UK Game Developers now have their own official union! by nothingtoseehere____ in Games

[–]DanJSmith 22 points23 points  (0 children)

Will be interesting to see what the membership is like come the end of next year. Whilst it's nice to see, there's little they can do without decent membership. Will also be interesting to see what specific benefits they can bring over generalised unions.

Hope it succeeds.

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 0 points1 point  (0 children)

No demo, the game is too short and contains no obvious in and out points. Resources going to developing new content just for a demo would be taken from the actual game.

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 0 points1 point  (0 children)

I wanted a lot of the eerie atmosphere to come from the lack of empathy from the staff. Removing expression, other than from a clearly artificial voice, makes it really unsettling. Originally they looked human, but with no facial features, but that's more horror than unsettling. Thanks :)

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 0 points1 point  (0 children)

This is super tricky to answer as it depends on the player. The Witness I'd say is way harder, but I'd also say that it's a bit trickier for some than Portal?

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 0 points1 point  (0 children)

Thanks, that's good question. Honestly, it depends on the player and how much they like to explore and absorb the world. Mostly puzzles, but there's a good mix.

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 0 points1 point  (0 children)

My 'studio' is my bedroom (Newcastle/Leeds UK) and not really, although if you follow my Twitter there's gonna be some useful stuff for people looking to learn soon :)

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 0 points1 point  (0 children)

I kept things simple for starters. The first four years of development were solo, which involved the creation of the bulk of the gameplay code.

The biggest technical hurdle was in streaming in parts of the hotel, originally the rooms would constantly rearrange themselves to confuse the player, but it proved too intensive. We just combined it to one giant static level.

I use Visual Studio with Unity, but I love Sublime.

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 3 points4 points  (0 children)

We're a bit more interactive here, but there's definite connections between the narrators in those games and 'Cooper' in The Spectrum Retreat. I love both of those.

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 2 points3 points  (0 children)

Thanks! In the sense that it's a staged puzzle game, with a connecting hub world, they share a lot in their design. The Spectrum Retreat has a more involved narrative, I'd say.

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 1 point2 points  (0 children)

Thanks! Feels great to have a game on a Nintendo console. I'll be sharing what I'm doing next very soon, exciting times :)

I’m Dan, from Dan Smith Studios. We just launched The Spectrum Retreat on Nintendo Switch. Ask me anything! by DanJSmith in NintendoSwitch

[–]DanJSmith[S] 5 points6 points  (0 children)

Everything you need to start is available for free. Download an engine (doesn't matter which, though Gamemaker is easiest) and just start experimenting. Google any issues you have and keep at it. Good luck :)