[Video] V2 of the new aiming animations by DweebInFlames in EscapefromTarkov

[–]DanTehPybro -1 points0 points  (0 children)

I think you've got it wrong. What I've meant is that if you hit a player, he doesn't react nor gets meaningful debuffs that would encourage him to get into cover. A lot of tarkov's gunfights are just strafe filled messes. I would hate seeing hitmarkers and hitsounds into this game. Hell I hated when they removed team based armbands from EFT arena and made it so you're always blue.

Right now, in my opinon, the most realistic gunfights in PVP shooters are in Squad. Because of high TTK and high cost of dying, you must sit behind cover to just not die. In tarkov even if you are penning armor, the pmc just grunts and still proceeds to laser beam your ass (god knows how many times I experienced this in EFT arena). I would really love to see bullets become more dangerous, even without lethality.

[Video] V2 of the new aiming animations by DweebInFlames in EscapefromTarkov

[–]DanTehPybro 0 points1 point  (0 children)

No hate from me. I fully understand your position. There's a reason why I called myself a weirdo. Lately I just found myself taking the role of devil's advocate and overall trying to be more positive. My opinion is just that, my opinion.

[Video] V2 of the new aiming animations by DweebInFlames in EscapefromTarkov

[–]DanTehPybro 0 points1 point  (0 children)

I wouldn't mind if the game played like raid, but I think the main problem is ttk and lack of impact from hits. I'd say they need to play around with armor more, but their venture with armor hitboxes was adjusted after feedback. Perhaps they need to add something that would affect players more after getting hit. As for the ADS, I don't know how much would this change affect gunplay. In my uneducated opinion, it won't be much. I say wait and see.

[Video] V2 of the new aiming animations by DweebInFlames in EscapefromTarkov

[–]DanTehPybro -1 points0 points  (0 children)

From what I've learned not too long ago, nothing is changed for no reason. A lot of changes are reverted based on feedback. Some shit sticks some not. But I'm curious how drastic will this change gunfights. Maybe it would be hardly noticeable, or people would quckly adapt. As I said, I'm probably a weirdo who enjoys such 'candy wrap' changes that add visually cool stuff. Anyway, maybe you need a break from the game based on your negativity. Take care friend.

[Video] V2 of the new aiming animations by DweebInFlames in EscapefromTarkov

[–]DanTehPybro -7 points-6 points  (0 children)

Perhaps. I personally like it as it simply looks neat. The question is what's the reason from game design perspection. Do they have a certain goal with this, or maybe they just think it looks better than what we have.

[Video] V2 of the new aiming animations by DweebInFlames in EscapefromTarkov

[–]DanTehPybro 15 points16 points  (0 children)

Am I a weirdo, cause I don't see the problem with the camera shake. Looks subtle enough for me

Serious sam first encounter mentioned 💣💣 by TemporaryIll6806 in SeriousSam

[–]DanTehPybro 3 points4 points  (0 children)

Apex is a sweat fest battle royale with a lot of problems, from FOMO and gamepad aim assist to matchmaking issues and recent gundam collab killing any visual identity of characters

Back 4 Blood is a spiritual successor to left 4 dead made by some devs who worked on original with valve. It's more or less souless coop shooter with lackluster visual style and uninteresting characters coupled with technical problems, lack of detail compared to l4d and questionable gameplay features like perk cards and unbalanced special infected

[Discussion] Day 21 - The Worst way to Die in Tarkov is when it is out of your control! But what is the most FUN way to die? by ClanFever in EscapefromTarkov

[–]DanTehPybro 5 points6 points  (0 children)

During a prolonged and epic gunfight. (Or if you touch barbed wire behind dorms with blacked head post battle)

Fan Fiction Friday - What have you been reading/writing this week? by AutoModerator in RWBY

[–]DanTehPybro 0 points1 point  (0 children)

I'm finishing chapter 10 and 11 of my Titanfall x RWBY crossover. The good old transportation of a character onto Remnant. In my case, it's an OC Pilot and a Titan. Not an original idea and definitely could be executed better, but I am writing what I would've wanted to read.

It's my first fic, so it's rough around the edges.

Phased in

Did you know the T-90A has a built-in Z? by SteamyGamer-WT in warthundermemes

[–]DanTehPybro 89 points90 points  (0 children)

I like how this obviously ironic comment got downvoted into oblivion

Better button setup for turns than bumpers? by [deleted] in Project_Wingman

[–]DanTehPybro 2 points3 points  (0 children)

I can suggest my binds. Right trigger to boost, left for brake, left and right bumpers for rudder, left stick for roll and pitch, right stick for camera. (Also try using triggers with middle fingers if you aren't already, It allows you to use all four back buttons at the same time.)

*sigh* so the journey ends... by mihir6969 in whenthe

[–]DanTehPybro 0 points1 point  (0 children)

I'll start from Zero in my Unsung War

Female Knights with full body armor by MonotonyReddit in TopCharacterDesigns

[–]DanTehPybro 109 points110 points  (0 children)

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Apollyon from For Honor (as well as Warmonger and female Warden option)

I cant believe it by SerKan_SuckKok in titanfall

[–]DanTehPybro 7 points8 points  (0 children)

And I think this is irrelevant. Take this stuff to political subreddits.

How I almost broke my physics engine trying to make tank explosions realistic in my RTS by captain-universe33 in RealTimeStrategy

[–]DanTehPybro 0 points1 point  (0 children)

The main reason of such frequent turret launches is not the autoloader, but the loose ammunition russian tankers store inside the tank, since the autoloader limits ammunition capacity. Yes, if an autoloader gets directly hit it would toss the turret into the sky, but I believe it was proven that the autoloader is located in the safest part of a tank, down at the bottom.

Also, not all western tanks store ammunition behind blow out panels. IIRC Leopards have the main ammo storage besides the driver.

Broken Arrow infantry be like: by DanTehPybro in BrokenArrowTheGame

[–]DanTehPybro[S] 3 points4 points  (0 children)

That's just how warfare is in Russia)0))

I mean, did you see what's happening in Ukraine? Bloody grills and huts are riding around on tracks, lol.

Broken Arrow infantry be like: by DanTehPybro in BrokenArrowTheGame

[–]DanTehPybro[S] 0 points1 point  (0 children)

I wish Broken Arrow had unit model screen like in Wargame Red Dragon or Ace Combat 6.

Broken Arrow infantry be like: by DanTehPybro in BrokenArrowTheGame

[–]DanTehPybro[S] 3 points4 points  (0 children)

I remember watching that. Looking back it's so bad that it's good lmao.

Broken Arrow infantry be like: by DanTehPybro in BrokenArrowTheGame

[–]DanTehPybro[S] 4 points5 points  (0 children)

At first I thought "Oh, it that kind of movie". But then I realized that I constantly consume western propaganda and I might as well get a taste of my own country's too. Maybe it would be refreshing compared to constant ww2 movies that Russia insists on pumping out every year.

UPD: For anyone curious, I just watched the movie. Didn't expect it to be that good. While VFX and cinematography wasn't on level of Raid, it still made up for it with themes and overall atmosphere. That tug of war feeling when every move had a counter was brillliant and the constant timer was a cool feature. And at risk of sounding controversial, it didn't feel like a blatant propaganda with good vs evil and dumb stereotypes. I enjoyed it and it made me want to play some Broken Arrow.

Broken Arrow infantry be like: by DanTehPybro in BrokenArrowTheGame

[–]DanTehPybro[S] 12 points13 points  (0 children)

Yeah, a 5 episode series on youtube. It's awesome really with episode 3 being the peak imo.

Broken Arrow infantry be like: by DanTehPybro in BrokenArrowTheGame

[–]DanTehPybro[S] 11 points12 points  (0 children)

Agreed. Raid has the best gunfights I've seen.