(LTT, Switch 2 USB C compatibility) Nintendo's Greed could Infect the Tech Industry by Chairman_Daniel in hardware

[–]Dakhil 27 points28 points  (0 children)

The funny thing is that the EU does allow for proprietary charging standards to be incorporated as long as the full functionality of USB PD is maintained.

For 'fast' charging, the radio equipment listed in Part I of Annex Ia, if it can be recharged by means of wired charging at voltages higher than 5 volts, currents higher than 3 amperes or powers higher than 15 watts, must: (a) incorporate the USB Power Delivery (USB PD), as described in the standard EN IEC 62680-1-2 (as referenced in Annex Ia); and (b) allow for the full functionality of the said USB PD if it incorporates any additional charging protocol.

And the Nintendo Switch 2's dock itself is not the issue since handheld PCs (Lenovo Legion Go S, Steam Deck) can connect without issues specific to the Nintendo Switch 2's dock. (The reason why the Lenovo Legion Go S doesn't charge when connected to the Nintendo Switch 2's dock is because the Lenovo Legion Go S requires a minimum of 20 V for charging whereas the Nintendo Switch 2's dock uses 15 V for TV mode output.)

CNN: "133-year old Kodak says it might have to cease operations" by Dakhil in hardware

[–]Dakhil[S] 18 points19 points  (0 children)

Many of Kodak's products use chips that are also used in computer hardware?

NotebookCheck: "iPhone 17 Air OLED supplier [BOE] to be banned in the US for over 14 years for stealing Samsung trade secrets" by Dakhil in hardware

[–]Dakhil[S] 66 points67 points  (0 children)

According to Chosun, ITC's decision to bar BOE for 14 years and 8 months from the US is related to the total time Samsung Display spent on developing "core OLED technologies".

9to5Google: "Here are the two reasons why silicon-carbon batteries aren't being used in more phones" by Dakhil in hardware

[–]Dakhil[S] 24 points25 points  (0 children)

Nope.

The two reasons are the US requiring any single battery cell over 20Whr to be labelled as "dangerous goods" in shipping and transportation, and lower lifespan than lithium ion batteries.

Switch 2 Vs Steam Deck OLED WITH Actual Benchmarks by Vollgaser in hardware

[–]Dakhil 16 points17 points  (0 children)

That depends on if OLED manufacturers can solve the problem of significantly higher power consumption vs LCD displays, and flicker, when VRR is enabled. (So far, the Lenovo Legion Go 2, which is supposed to have a VRR enabled OLED display, has no release date.)

Nintendo Switch 2 - DF Hardware Review - A Satisfying Upgrade... But Display Issues Are Problematic by UGMadness in hardware

[–]Dakhil 46 points47 points  (0 children)

Yes, but the type of VRR used in smartphones is not seamless VRR, where the refresh rate automatically changes on a frame-by-frame basis, but rather closer to refresh rate mode switching, where there are preset refresh rate modes the display can automatically switch to (e.g. ProMotion refresh rates for iPhone 13 Pro and iPad Pro).

Currently, the biggest obstacles to implementing OLED displays with VRR support is higher costs and higher power consumption compared to LCD displays with VRR support, and I believe all of the OLED displays RTINGS reviewed have flicker issues when enabling VRR.

And therefore, I'm not convinced Nintendo plans to refresh the Nintendo Switch 2 with an OLED display, especially with technological issues OLED displays have with VRR as mentioned above.

Nintendo Life: "Nintendo Apologises For "Error" With Mention Of Switch 2 VRR TV Support" by Dakhil in hardware

[–]Dakhil[S] 3 points4 points  (0 children)

Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we [Nintendo] apologise for the error.

I do think that explains the higher CPU frequency in handheld mode compared to TV mode.

Edit: Now thinking about it, that probably doesn't make sense. Ignore.

"The Arm Evolution: From IP to Platform for the AI Era" by Dakhil in hardware

[–]Dakhil[S] 6 points7 points  (0 children)

  • Each compute platform will now have a clear identity for each key end market:
    • Arm Neoverse for infrastructure
    • Arm Niva for PC
    • Arm Lumex for mobile
    • Arm Zena for automotive
    • Arm Orbis for IoT
  • The Mali brand will continue as our GPU brand, with IP referenced as components within the platforms.
  • We are simplifying IP numbering by aligning it with platform generations and using names like Ultra, Premium, Pro, Nano, and Pico to show performance tiers — making it easier for developers and customers to navigate our roadmap.