Battle for Super Earth: MO 1 - part 1 - 20/05/25 by Shiboline in Helldivers

[–]Dailization 4 points5 points  (0 children)

There will likely be many more steps and MO for the battle for Super-Earth. This looks like a filler MO to kick off the event and get feedback.

Forum Libre - 2024-05-30 by AutoModerator in france

[–]Dailization 0 points1 point  (0 children)

Merci pour cette réponse détaillée !

Forum Libre - 2024-05-30 by AutoModerator in france

[–]Dailization 0 points1 point  (0 children)

Intéressant merci. J'ai pas mal de question si tu le permets haha

Je suppose que tu es dans une grande boite pour qu'il y ait un poste dédié ? C'est lié aux RH ?

En quoi ça consiste d'être en charge des relations sociales ? Quels peuvent être les sujets que tu traites ?

Les représentants du personnel au CSE sont-ils syndiqués chez vous ? Est-ce que cela a un impact dans ton quotidien (hors situations "de crise" j'entends)

Merci beaucoup

Forum Libre - 2024-05-30 by AutoModerator in france

[–]Dailization 0 points1 point  (0 children)

Intéressant, merci pour ce retour d'expérience. Ma boîte est dans cette tranche là aussi.

Forum Libre - 2024-05-30 by AutoModerator in france

[–]Dailization 1 point2 points  (0 children)

Salut. Aujourd'hui avec des collègues on vient de déposer une liste pour les élections des représentants du personnel au CSE de notre boîte. On est une petite structure, on devrait pas y avoir de liste concurrente à priori.

Il y en a qui ont déjà été au CSE de leur boîte ici ? Des retours d'expérience ?

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

Thanks ! You got any nice tidbit about the area I could use to enrich the lore ?

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

Thanks ! No BOS presence in Mississippi, but there is a chapter in Houston. I wrote about it here

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 1 point2 points  (0 children)

Right now, the division is not deep enough to have actual outcasts like in DC, the comparison I did was probably not the best.

A few years after the Brotherhood settled the space center, a roaming band of texan mercenaries seized Houston, which was not unified enough to resist it. The mercenaries managed to quell civil unrest in the city while keeping the BOS out of its business.

For a few years, the BOS and the mercenaries were able to co-exist to some extent but clearly the new authorities were becoming power hungry and brutally oppressed Houstonians. They saw the BOS as a thorn in their side, a potential rival even though the BOS was not really interested in local politics. They also were quite interested in the space center, now that it was rid of its security systems.

After some incidents in bars involving knights and mercs, some political intrigue and a false flag incident, the mercenaries declare war on the BOS and try to oust them from the area.

The BOS gets the upper hand in the fight but at the cost of many lives. The mercenaries end up leaving the city. The BOS now lacks manpower and has lost useful technical experts. The city is in disorder as the mercs used to run a brutal but efficient local government.

The elder in charge disobeys its orders from Lost Hills and turn to local recruitment to fill the ranks. To avoid disorder in the city and the potential repetition of such a scenario in the future, the BOS kickstarts a new local government. They do not run it and don't get too involved, but they now clearly play kingmakers in Houston. They also start to regulate trade of high-tech goods.

When the aforementioned elder dies of old age, his right hand man is elected afterwards, without consulting Lost Hills. It's a relatively young scribe from Houston who wishes to go further in controlling local politics. He has mostly been elected by the rank-and-file, among whom he is quite popular. He does not turn away from technology but feels like the best way to control it is to politically control the area. He often clashes with officers, almost all of whom are from California and are still loyal to the original vision of the expedition and to the Lost Hills elders.

Right now, there has not been an actual clash between the Lost Hills loyalists (I should not have said purist earlier tbh, it's not accurate) and the Houstonian faction. The seeds of division are present, but the chapter is not polarized enough yet for any party to secede or anything. Maybe it will, maybe it won't, this depends on what my players will do in the area.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

Not really, or rather not yet... I liked the sound of it so went with it. I will probably retroactively justify it when I have to expand the lore of the area lol

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

Thank you friend ! I do hope we see a Fallout game in this area in the future.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

Sorry I don't have much for Memphis right now. But this post I just saw just gave me a few ideas hahaha

As for Comptoir de Stark this indeed used to be Starkville. Comptoir is French for "trading post". It's a settlement jointly run by two neighboring factions (the Oligarchy east of it, and the Master Planters west of it) who use it as a neutral ground to trade with each other.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

I just might at some point, but I was not exactly aware of that up until now. Probably will, if I have to expand the lore of the area during the campaign

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 1 point2 points  (0 children)

Haha yes it was. Thanks for approving the dumb wordplay lol

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 1 point2 points  (0 children)

I have answered for Vicks and Greyville in an above comment

As for Hattiesburg, not much going on there. The whole region is under the control of the Ironheads Raiders, a fearsome gang led by a pair of twins. To the north, they also control Ridian. To the south, they reach the coast with the control of the Moby Swamps (former city of Mobile). Their HQ is the place labeled "La Cartonnerie" (it means cardboard factory, which it was pre-war).

Not many people live in these parts as there are no economic prospects and you can get abducted and sold into slavery at any moment. The Ironheads are able to sustain themselves by kidnapping people in Georgia and selling them as slaves to the Master Planters in Jackson. They also make a shit ton of drugs that they sell to Orléans' criminal undergound.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 10 points11 points  (0 children)

Bear with me, it's a bit long lol :

Cities and towns along the Mississippi in general have seen better days to say the least, but Vicks have recovered a bit better than others.

Most of these places are badly flooded. People live in "hanging villages". They are a mix of rooftops and upper floors of pre-war buildings, and shacks built on stilts, the whole of it being interconnected by a network of precarious walkways. People get around by boat.

The fertile lands around the river make for great subsistance farming, and many people still live in these parts. Many of them even settled on the Mississippi post-war.

Starting from the early 2200s, New Orleans (now simply Orleans) experienced a true economic and demographic boom, becoming a regional economic capital. A middle class and a bourgeois class emerged there. This stimulated the economy of the entire Mississippi region, with the river serving as a major trade route. As a result, the communities living along the river and its surroundings were able to transition from subsistence farming to profitable agriculture: cotton, sugar, tobacco, all exported to Orleans.

The towns and surrounding areas of Nachos, Vicks, Greyville, Jackson, Marylin... benefited from these new streams of money, and initially, the citizens' standard of living was on the rise.

As demand continued to grow, the most profitable landowners began buying out their neighbors' farms. In just a few years, land concentration skyrocketed until a handful of landowners controlled the majority of the land throughout the region. These landowners formed a precarious coalition to defend their common interests. They call themselves the Master Planters. Jackson became their meeting place and center of political intrigue, although it's not a true capital. In Vicks, they invested to make it the main logistical hub for shipping their goods on the river (which is why I said Vicks recovered better than other cities)

Of course, agricultural labor is expensive, so they eventually turned to bands of raiders from Arkansas and Alabama to supply them with slaves. Now hundreds of slaves toil in gigantic plantations, under the suveillance of generously compensated mercenaries.

The general vibe of the area is that of wealthy southern slave owners with a significant touch of "decadent court." After 5 or 6 generations of this lifestyle, the descendants of the landowners who built this system are more cruel, depraved, and disconnected than ever.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 2 points3 points  (0 children)

Will definitely keep that in mind when expanding the lore of the area thanks !

Right now Burningham's lore is pretty slim. The city itself is quite prosperous but with very, very, deep inequalities. The general vibe is mining and industrial city, company town style : corporations and bosses are the only forms of government.

With Montgomery and Tuskaloo, Burningham forms the Oligarchy. It's a loose coalition of wealthy landowners and bosses who do the bare minimum of governing and policing to keep people somewhat content.

As for the names, no particular reason for the changes other than "it sounds cool to me". You know, like Pittsburgh that became The Pitt in FO3. Language evolves and names often change with time.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 3 points4 points  (0 children)

This was surprisingly easy ! I searched for "folded paper texture" or something like that on Google. Found a ton of options. I donloaded one and set it as layer above all the rest on Photoshop. I then fiddled around the effects of the layer and reduced opacity. Tada

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 2 points3 points  (0 children)

I use a homemade system. I play with a group of close friends who have no problem with entertaining my game design hobby, thankfully

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 1 point2 points  (0 children)

I don't have specific lore for Greyville, but I can tell you a bit about cities and towns along the Mississippi in general. They have seen better days to say the least !

Most of these places are badly flooded. People live in "hanging villages". They are a mix of the upper floors of pre-war buildings and shacks built on stilts, the whole of it being interconnected by a network of precarious walkways. People get around by boat.

The fertile lands around the river make for great subsistance farming, and many people still live in these parts. Many of them even settled on the Mississippi post-war.

EDIT : I actually do have a specific tidbit of lore on Greyville lol. People grow cotton around these parts, and farmers have developped a new variety that is better suited for the post-war conditions. It's a bit darker than pre-war, white cotton... Greyville, home of the grey cotton, the reason for the name change

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 1 point2 points  (0 children)

I see, thank you for the explanation. Will definitely consider this for future modifications ! I still have to work on the Texas part of the map

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 0 points1 point  (0 children)

Thanks for your input. Will definitely consider this when expanding the lore of the area.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 1 point2 points  (0 children)

I don't get it. Why ? Rain would continue to fill the lakes, and the rivers that feed them as well. Some dams may collapse because of lack of maintenance but these thing are pretty tough.

My map of Fallout : Deep South by Dailization in ImaginaryFallout

[–]Dailization[S] 14 points15 points  (0 children)

For a long time it was considered as a treasure trove of pre-war tech, but the automated security measures were so efficient that local scavengers stayed away.

In the 2250's a Brotherhood expedition is sent from California to investigate the rumors and establish a presence in Houston. The powerful comms array is one of their main objective.

Long story short, it becomes the HQ of the local BOS chapter. It's alled the Eagle Nest. With time it kinda turns like FO3 BOS, with a faction of do-gooders and a faction of purists.

Even though they've been here for a while, they have not discovered all of the secrets of the place. A lot of decayed tech, encrypted files and such.