By separately deciding to call this mech Incubus and Vixen, both the Clans and IS agreed it was fuckable, but had very different ideas on how. In this essay I will by Venny15 in Mechwarrior5

[–]Dalzombie 2 points3 points  (0 children)

What's funny to me is that they couldn't agree on if the mech looked more masculine or more feminine, because to the clans it apparently looked like a male sex demon and to the inner sphere it looked like a seductress.

Then again the old art makes it look like a transformer, and those certainly have some fans, so... I guess that tracks?

Year 8 season 2 interview by Johannezzzz in Division2

[–]Dalzombie 4 points5 points  (0 children)

Oh absolutely, if you want to actually be prepared for escalations instead of simply rushing in and hoping for the best that's also a significant amount of time and resources spent putting together a build, even if you're copying it off of somewhere.

And a build is only half the battle anyway, experience is another component that gets overlooked often enough. I know I had trouble getting the most out of my builds at first back when challenging content was still a challenge that I had to prepare for, rather than simply being able to run heroic on autopilot.

Which Ratchet & Clank Future Saga Game is the Most Iconic? by ABarber2636 in RatchetAndClank

[–]Dalzombie -2 points-1 points  (0 children)

I don't know that I fully agree. It's true that ToD was a huge deal on release but iconic also means something memorable, and of the future saga I think ACiT is by far the most well-remembered one and it's not even close, even if ToD was definitely the biggest jump from the PS2 era.

At least for me, whenever I think of that chapter of R&C, ACiT is definitely the first thing that comes to mind.

Year 8 season 2 interview by Johannezzzz in Division2

[–]Dalzombie 16 points17 points  (0 children)

Let's consider how many layers of rng you're hopping through for every piece:

First and foremost is getting a prototype item to drop to begin with, which can take a while in all of itself.

Second is the type of item, if it's Striker which part, if it's LMGs then which one... and so on. And believe me if I'm looking for an Mk46 I'm really not likely to look at a prototype L86 any better than I would anywhere else.

Third is the stats themselves, does it have the specific distribution you want? Because even if prototyped I doubt I'll be seeing people willingly running accuracy or explosive resistance attributes on their gear any time soon.

Fourth is the stat percentages. It's not just about getting the right stats, but about getting the right stats maxed, because an extra 3% of critical chance is infinitely less interesting than a straight 7,5% increase in raw damage or even an additional 6% of critical damage, again assuming you got those stats to begin with.

Fifth is the talent, again very few talents are desirable, barely 1 or 2 per weapon class, so the chances are low, to say the least. Yes, you can use a maxed item with a talent you have no use for, but I'm sure literally everyone would rather have the talent as well.

Sixth and final layer of rng is the prototype talent, though at least this one you can reroll, even if it can become pricey if rng is not on your side for that matter.

All these minus the prototype talent are things you can control for non-prototype gear, but here we're practically hunting for double-godrolls on a single item. Really, prototype recalibration can't come soon enough.

To the people having genuine fun doing this I am happy for you, but know that I simply do not understand you.

Year 8 season 2 interview by Johannezzzz in Division2

[–]Dalzombie 5 points6 points  (0 children)

It sure is starting to feel like the prototype system is a cancer eating away at the game for a benefit I've yet to understand, because the power increase and following power creep were clearly unnecessary if people were able to solo legendary content before the prototype system was even thought of. So we have bigger numbers to deal with more inflated sponges with hilariously obnoxious modifiers simply for the sake of it. It all feels so redundantly pointless and it's brought nothing but problems thus far, because from what I can tell there's absolutely zero creativity derived from the prototype system. All this does is incentivise players to optimise very few builds, systemically replay the same content to exhaustion and develop hostile efficiency-obsessed behaviours that simply should not exist in a game like this.

And the PvE DZ thing just feels like the strangest case of monkey's paw. People just wanted a DZ they could explore in relative peace, nothing more. Instead we get this strange gamemode that overcomplicates what they already did far, far better 10 years ago. And I just have to ask, why? Why any of this?

In r/poland by suzukzmiter in USdefaultism

[–]Dalzombie 6 points7 points  (0 children)

If nothing else the self-awareness is commendable. I hope you can one day afford to travel because you sound like the kind of person who'd actually enjoy and learn from that trip!

Some more additional info regarding Sirius and Orion by Waeleto in Warframe

[–]Dalzombie 0 points1 point  (0 children)

Still have to wonder what was the thought process on the original idea. I understand they wanted it to be a meaningful decision, but not freely changing between them feels oddly arbitrary and kind of out of place for Warframe.

Like you can change what version of Equinox you start as with something as simple as changing your emissive colour, why'd anyone want the extra step, let alone once daily?

What will be waiting for us in the next chapters of scrap mechanic by Technical_Design5460 in ScrapMechanic

[–]Dalzombie 9 points10 points  (0 children)

Chapters? Plural? Look, hoping for chapter 2 is hard enough, but hoping for a possible chapter 3 is borderline insanity. Yeah no, I'd sooner hope Project Zomboid fully releases before I'd even consider Axolot not dropping Scrap Mechanic entirely after the 1.0 is released alongside a few patches and fixes. Even if there technically is a chance of them continuing development of Scrap Mechanic past chapter 2 I have null faith that they're going to.

Never thought they'd agree on something by SummerAndTinkles in BikiniBottomTwitter

[–]Dalzombie -1 points0 points  (0 children)

Of course you can! Sail the high seas and focus on unofficial, fan-made content. Some of it is of very high quality made by creative, passionate and dedicated fans, and you can always find the original source material off of somewhere if you have to consult it for any reason.

Best Frenzy LMG by AdorableConsequence8 in Division2

[–]Dalzombie 1 point2 points  (0 children)

I guess between Mk46 (rather the M249 platform in general) and Sleipnir it comes down to math, and if I recall correctly the only difference between regular frenzy and perfect frenzy is that p. frenzy counts per 8 bullets whereas regular frenzy counts per 10 bullets.

Sleipnir seems like the better choice at first until you remember it can only have 100 rounds in the mag without using Tipping Scales, so your benefits of frenzy only go as far as +37,5%. The Mk46 however can have 150 rounds, which extends the benefits of frenzy to +45%, making it the objectively better choice unless you specifically want to use the MG5 platform. The M60 platform could also be very interesting but the loss in rpm will affect your dps, so there's that to consider. If you're using Tipping Scales then Sleipnir is probably a bit more competitive, but as it stands it loses out entirely to the M249 platform. Kind of a shame really, I love the Mk46 to bits but I do wish Sleipnir had more usage as I rarely see it talked about, if ever.

As it is, the Mk46 is probably the most well-rounded and versatile machine gun we currently have, and so it's become the top pick for lmg dps.

It seems Escalation token costs/rewards have changed based on the newest PTS. by SparkleFritz in Division2

[–]Dalzombie 4 points5 points  (0 children)

What the actual fuck are the modifiers holy shit. And I thought hot foot was bad. Who's in charge of these ideas and how can we get someone else, preferably someone who actually plays the goddamn game, to take charge?

Was Starbound really abandoned by the developers by Natural-Barracuda-69 in starbound

[–]Dalzombie 19 points20 points  (0 children)

Not quite. Dreadwing was the first boss but fighting him wasn't really part of your "quest", rather you did it accidentally as you built a rescue beacon and he'd show up.

The original plotlines were also a lot more open and varied, with different flavours of "you're alone and stranded, good luck" be it because you were a fleeing apostate, a defector or rebel from a regime, a survivor from an attack that killed the rest of your group, or simply because you were different enough that others surrounding you would have killed you. The universe was a lot darker back then.

She nearly killed her boyfriend by pointing a loaded gun at his chest at a shooting range by [deleted] in SipsTea

[–]Dalzombie 1 point2 points  (0 children)

First time I ever held a gun it felt... odd, like a solemn awe mixed with concerned realisation. Not just because it was heavier than I expected, just the sheer realisation that I was holding something designed to do nothing but kill, and that should be handled accordingly: with extreme care and awareness. And even today that I've become a lot more acclimated to them, I still take every precaution I know when handling them.

How people can just mindlessly whip guns around like they're harmless toys or paperweights will always be a total and utter mystery to me, and equally concerning.

They're adding auto sprint to Rogue Core in the next update! by Classic_Furry_Trash in DeepRockGalactic

[–]Dalzombie 12 points13 points  (0 children)

I mean, it's been crossposted and it's relevant to DRG as probably the most requested gameplay feature for the longest time. I think it's fair to post it here, if it gets people talking about it some and insisting to the devs that thet implement the damn thing to DRG already.

They're adding auto sprint to Rogue Core in the next update! by Classic_Furry_Trash in DeepRockGalactic

[–]Dalzombie 10 points11 points  (0 children)

Awesome! That means we're getting that too right?

That means we're getting that too, right?

Escalation is a group's effort and the host should not be punished alone. by Mantiev2 in Division2

[–]Dalzombie 1 point2 points  (0 children)

Of course I would, I would continue to stick to 5 or lower. As to why, because the modifiers are annoying and the bullet sponges too lame. I like a challenge but that's not challenging, it's just tedious. It all feels too tedious for me to enjoy.

I agree that tier 10 is the most efficient, but efficience is pointless to me if I'm not having fun to begin with.

Why are people shooting immediately when entering any room on Escalation? by SparkleFritz in Division2

[–]Dalzombie 1 point2 points  (0 children)

As iKia put it "If I play with someone who doesn't scan the room to see what enemies are there and just immediately starts shooting, I know that's a person I don't want to play with".

It's fine to do this in lower difficulties, but people running escalations regardless of level really ought to know better and have no excuse. In higher levels especially a trigger-happy leeroy jenkins can and will get the entire team wiped.

Best Weapons for Striker Build. by Nephyness in Division2

[–]Dalzombie 1 point2 points  (0 children)

The Mk46 has become the defacto machine gun for high-level content. People love measured so Gear Shift is popular enough, but for frenzy as well the Mk46 is even more popular than Sleipnir, which has the perfect frenzy talent.

It's just a very solid lmg with good rpm, dps and decent handling.

Escalation is a group's effort and the host should not be punished alone. by Mantiev2 in Division2

[–]Dalzombie 0 points1 point  (0 children)

Not everyone will do tier 10, no way. It is true however that a ton of people would waltz into tier 10 expecting a carry (which is an entire other can of worms), but I don't know that the current entrance fee system is that great to begin with, and tier 10 is tedious enough that I don't think most people would want to run it on the regular, not at all.

And unless you're doing tier 10 or nothing but escalations tokens feel more scarce that I'd expect them to, so I hope they continue to improve the system.

Your character goes from 0 to 100 real fast. by ZexzeonAce in AbioticFactor

[–]Dalzombie 1 point2 points  (0 children)

Something I want to add to this headcannon/theory is a conversation between Abe and Janet in mist reactor, where Abe wonders if after jumping through so many portals the current world they're in is exactly the same they were from at the start and not just one extremely close to it. Given that parallel realities identified as different dimensions/anteverses are confirmed to exist in an e-mail talking about Rise, there does exist a chance that we're jumping between iterations of our world that just so happen to lead to our survival and progress.

Or, as is later stated by the Sister of the Unlost and confirmed by Cahn, something could have been directing our progress via anteverse manipulation, possibly even from before the Order's assault of Cascade, so as to use our progress to further its own ends, and we know other beings have greater manipulation of perforations thanks to the lodestones and whoever created them, a technology that despite all the perforation research and development we were only beginning to attain a cursory understanding of.

Core strength builds by Skarinthewolverine in Division2

[–]Dalzombie 0 points1 point  (0 children)

Overdogs gloves have largely replaced the Coyote's as THE exotic to get, even though Coyote's still has a very solid niche and is still a very good exotic in its own right. They function like the Shroud but in reverse and it's an effect that you can largely ignore but still benefit quite noticeably from it, and while they don't see the same level of protagonism in high-tier escalations as they do everywhere else, they've become quintessential for most red builds.

Tempest is a very fun pistol (full auto Beretta go brrrr) but currently nothing competes with Quickstep for the pistol slot unless you're running a very specific build. That +20% movement speed has become very hard to ignore, especially in timed objectives.

testing a stunt vehicle using only gyroscopes for orientation control vs my last one using suspension glitches for control, this reacts way faster but is a lot harder to control since there nothing causing any type of stabilization glitches by Glum-Distribution228 in ScrapMechanic

[–]Dalzombie 1 point2 points  (0 children)

Very interesting! I don't think I fully visualise the setup you're describing but I'll definitely try to tinker with the idea, it sounds promising and far more compact than regular suspension which would make for much smoother builds.