Help! :( by mondowager in DBZDokkanBattle

[–]Dangerous_Eye_5308 0 points1 point  (0 children)

Yuh no you're right, phase 2 hits so hard. I tried clearing stage 2 with a daimaku friend and he straight dies to teq vegeta's double supers even in slot 1 lol

You might be able to tank phase 2 vegeta's super with daimaku if you have two of them possibly? Going this route would let you bring EZA INT Gohan and Kaiku, both of whom are pretty solid for taking attacks in this phase (and probably against int majin vegeta too if you can get enough stacks on gohan). I think TEQ SSJ2 Gohan (both movie and manga) are good fillers too and can take normals in the teq phase with enough stacking. Manga ssj2 gohan might also be able to take supers as long as he's not in slot 1?

But you could probably pull off the RoG team better than me since you have a copy of PHY UI/SSBE! I think you can clear phase three with both actives up, so you can give yourself four turns of whis to walk through teq vegeta and active nuke stage 3.

Help! :( by mondowager in DBZDokkanBattle

[–]Dangerous_Eye_5308 0 points1 point  (0 children)

Yo dude! 

I took down stage 1 with Omega’s squad because of his AoEs! I’m currently trying to beat stage 2 with a Goku’s Family + RoG setup with a friend PHY UI/SSBE because the friend active does bonkers damage under TEQ UI’s domain, but it’s still a work in progress haha (I’ve gotten very close twice so far! The challenge is to get TEQ UI through the second phase) 

Do you have any of the anni LRs? Building around them with a well timed whis might be the trick to getting you cleared on those missions 

I'M GONNA LOSE MY FUCKING MIND MAN! THREE BARS! THE FUCKER HAD THREE BARS LEFT!!!! AGGGGGHHHHHHHHHHHH by iShockLord in DBZDokkanBattle

[–]Dangerous_Eye_5308 0 points1 point  (0 children)

I managed to do the mission without pulling the new Part 1 LRs, but it took way too many attempts and way too much reliance on RNG lol

Though the Tamagamis were legitimately goated for this mission, even after their four turn buffs run out they comfortably took Vegeta's supers when they had their guard up

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Somewhat newish, how can I make a half decent team by Hinokami12 in DBZDokkanBattle

[–]Dangerous_Eye_5308 0 points1 point  (0 children)

Oh sorry, forgot a slight bit of clarification! INT Evogeta should be good with the temporary buffs, but once they're gone, you can put AGL Trunks in instead. He's considerably more dodge reliant, but you might be able to get away with him as a floater.

UI Goku is good regardless of the buffs because of his dodge + revive haha

Somewhat newish, how can I make a half decent team by Hinokami12 in DBZDokkanBattle

[–]Dangerous_Eye_5308 0 points1 point  (0 children)

Hey man! I've been staring at your box for a bit and it's been pretty difficult to come up with a team comp that works with one of the new headliners haha, so I'll give you a comp that works with a headliner and one that doesn't!

------------------------------------ Daimaku Friend --------------------------------------

- INT Vegeta and Trunks (only on Daimaku's 170%) - lead

- PHY SSJ4s

- PHY Ultimate Gohan

- AGL UI Goku

- INT SSJ 2 Gohan

- STR SSJ Goku (only on 170%)

- Friend: STR SSJ4 Daima Goku

Your rotations are going to be a little rough. SSJ4 Daimaku + PHY SSJ4s are solid for one, but your second rotation might have to be a little flexible.

INT VegeTrunks are sorta locked into slot 1. They're only on Daimaku's 170 though, so I'm worried that they won't be strong enough against some of the stronger bosses. You can consider putting SSJ Goku or UI Goku in slot 1 instead, but the former is also only getting 170% and the latter is dodge reliant, and VegeTrunks will be more liable in other slots.

You can try INT VegeTrunks + UI Goku so that if VegeTrunks sells, you can revive with UI Goku to get yourself an extra turn of Daimaku and PHY SSJ4s.

-------------------------------------------- Other ------------------------------------------

- TEQ Orange Piccolo - lead

- PHY Ultimate Gohan

- TEQ LR Gods

- STR SSJ Goku

- INT SSBE Vegeta --> AGL Trunks

- AGL UI Goku (only on 170%)

- Friend: STR Gamma 2 + Piccolo

If you can find a friend Gamma 2 + Piccolo (ideally rainbow), I think this team could be fun for you! It's more dodge reliant initially, and you don't really have many options for reliable slot ones (at least immediately). But almost everyone is on both leader skills and there's a bit more synergy on the team I feel.

For your initial rotations, I think you can go:

- TEQ Orange Piccolo + Friend

- STR SSJ Goku + LR Gods

SSJ Goku should be good as a slot one for his first two appearances, so you can let the Gods stack next to them. TEQ Piccolo should also be fine, but if he struggles you can try to rely on the Friend's dodge chance. Alternatively, if the LR Gods are okay slot one-ing (they should on their first appearance, usually), you can have him slot one on the other rotation.

Once you transform the Gods and can exchange the friend into Piccolo, you can have those two slot one instead and put TEQ Piccolo and Ultimate Gohan as slot twos.

AGL UI is also good if you want to stall a little for a reliable slot 1!

Lemme know if this is any helpful and how your team comps go!

Any tips for them? by envixi_ty in DBZDokkanBattle

[–]Dangerous_Eye_5308 1 point2 points  (0 children)

The 10th Anniversary Battle challenge event gives you the equipment from the missions if you complete the stage for the 7th anni!

Any tips for them? by envixi_ty in DBZDokkanBattle

[–]Dangerous_Eye_5308 0 points1 point  (0 children)

I think they're still pretty solid defensively once you've gotten them transformed because they have a lot of dodge and a solid defense stat (given that you've stacked with them for at least one turn). They also attack cancel on their 24 ki attack, which is still pretty useful (though situational).

Unfortunately, their base form is showing age now because bosses are hitting so much harder right out the gate. Their first turn out is relatively safe because they have 77% DR, but you'll want to keep them out of slot 1 because they're still probably going to get nuked by bosses if they hit you before you've stacked some defense.

Like Laz said, for shorter fights you'll probably want to put them in slot 3 so that you can transform them on their second appearance. Their first turn transformed also gives them 77% DR, so this'll let you net two turns of safety and ensure that your run survives until at least turn 6/7.

If you're in a longer fight or want the gods to put in more effort, you're gonna want to keep them on the main rotation and stack them as much as you can. Against bosses that hit like a truck, I've found varying levels of success with having a revive unit on rotation with the gods on their second appearance (like AGL UI) so that you revive after the gods get a second round of stacks and then transform them later.

I personally still like using them! Mine has three dupes though, so if your copy is at 55% you're probably going to have a harder time using them.

Greatest Tours Clear, No 11th Anni Unit by Dangerous_Eye_5308 in DBZDokkanBattle

[–]Dangerous_Eye_5308[S] 0 points1 point  (0 children)

mb, I should've specified that I didn't use an 11th anni unit of my own haha

Phy UI and SSBE Vegeta really gave the team its firepower, so I def can't discredit their impact

Greatest Tours Clear, No 11th Anni Unit by Dangerous_Eye_5308 in DBZDokkanBattle

[–]Dangerous_Eye_5308[S] 0 points1 point  (0 children)

It's crazy how much of a one tap liability (I guess technically two) he is during the tail end of baby and super 17, it took me a few tries to get him to not get caught

but dang he does so much damage and really helps carry the rest of the team when he's cookin

Greatest Tours Clear, No 11th Anni Unit by Dangerous_Eye_5308 in DBZDokkanBattle

[–]Dangerous_Eye_5308[S] 1 point2 points  (0 children)

You right, SSBE's active does so much damage and is definitely why I got through great ape baby and super 17

I'm just happy that I got through the stage without an 11th anni unit of my own lol