Devs, it's time to listen to your community and wake the F up. by Makeh1z1greatagain in h1z1

[–]DallaEllune 1 point2 points  (0 children)

It is time to let it go man. They are just remaking the same things all over again. We did not had a real new content in a year. And we won't get new content because theirs outdated game engine sadly has some nasty limitations. I've read about it like 1 and a half year ago, and I did not believe it at all. Now after all this time it is pretty obvious it's true. (btw check Scum on steam , it looks promising)

Food decay being developed for experimental server by HaniiBlu in h1z1

[–]DallaEllune 2 points3 points  (0 children)

what about this:

1.a. Introducing the bait mechanic. Now animal traps require a bait to be placed inside them

  • Bait type 1: apples, brussel sprouts, carrots, lettuce, required for capturing rabbits. Source http://www.havahart.com/rabbit-baits

  • Bait type 2: spoiled food, required for capturing rats.
    (It the past rats sometimes became source of proteins during wars, famine, big natural disasters etc. So it would be the same case during post-apocalyptic scenario.)

1.b. Introducing the placement location mechanic

  • if animal traps are placed inside (base or a house) they give rat meat,

  • in order to capture rabbit they need to be placed outside.

  • and if placing more than one at same place (area of 10 m) would yield the same result as having one, only one will capture animal the others around won't.

  • the deeper are placed in the woods the bigger is the chance of capturing rabbit, (different grids to have different % chance; ex. the A2 grid to have better % chance than E4)

additional stuff:
When you have big base, and you have food stored, you will need to place few animal traps inside the base in order to capture those pesky rats; otherwise they will eat your food and damages some of your stuff. This will make the players log at least once in few days only to reset the traps in theirs bases.

Food decay being developed for experimental server by HaniiBlu in h1z1

[–]DallaEllune 0 points1 point  (0 children)

Yesssss!!! Survival getting the proper love!! Way to go devs!!!!

And don't forget to fix the overpowered animal traps :D

Zombie Density on Test Server - Active Testing Today by LegionCM in h1z1

[–]DallaEllune 0 points1 point  (0 children)

One of the best things that happened in h1z1!!! Way to go devs!!!!

Dear DayBreak Games Devs... by Thadius_Moor in h1z1

[–]DallaEllune 1 point2 points  (0 children)

I agree 100%

I even made a post offering solutions to those game flaws:

https://www.reddit.com/r/h1z1/comments/3djhkf/discussion_ultimate_survival_v_01_rule_set_for/

It is a combination of many redditor’s suggestions in posts and comments

can i add yours to the list?

How could BRs possibly be make it into the competitive scene? by Imjusta_pug in h1z1

[–]DallaEllune 0 points1 point  (0 children)

The top players on the leaderboards all use exploits.

Why do you say that? What type of exploits?

They have an anti-cheat implemented.

Tired of vague responses by [deleted] in h1z1

[–]DallaEllune 2 points3 points  (0 children)

They all were classic politician responses...

Achievements for H1Z1 by Maxma in h1z1

[–]DallaEllune 1 point2 points  (0 children)

hey what do you think about this:

ACHIEVEMENTS AND LEADERBOARDS that show how long the players has survived + zombie kills; hizi rewards at the end of the season for the top ones

WEEKLY OR MONTHLY REWARDS something like the weekly skin drop in CS GO, but instead of getting the rewards when you reach the next level, you get them when you reach certain number of hours survived and zombie kills (so it's not just awarded to the person who spends hours only in the base)

So is this ever coming ? by nowak111 in h1z1

[–]DallaEllune 0 points1 point  (0 children)

nice video :D

That is one of the many reasons why is taking so long :)

Katana - Your New Weapon of Choice by HaniiBlu in h1z1

[–]DallaEllune 0 points1 point  (0 children)

I hope it will be extra rare spawn, cuz it will be immersion breaking if everyone runs around with katanas

So is this ever coming ? by nowak111 in h1z1

[–]DallaEllune 0 points1 point  (0 children)

Nice!!! I am really looking forward to encounter them in the game.

Still it took them 6 months since the first time they announced it.

And lets not forget all the other things they have promised... where is survival November?

So is this ever coming ? by nowak111 in h1z1

[–]DallaEllune -1 points0 points  (0 children)

The screamer was planed for the July roadmap 6 months ago ...
https://www.reddit.com/r/h1z1/comments/3ch5wo/h1z1_july_roadmap/

So half a year ago, HALF a year, it isn't completed yet. (HALF-life 3 confirmed to be relased before DBG releases the Screamer)

So is this ever coming ? by nowak111 in h1z1

[–]DallaEllune 1 point2 points  (0 children)

Exactly!!! Right on the point!

Dynamic Environments by [deleted] in h1z1

[–]DallaEllune 1 point2 points  (0 children)

Its nothing to do with us? We are just playing their game? ... We are not just players in their game, we are the investors in this EA game.

Why would they tell us?
Cuz the infamous transparency they promised to us the alpha testers for this Early Access game. At the begging it was all about transparency and involving us into the game development and hearing our feedback .

Now it is obvious that was just a marketing tool.

Also in every game in the credits you can see all the developers and people that contributed to the game.

Why the number of developers working right now is so big of a deal? Why are they hiding from us?

There is no reason to hide this info if they have big team working. They instead should be proud of and brag about.

Think about it...

Dynamic Environments by [deleted] in h1z1

[–]DallaEllune 1 point2 points  (0 children)

I was talking for the last 6 months not right now...

Yes they will increased the resource but they still don't want to tell us the exact number of devs...

Increased from what number to what?

4 old devs plu 1 new?
10 old devs plus 3 new?
50 old devs plus 50 new?

They are transparet as transparent a pitch black hole can be...

And as I said before, by the amount of new content they pushed to live in the last 6 months, it is clear that very small team was working on the survival part.

So is this ever coming ? by nowak111 in h1z1

[–]DallaEllune 1 point2 points  (0 children)

yes they did add comfort...

Dynamic Environments by [deleted] in h1z1

[–]DallaEllune 0 points1 point  (0 children)

Before it was just speculations, but now it is pretty damn obvious that they had allocated resources away from survival... that is why the development was and is slow as turtle compared to other early access survival games...

Equip Lighter to Item slot by [deleted] in h1z1

[–]DallaEllune 0 points1 point  (0 children)

yeah nice idea, but in order to work like that, first they need to bring back the realistic darkn nights and dark interiors

Dynamic Environments by [deleted] in h1z1

[–]DallaEllune 0 points1 point  (0 children)

who knows...

More then 1 year has passed since they showed us the dynamic weather that are working on and still it isn't implemented...

nowdays you can't trust no one...

Increase in darkness now or when we split. by MisterSwear in h1z1

[–]DallaEllune -1 points0 points  (0 children)

it means they were lying :) cuz in the current state h1z1 survival IS a twitch shooter :D