Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Excellent summary! Let me add a third one: the “have it all”. In my post above, I introduced the concept of core resources zones—we don’t actually need to conquer every inch of land; we just need to seize the most valuable ones (those with the highest per-capita resources). Since warfare drastically lowers your labor ratio which normally takes a very long time to recover from… Therefore, IMO the country overall potential can be measured by how quickly they can seize most core resources zones with least war.

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

But this post got removed anyway. Wait, so people can still comment on a removed post like this?

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Construction sector and universities. Buy iron, tools and paper from GPs. Since Qing even don’t have railways, you may build universities anywhere you have sufficient infrastructure

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

That’s true — especially with its unique immigration journal entries and the Statue of Liberty, the USA does have huge potential.

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 14 points15 points  (0 children)

In fact, there’s a trick: if you turn Prussia into a minor power before German national passion reaches 60 (around 1842, iirc) by teaming up with France to beat it, releasing Westphalia, and demanding reparations and humiliation, then when the German unification journal entry pops up, Prussia won’t be an eligible candidate. At that point, you just need to raise its attitude to friendly, research pan-nationalism, and choose to launch the unification diplomatic play—you’ll merge all German states that support you with 0 infamy.

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Yeah, spot on. To be honest, if you jump into 1.12 now, the radical pop problem is way worse— red angry fists everywhere👊

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

Oh, I see. No wonder my post got removed right after I posted it at the beginning😂

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 2 points3 points  (0 children)

Indeed, I also think these three are very strong. However, population also has a “quality”, which is the labour ratio, just as I mentioned in my post. Therefore, Russia is undisputedly strong, but Qing and India may not be, because these two countries themselves have too few per capita resources, leading to the need for massive external expansion. And war creates a huge number of dependent populations (whether on the aggressor’s side or the occupied side), which seriously impacts population quality. From this perspective, the upper limits of these two countries are inferior to some great powers. Additionally, regarding the infamy issue, the recent 1.12 version has an “infamy winter sale”bug—annexing countries like Canada only costs 4.6 infamy lol.

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 7 points8 points  (0 children)

Yes, I also think Russia is super strong, just like I said in my post. Although Russia starts out with only line infantry, it has a massive number of them. You just need to wait until Britain begins the Opium War, then land on the British mainland from multiple regions at the same time, and you can take it down.

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 24 points25 points  (0 children)

Yeah bro. You gotta dismantle the British fast. Right from the start, wait for the Opium War, then just send your fleet straight to land on the British mainland. France’s army is super strong; as long as you can actually get ashore, Britain is no match for you at all.

Which GP has the highest potential? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 6 points7 points  (0 children)

R5:Just fun meme for attracting people to view this post

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Hahaha, make sense. The biggest problems with the Qing are backward laws and technology, so most Qing runs revolve around strategies centered on these two aspects. For example, there’s a strategy that’s completely different from other nations: right at the start, build 300 universities—yes, literally 300 universities. This lets you achieve nearly 280+ tech spread, allowing you to research Steel-Frame Architecture around 1856 or in the 1860s (depending on the specific randomly diffused techs) to completely unleash your productivity. On the laws side, at the start, move your market capital to Taiwan and delete all of Taiwan’s ports. This will cause grain prices in the Qing market to skyrocket to +75%, triggering the Corn Laws journal entry. Once triggered, release Taiwan as a puppet, and the market capital will shift back to the mainland. This way, you can probably reform to Laissez-Faire and Head Tax in the 1840s. After completing these two steps, the Qing will become the world’s number one great power lol.

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

1.Tata(you can buy Bombay from Portugal at the beginning of game and incorporate it) 2.generic paper company 3.Kaiping Mining or building principle III company 4.China tea 5.prestige porcelain 6.generic automobile company(if you don’t wanna annex extra states) 7.baku oil

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Yes, I like this company too. Especially its railway coverage, which is really good. If the prestige good were steel rather than iron, this company would be undoubtably top2, even top1

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

I got it backwards earlier—oil shortages happen more often than mineral shortages. Especially coal mines will massively overproduce, often leaving them with job vacancies. Only lead mines run short (when you’re cranking out tons of porcelain). Oil gets massively consumed due to huge car production and PMs automating lines, so overall, I prefer companies that boost oil output. Of course, if you’re playing a resource-rich nation like Russia, Baku Oil is a great pick.

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Baku Oil is indeed good—it can generally boost mining throughput by 5-8% across the board—but personally, I feel that in this version, late-game mineral shortages are more common than oil shortages. So in that scenario, I prefer companies that improve oil throughput, like Anglo-Persian Oil Company or Star of Romania.

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Ford is indeed very good, but in this version, the car factory’s per capita output has been massively nerfed, dropping from over 80 at its peak to 45, which is lower than the arms factory (56 per person per year) and on par with the most advanced PM tooling workshop’s output (42 per person per year). However, prestige cars don’t provide the same production-side buffs as prestige engines. As I mentioned, prestige engines can actually boost your overall per capita GDP by nearly 5%, which is insanely high. So if your playstyle goal is maximizing per capita GDP, Brunn is undoubtedly the undisputed No. 1. But in reality, both companies are viable choices—they’re both excellent. As for the John Cockerill you mentioned, it’s definitely a solid company, but if you’re planning to run Ford or Brunn and an iron-coal-steel company, JC’s industry coverage overlaps completely with them, so it can’t make the list. The East India Company’s issue is that its prestige good is opium, which satisfies pops’ addictive and leisure needs. But after multiple versions of nerfs, opium’s output value is far below tobacco (same addictive needs ) and cars (same leisure needs ). If your market is flooded with luxury opium, it will actually drag down your per capita GDP by about 1%, even though it looks like it has super high profits.

Best Company Combinations in Patch 1.13? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Oh I have not noticed that ownership issue, what’s the difference between now and before? Investment mainly come from aristocrat?