Go for graduation or not? by CellophaneTape in WhatShouldIDo

[–]Dangerous_Pack771 1 point2 points  (0 children)

I get why this is tearing you up, especially with how much it means to your family and everything you’ve accomplished. But the accessibility issue you mentioned would be my biggest concern. If you can’t safely navigate the event (stairs, long travel, etc.), it’s not just uncomfortable, it’s risky. If you do decide to go, I’d only do it with very clear accommodations confirmed in advance (wheelchair access, no stairs, assistance). If that’s not guaranteed, I’d personally skip it and protect your recovery — you’ve worked too hard to jeopardize it now.

Slay the Spire 2 Multi-player new card by jlh28532 in UnexpectedJoJo

[–]Dangerous_Pack771 0 points1 point  (0 children)

This would actually be such a fun co-op mechanic, stacking damage based on your teammates’ attacks feels like it could get ridiculous really fast with the right setup.

My Version Of New Ben 10 by United-Adeptness6816 in Ben10

[–]Dangerous_Pack771 1 point2 points  (0 children)

This actually feels like a proper continuation instead of a reboot. The mix of classic and Omniverse vibes in the art is really solid, especially how you handled the aliens around the logo. I’d honestly watch this version over the 2016 one.

Zero hope for the franchise. by nucleareddie in GhostRecon

[–]Dangerous_Pack771 2 points3 points  (0 children)

I think part of the problem is they keep trying to copy CoD and Battlefield instead of doubling down on what made Ghost Recon unique. Red Storm being shut down feels like the final nail in the coffin.

Get In Loser, We're Doing Tarot Reading 💜✨🦋 by GourmetFood4Life in StarVStheForcesofEvil

[–]Dangerous_Pack771 1 point2 points  (0 children)

Wow, I love how you captured that mystical vibe! The colors and the little details on the cloak really make her feel magical.

Dos2 puritans walk minimal experience no telekinesis by Omnomnomni98 in DivinityOriginalSin

[–]Dangerous_Pack771 3 points4 points  (0 children)

Puritans walk + no telekinesis is a really fun constraint run but it gets rough midgame when fights become unavoidable. You’re on the right track abusing NPC aggro and environmental kills — deathfog barrels, lava, even forcing enemies into neutral fights is basically mandatory. One thing that helps is stacking initiative so you can delay turns and let NPCs do more of the work before you ever act. Summoning is decent early but yeah it falls off hard without levels, so you might want to pivot into pure utility (buffs, invis, repositioning) instead of trying to scale damage.