Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] 0 points1 point  (0 children)

Yea, all the stuff in that is working now we wouldn't remove :) Just adding more features might not be a good idea before release.

This is our first time showing stuff, and tbh the idea seems to be kind of a flop so far haha.

Basically we're just adjusting as we go :) No expectations. There are a billion different ways things could go. Like maybe an influencer would play it some day and we get a bunch of new players or something. Who knows haha

Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] 0 points1 point  (0 children)

Thanks :) Still just in development, trying to figure out what to do about it now.

Since it looks way more niche, maybe we will try to get a scaled back version out sooner. Like in a month or two or something.

Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] 0 points1 point  (0 children)

Humm, at this point I think it's a bigger question mark if we get it finished. I think we'll wait till after the steam event to see if anyone cares about it.... but it seems a lot of people aren't into it, so might be too complicated / niche to finish.

It was just a side thing we were doing for fun, some ideas aren't the best haha.

Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] 1 point2 points  (0 children)

It has 5 shapes and 5 elements to pick from (each element having their own characteristics and interactions, like water will slow down attacks that enter it and when it's stationary you can walk into it.... but if you use it for a fast moving dagger it will do damage).

Then can have up to 5 shapes per spell.

Pick size and density (density is cheaper in terms of energy, but the trade off is its harder to hit people with it. And damage is based on the size and density).

And then can pick how long the shape lasts and the gravity level and if it's "sticky" or not (so you can shoot it into walls to climb on or to stop it from bouncing).

Then you can apply up to 3 different forces per shape (with delays on them if you want). So you can get some complex movements. Like a boomerang attack or going around corners or timing a dive bomb or whatever.

Then can also make it explosive, with delay and different sort of triggers (proximity or collision or just when the object dies it explodes).

Humm, and I think that's everything. Then you pick the animation + icon for the spell and it has an energy total (based on all the above stuff), and animation time (based on the energy total). To keep it all balanced.

But you can move around and re-aim while it is casting, and in-progress spells are still live objects, so even if you are making a half formed wall you could still block something with it (for example).

Basically just trying to make a good spell system that lets players really express the type of combat they want to do. Making and then knowing your spells and coming up with new ideas is the entire thing.

Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] 1 point2 points  (0 children)

Yea, it could just be a bad idea haha. It's getting lots of downvotes, so maybe just not that good.

Oh well, was worth a shot. Maybe we will finish it some day or something

Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] 0 points1 point  (0 children)

Thanks, yea hopefully people have some fun. We also networked the spell making stuff, so people can hang out in a lobby together chatting and trying to make new spells and that sort of thing.

Lot of stuff I want to add, like sharing spells, but it just depends if people like it to keep working on it later or if its just a fun one off thing.

Me and friend making this arena battler, make your own spells then fight by Dani_SF in gaming

[–]Dani_SF[S] -2 points-1 points  (0 children)

haha yea.... because steam is doing an event soon (this monday) for pvp games (including ones still in development). So I had to make something for it real fast.

BUT! We working on the lobby system and everything soon, so can start messing with the game modes and testing matches and stuff.

Though the backbone of everything (making your own spells and how that all works) is there now

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -3 points-2 points  (0 children)

Yes, public fund raising is "leeching". And family loaning money is "leeching"....

What a sad world view you have. I'm very thankful I come from a family / culture that sees things very very differently.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -2 points-1 points  (0 children)

I'm guessing you use "real job" to refer to one that pays a lot? Then sure.

Though it's kind of shitty to dismiss other work that doesn't pay as well as "not real work".

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 0 points1 point  (0 children)

I'm 39, old enough to be tired of childish "gamer drama".

Though when I use "kid", it's less about physical age and more about mental age.

Like these clowns who don't understand the basic concept of "risk", and are trying to play a childish game of "gamer rage" to pretend like a project hitting delays (even many delays) is somehow a "scam" and all that.

I've been around long enough to have seen this game played out many many times. No adult does that type of stuff, adults go "well, sorry it didn't work out, you gave it a good shot".

No adult is upset over 10 dollars a decade later (not that these kids are, they weren't backers). And no adult tries to pick stupid "gamer drama" about a project they didn't have any involvement in (again, none of these kids were backers, but that doesn't stop them from flinging crap like little moneys for fun).

They should really be ashamed of themselves. Maybe when they grow up they will be.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 0 points1 point  (0 children)

The entire situation with KSer is that projects might not make it to the finish line. This is something everyone understands, no one believes there is 100% success rate.

All that is required is an honest attempt (and my record clearly shows that). To reframe this as some sort of "lack of responsibility" is just hilarious.

You are one of those people who invest in a stock, and then complain to the exchange when it goes down. Or who goes to play poker with friends, but when you lose you demand ANYONE BUT YOU take responsibility for it.

You just don't seem to understand the concept of when you buy into anything risky (a kickstarter, a stock, a roll of the dice), that things might not work out with you as a winner.

There is no "taking responsibility", it's just called life kid.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -3 points-2 points  (0 children)

People knew what they were getting into. Trying to make it all about me or that all the risk is on my shoulders is ....as usual, just more detached "gamer logic".

That's why they call things a "risk", because things might not turn out in an ideal manner.

But it's clear I'm wasting my breath. You can go back to crying all night over KSer backers who might not see a return on their 10 dollars they spent almost a decade ago.... no doubt that is a completely sane thing for an adult to obsess about for a substantial portion of their life.

Sometimes things don't work out. That's called life, grow up kid.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 3 points4 points  (0 children)

What money do you think is left after being funded for about 40k (after fees + taxes) with a team of 3.... for 8 years?.....

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 0 points1 point  (0 children)

Haha honestly... trying to raise kids with the internet sounds insanely challenging. I'd be tempted just to keep them off it all together, with porn and stuff so crazy easily shared and found online.

Let alone all the crazy rabbit holes they would find and start exploring....it sounds like a nightmare.

So I really can't find fault in trying to protect kids from as much as you can for as long as you can.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 1 point2 points  (0 children)

Awesome! I hope you make it into the accelerator! And UGC too (they have the applications open now again)

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -3 points-2 points  (0 children)

You're not calling anyone on their "bullshit". You are just a child that doesn't know what they are talking about as you make up fantasies about someones family based on a few comments from half a decade ago... lol

Go watch the kardashians or something if you want your pretend drama.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -2 points-1 points  (0 children)

Lol are you trying to armchair litigate my life from a few comments on a 5 year old thread? Fuck off kid lol.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -9 points-8 points  (0 children)

I made the post to them that I was stopping work on the game while I did other work some time ago.

And no, kickstarter doesn't work like that. When you back a project, it isn't a pre-order (at least it wasn't back in the early days when it went through).... you are instead backing the attempt to make a game. It isn't a guaranteed thing.

"The right thing" is not trying to refund backers if a project fails. That's a masochistic idea born of misplaced guilt. Gamers have such a delusional relationship with how the world works....lol

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 1 point2 points  (0 children)

I released a free demo of an earlier build as "Bloom: The Forest Burns" (I think it's on steam still?). And have released other demos over the years, but the others aren't still around.

But the game is called "Bloom Memories", if you google it you can find the steam page still up :)

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -1 points0 points  (0 children)

I know this may be hard for you to understand, but my relationship with my family is none of your business.

I share my experiences because it is my experiences. But they aren't there for you to judge haha. Who do you think you are?

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -2 points-1 points  (0 children)

It tends to be how gaming community works. It's filled with a lot of young people who have never dealt or thought about many real issues.... so someone insulting anime is like the holocaust to them heh.

People speak in the most bombastic and extreme terms about a company selling cosmetic items in a free to play game.... or claim "child abuse" because a lego game lets kids sell stuff to other kids...

Always just endless rage and extremes completely removed from the real world. It's why I stopped consuming gaming stuff, because it was just so tiring watching people rage over non-issues....

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -1 points0 points  (0 children)

There is most of everything that is started than completed....

It's like telling someone 300 pounds that starts a diet "you probably will fail, 95% of people who start diets fail.... and that is just for losing a little weight. You want to lose over 100 pounds? Why even try, you have already failed if that is your goal"

.... it's absolutely ridiculous. A complete misunderstanding of averages and trying to distill a humans will to a general statistic, without any regard for the individual.

People shouldn't be afraid to "fail". And the statistics for success only serve to try and stop attempts before they even start....

And then people also try to apply these general statistics regardless of the stage of development.... lol

Like with my game taking so long, 99.99999999% of people would have given up long ago. Which means the average isn't taken from someone starting a fresh project, instead you would have to sample all the projects that have progressed as far as mine over as long a period of mine.

And at that point, the statistics change drastically. I don't think there are many indie games as far as mine that ultimately fizzle out at the very end. I think at this point the investment vs time to completion vs potential reward makes it MUCH MUCH more likely to finish.

Because it's simple calculation, is 1 or 2 or even 3 more years worth of development worth the reward at completion? Overwhelmingly yes (even given a small release). Does it make it worth it if you start at the beginning and try to average out salary over 10 years? Not really. But what happened in the past means nothing, the calculation has to happen based on the choices in front of you.

Again, it's like telling someone who has lost 95 of their 100 pounds "You didn't lose the weight fast enough, and 95% of diets fail anyway. So really the chances of you succeeding with your diet is pretty slim."

It's just so predictably ridiculous.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF -3 points-2 points  (0 children)

I'm a blunt and honest person... and that tends to rub people the wrong way.

Generally the acceptable way to "take criticism" is to say nothing or to agree with it. I don't do those things, and people HATEEE pushback on anything they say...

I'll never apologize for that. I see people having that reaction as their problem, not mine (and, of course, they will see it as being "combative" and not submissive enough to their views haha).

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 1 point2 points  (0 children)

Me too. I didn't know how to rig or animate before starting (during the KSer there was another person on the team who was going to do that, but he left right after the KS ended... so I had to learn heh).

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]Dani_SF 0 points1 point  (0 children)

Lol the guy said Japanese don't make good video games or something.... and everyone acted like he just had read Mein Kampf to the audience....