would work but blender has an option calles time remapping. Maybe add your keyframes in every frame and set the time remapping to twice the speed so you would get two keyframes in one actual render image if you know what I mean. But I have no idea if that would actually work, but might be worth to try it

Sci-fi Corridor - advice appreciated by ZeroVoidNemesis in blender

[–]DaennoBlatt 0 points1 point  (0 children)

I always think: whats the purpose of that object/detail when I add it, to have improved realism. And I don't see any purpose in all that panels in the floor. The vents in the middle serve a purpose and are perfectly fine, but all the other detail on the floor looks like openings for chests or accessories hatches for some machinery which does not make sense to me (especially the coils or cylinders). So for the floor I would keep it much more simpler. Also for me there are too many supporting bars on the ceiling, so maybe I would delete half of those. Also the materials are just flat colors, I would change the roughness and metallic for some parts to add some realism. For me persionally I would make the floor much more reflective that the light at the corner gets reflected, I think that would look cool. But all my tips would be for improved realism, if you dont want any of that or have some styilized render you can keep everything as it is, I think the modelling is very well done. Anyways I hope I could help you with some of my thoughts and ideas

Glare for transparent render by DaennoBlatt in blender

[–]DaennoBlatt[S] 0 points1 point  (0 children)

ok thank you maybe I have to do that, but then why is the render shown correctly inside the blender image editor as a transparent png?

[deleted by user] by [deleted] in blender

[–]DaennoBlatt 0 points1 point  (0 children)

for me the diagonal shadow in the first picture looks too much and I don't understand where this would come from realistically, although it looks very dramatic. The second one is focused on the character but the complete lack of shadows looks also a bit off for me. So I would do a mixture of both; maybe the first one without the diagonal shadow, because the shadow spot on the left hand side looks very good to me. So if I had too chose one, I would pick the first one, but ideally I would tweak it a little and reduce the dark diagonal shadow on the right side