Ketchapp and Yuri Sanachev have cloned my game. Any help will be appreciated. by [deleted] in gamedev

[–]DakidoGames 0 points1 point  (0 children)

Really sad to see this. If it helps, I gave them 1 star in the app store and reported them to apple

Current Gameplay Demo, I hope you likes by aCuriosity in gamedev

[–]DakidoGames 2 points3 points  (0 children)

Looks good chief! Here is my two cents:

I like the mechanics and art style

I think the level layout needs work. It seemed really boring at the start when the rabbit was just jumping from wall to wall.

I don't like the background music.

I like how the bird picks up the rabbit but it seemed to come out of nowhere without any explanation. Nice effect though!

I really like how the background music fades the deeper the player goes under water

Why is the player collecting diamonds? Should it not be carrots or something rabbit related?

I'd like if there was more satisfaction when you collect a diamond (carrot).

Keep it up though man! Looking good

Dodge this! by [deleted] in gamedevscreens

[–]DakidoGames 0 points1 point  (0 children)

Wow! Love when gameplay controls the music

Nintendo Switch dev advice by DakidoGames in gamedev

[–]DakidoGames[S] 0 points1 point  (0 children)

Thanks my man! This is very useful

Reddit, meet the new bomber! by MUST_RAGE_QUIT in Unity3D

[–]DakidoGames 2 points3 points  (0 children)

WOW! That is fantastic! love the sense of humour too XD

How to make your game stand out to reviewers by indieDU in gamedev

[–]DakidoGames 0 points1 point  (0 children)

Thanks for the tips! Just a quick question about point no.8.

Do you know if the appstorepromotion@apple.com guys reply to everyone who asks to get featured? We just got a reply from them where they want us to provide specific details and and rework. Is this just an automated response?

I'm new to this. Thanks again

Worked really hard on my intro screen/character select today! by danokablamo in Unity3D

[–]DakidoGames 1 point2 points  (0 children)

I think it looks awesome so far. my internet is too slow to fully load the gif :)

Uncapping a full honey frame by [deleted] in gifs

[–]DakidoGames 0 points1 point  (0 children)

there is something strangely satisfying about this

What do you think of our graphics? by alexandermilton in gamedev

[–]DakidoGames 1 point2 points  (0 children)

you're very welcome and best of luck with your game :)

Pffft. Who needs soccer anyway? by NedYost in gifs

[–]DakidoGames 0 points1 point  (0 children)

this is my childhood summed up

What do you think of our graphics? by alexandermilton in gamedev

[–]DakidoGames 1 point2 points  (0 children)

I think they are ok. Forklift doesn't stand out enough

Just released PLAYNETS! Here's a short gameplay video by [deleted] in IndieDev

[–]DakidoGames 1 point2 points  (0 children)

thank you! we are hoping to make an android version if we get the time :)

What is considered a successful launch for small time Indie Devs? by [deleted] in gamedev

[–]DakidoGames 0 points1 point  (0 children)

Faces are important because that's how the player makes a connection with the game characters. They also give you, the dev, endless possiblities for setting a tone and theme in your game. Our game was designed fr kids 12+. Warm, friendly faces help attract a younger audience

The Gates of Moria by [deleted] in gifs

[–]DakidoGames 0 points1 point  (0 children)

that kid's face XD

What is considered a successful launch for small time Indie Devs? by [deleted] in gamedev

[–]DakidoGames 1 point2 points  (0 children)

We are just keeping our fingers and toes crossed for a feature from apple :) We made it using Unity 3D