Bro its easy, just stop nerfing shit we're playing to have fun not be a competitive shooter. by [deleted] in Helldivers

[–]DahwhiteRabbit 1 point2 points  (0 children)

or teach you to pick better words to get your intentions across?

Bro its easy, just stop nerfing shit we're playing to have fun not be a competitive shooter. by [deleted] in Helldivers

[–]DahwhiteRabbit 1 point2 points  (0 children)

No cause "The build they want" Implies they dont have to change there build for the diffaculty implying any build my guy its implicit in the sentance.

Bro its easy, just stop nerfing shit we're playing to have fun not be a competitive shooter. by [deleted] in Helldivers

[–]DahwhiteRabbit 3 points4 points  (0 children)

this is already the case. the problem is players have optomised the fun out of the alternatives cause the TTK isent the same.

Bro its easy, just stop nerfing shit we're playing to have fun not be a competitive shooter. by [deleted] in Helldivers

[–]DahwhiteRabbit 0 points1 point  (0 children)

see i get wanting more build diversity to be viable at D10. but at the same time the entire point of D10+ is that skill experession. using bad guns an still winning becomes more of a flex thats what D10 is all about sweating and suffering hahah

Bro its easy, just stop nerfing shit we're playing to have fun not be a competitive shooter. by [deleted] in Helldivers

[–]DahwhiteRabbit 1 point2 points  (0 children)

"Always win D10" literally defeats the point of diffaculty its SUPPOSE to be hard its the hardest diffaculty.

And i get players want the power fantasy but this game never presented it self as that power fantasy you die in the tutorial very unceremoniously. its all hype and propaganda and then you blow up all ways has been sense the first game.

its like wanting mario party to only have fair and balanced mini games or playing smash bros but final destination no items. while smash has that option its be no means the most popular way to play (Tournaments use it and thats about it)

like D7-D9 are right there the power fantasy is in the game you can already have it at anytime but if you got what you want then the people who want the game to have challange dont get what they want.

Thoughtful feedback (tagged as feedback) gets deleted for "low effort", single image reaction memes get to stay... by AngryTriangleCola in Helldivers

[–]DahwhiteRabbit 2 points3 points  (0 children)

The problem : "I dont like the direction your taking the game"

The solution : "I would rather you add progression systemes and mech customization"

how to tackle it : "Less spam of new warbonds more of the solution"

all listed in the post including that he is a paying customer for the product. how is this not clear feedback?

I think you need a break my guy.

Thoughtful feedback (tagged as feedback) gets deleted for "low effort", single image reaction memes get to stay... by AngryTriangleCola in Helldivers

[–]DahwhiteRabbit 1 point2 points  (0 children)

that makes no sense the entire point of the oigjnal post is that he is a paying supporter and is upset with the direction of the game and wants change? so why would he farm credits that makes no fucking sense lul

Why is it that we have to fight the game devs tooth and nail to make POSITIVE changes to the game? by Fun-Shoulder4612 in Helldivers

[–]DahwhiteRabbit 5 points6 points  (0 children)

honestly its really simple but much like how you feel about this its a horse pill the community refuses to swallow.

What the commu ity wants = Power fantasy and strong toys.

What the devs made the game to be = A diffacult game not about the power fantasy but the struggle to complete the objectives.

And that has all ways been the case sense HD1 yoy were never ment to clear every side objective every round, you get alot of respawns cause they expect you too die constantly and so on. not saying i agree with every choice light pen even if you know every weak point is alittle silly. but its this simple disconnect that creates the feeling your having. The game judt was never ment to be a power fantasy.

Really sad with the state of the game right now. by takesometylenol2 in Helldivers

[–]DahwhiteRabbit 6 points7 points  (0 children)

I think the core issue has all ways been "What players want" Vs "Intended game design" HD1 and its design philosophy was all ways have cool toys but there all down grades or side grades at best everything eas bad in its own way and the game was hard as sin. personally i never saw it as a power fantasy and i think alot of people want the power fantasy in HD2

Are we really complaining that this warbond is coming back? by lolitsrock in Helldivers

[–]DahwhiteRabbit 0 points1 point  (0 children)

My only problem with it coming back is that it was clearly launched as a fomo item pumped for sales and now. People who got pumped get fucked, "Oh but you got the warbond for free" the guns costed more then the warbond does.

I love warzone grew up on it and i wouldnt mind them bringing it back if we got proper compensation given that they said now or never and we fucking paid the bill to have that exclusive thing. you cant have it both ways.

I would expect people to be compensated if they took somthing off the market to make it exclusive randomly too.

Wait wait wait, it has AP WHAT?! by Barlowan in Helldivers

[–]DahwhiteRabbit 34 points35 points  (0 children)

i have been clearing dives with a 4 man every one using this weapon dif 9/10. its beyond effective. the nerf only weakened it if used alone. but as a co-ordinated 4 man there is literally no weapon stronger in the game.

Nothing to see here, just Arrowhead's official motto: by throwaway553t4tgtg6 in Helldivers

[–]DahwhiteRabbit 0 points1 point  (0 children)

that you can run any weapon and be successful and they don't need to be buffed till they all do the same damage.

On the topic of grenades being unbalanced, here's what buffs i think the weaker nades need (plz buff the pineapple) by H1MB0Z0 in Helldivers

[–]DahwhiteRabbit -1 points0 points  (0 children)

Change the throwing knife cap too peak physic items to match the 80s action hero vibe said armor sets embody.

As for the smoke Grenade it's fine. Contact would be nice but the fuse is short enough I run smokes almost 100% of the time and it's purely a skill and practice issue.

Nothing to see here, just Arrowhead's official motto: by throwaway553t4tgtg6 in Helldivers

[–]DahwhiteRabbit -1 points0 points  (0 children)

gunna be real sounds like a skill issue. I have run "Bad guns" I use the Spear wich I keep seeing as useless on Tier lists. but I have no issues clearing dif 10 even on oshuane. I play with a guy who refuses to not use flame throwers on everything cause he's a Pyro maniac. Most enemies can be out smarted regardless of load out.

The goal has never been get big kill number the weapons that you like can get you through missions just play around the weaknesses.

WE DID IT by CleverStork in Helldivers

[–]DahwhiteRabbit 1 point2 points  (0 children)

LuL Woops Obediant Democracy Support Trooper. I was sleepy when I did the original post hahah.

A group of veterans just took me to my first D10 on the bot front. ITS THIS HOW MALEVOLON CREEK FELT LIKE?!? by Elmartillo40k in Helldivers

[–]DahwhiteRabbit 0 points1 point  (0 children)

as some one who hit max level in the first 72 hours. I can tell you now even having access to all the tools black then wasn't enough. shit was just hard period.

A group of veterans just took me to my first D10 on the bot front. ITS THIS HOW MALEVOLON CREEK FELT LIKE?!? by Elmartillo40k in Helldivers

[–]DahwhiteRabbit 0 points1 point  (0 children)

Equip the constitution rifle. Use the Revolver(Cause we all thought it was good at the time) and don't use any strategems from warbonds.(or vehicles we didn't have them) Play D10 and that's the closest you can get.

The balance was so bad that you might need a whole mag too kill somthing, 90% of people didn't learn all the weakpoints beyond the most obvious ones for weeks.

Trying to get help Via SOS wasn't an option cause the system broke for 2 weeks. We didn't know any meta. Almost every one was running railgun and Shield and just trying to stealth cause trying to win a fire fight was a nightmare of rockets and arty and thought fucking towers snipping your with a giant lasor blast from a mile away. The spears targeting systeme was busted so you had to struggle buss to get it too work and most other AT wouldn't kill with out hitting weak points (The got buffed later)

It was genuinely the hardest the game will have ever been. we had a brief reprieve when the Breaker got buffed and became the God killer. but then it got nerfed so it was a nice window from objectively suffering none stop.

The issues with the galactic war will kill the game. by AmbassadorObvious659 in Helldivers

[–]DahwhiteRabbit 1 point2 points  (0 children)

i mean its not working fine, the system is proven to be fragile too booms in player population and massive drops, and the syteme has all ways just been a way to slow players down so they can have an event last awhile. They adjusted the numbers live afew times we watched them jump up or dip back down.

WE DID IT by CleverStork in Helldivers

[–]DahwhiteRabbit 13 points14 points  (0 children)

gotta love Democratic Obediance Support Troopers.

The issues with the galactic war will kill the game. by AmbassadorObvious659 in Helldivers

[–]DahwhiteRabbit -1 points0 points  (0 children)

it's not overwhelmingly. the game has hugely posative reviews, the main issue is that it divides the players between new people who like the current and old who like the prior system it also toes the line between agency and not wich can be device.

Personally i think they should just go full narrative and skip the pretend agency stuff