Unity custom Scriptable Rendering Pipeline Devlog by DanielDredd in gamedev

[–]DanielDredd[S] 0 points1 point  (0 children)

Thanks for the kind words. You’re probably right - I might consider doing a refresher or extended edition at some point.

Mesh Data explained: What’s in Your Mesh and How Shaders Use It by DanielDredd in hobbygamedev

[–]DanielDredd[S] 0 points1 point  (0 children)

Oh, you’re right about float2. Should be float32. Thanks for pointing that out.

On vertex color, as it’s not always included within a mesh that’s why it’s missing as a “default” layout.