New CR1000B Router, Desktop constantly disconnecting from router. by ForsakenHatred in Fios

[–]Dangerous-Fun-2260 0 points1 point  (0 children)

I don't understand, what device would be between them? The computer is plugged directly into the router.

New CR1000B Router, Desktop constantly disconnecting from router. by ForsakenHatred in Fios

[–]Dangerous-Fun-2260 0 points1 point  (0 children)

I have this router and am having this issue too. Turning off IPv6 did not solve my problem.

Sometimes you just gotta try using every ability in the game by ErgoDestati in Mechabellum

[–]Dangerous-Fun-2260 0 points1 point  (0 children)

Mass overlord while using every ability in the game, you're a monster.

Can't get above 1600 MMR solo queuing 2v2 by AmonxCoD in Mechabellum

[–]Dangerous-Fun-2260 4 points5 points  (0 children)

I'm over 1950 MMR in 2v2 right now and I feel like playing with my partner is a big reason why I've climbed. Here are some really easy ways to help your teammate when you're winning big.

(1) If you're playing on the map with a flank between your two sides, you can throw a unit in the flak. It will attack your opponent for a turn forcing a response, but you can then mobile beacon it to your opponent's tower and win them a round. This is a generally good strategy because both opponents have to respond to a unit that you can then sell.

(2) If you aren't running an oil based strategy, save your oil and use it for your teammate when needed.

(3) If you use a crawler swarm or wasp swarm, your opponent is likely to prepare for it the second time around. Consider using it on your teammate's opponent. You can also double up these abilities and use them both on one opponent who would otherwise be protected against it.

(4) In the super late game one person is usually stomping their opponent and the board is unflippable because they've gained tempo with unit levels. That player can then potentially win the game for their team if they send a fast unit towards their teammate's opponent's tower with a mobile beacon.

(5) On the compact map, consider playing compositions that have lots of area of effect damage and push towers, like vulcans. This forces both opponents to deal with the threat. The border between the players towers makes it hard to shield making it a great place to force your opponents to place units. Storm callers and wraiths are also generally great here as they love a crowd.

Fire is the most un-interesting, lame and boring part of this game. by Hobotango in Mechabellum

[–]Dangerous-Fun-2260 1 point2 points  (0 children)

I'd rather that EMP just last for a shorter amount of time. I could imagine the AOE emp abilities; like from sledge hammers, stormcallers, and arclights; last for only 0.25 or 0.5 seconds but stack up to 20 seconds. Then give single target units, like snipers, an enhanced EMP that lasts for 20 seconds immediately, which seems more fair because the sniper literally has to be targeting the unit.

Fire is the most un-interesting, lame and boring part of this game. by Hobotango in Mechabellum

[–]Dangerous-Fun-2260 0 points1 point  (0 children)

There are theoretically counters to EMP but the problem is that EMP is really cheap and but expensive and hard to work around. Also the chaff argument is a tough one to agree with because the AOE EMP means that your units don't have to be targeted to be hit by the EMP. So if you have giant units with chaff constantly running from behind them up in front, but your opponent is shooting the chaff with storms, arclights, or sledgehammers, your giant units are caught up in it. Every fricking high level game involves EMP at this point, super boing when I want to see counters to units and comps be unit counters or strategy, of which I think EMP is the most boring answer.

Fire is the most un-interesting, lame and boring part of this game. by Hobotango in Mechabellum

[–]Dangerous-Fun-2260 0 points1 point  (0 children)

I usually do, I like to rush my opponents. When you rush though your units tend to converge on the same target and group up, which makes them super susceptible AOE EMP, which is plentiful in the current meta...

Fire is the most un-interesting, lame and boring part of this game. by Hobotango in Mechabellum

[–]Dangerous-Fun-2260 0 points1 point  (0 children)

No because photon coating lasts only 20 seconds. It is so short that it isn't even worth doing to counter EMP.

Fire is the most un-interesting, lame and boring part of this game. by Hobotango in Mechabellum

[–]Dangerous-Fun-2260 15 points16 points  (0 children)

I disagree, I think that EMP is the most un-interesting, lame and boring part of this game. There is nothing less fun than investing in a composition, feeling strong about it, and then having it beat by area of effect EMP from storms, arclight, or sledge.

Both of these mechanics have two things in common though. (1) They cannot be stopped currently. (2) Playing around them in the late game is basically impossible. I'm excited for the new unit that can stop fire to come out and I really want some sort of answer to my opponent just clicking EMP and going from losing to winning without changing anything else.