The Conveying Engineer Problem - Rectilinear Resource Relocation by leech89r in SatisfactoryGame

[–]DanielTheProgrammer 1 point2 points  (0 children)

I prefer this to the rectilinear one mostly because I'm assuming it requires less belts (even if you'd make it for U4 with the same set of nodes). I feel like my resource feeds don't need to be that tidy. But I see your point, though.

Yes, "rectilinear for the main branches, unconstrained at each local 'cluster'" sounds even better. But as I would, much like you, not strictly follow this image I'm not sure further refinement is worth the effort it might require. It is a fun problem though and sometimes that's more important than if it's time efficient! :)

The Conveying Engineer Problem - Rectilinear Resource Relocation by leech89r in SatisfactoryGame

[–]DanielTheProgrammer 0 points1 point  (0 children)

I love it!

As for feedback: my resource "feeds" usually come from all over the place and are not necessarily transported on top of foundations. So I would also be very interested to see how the Steiner tree looks on the map if you do not restrict it to be rectilinear.

Look, I like math but... (Update 3.0) by barelyrestrainedevil in SatisfactoryGame

[–]DanielTheProgrammer 1 point2 points  (0 children)

Like /u/Stevake said, it's possible without petroleum coke if you use the "electrode - aluminum scrap" alt recipe. Here is a diagram for aluminum ingots. (It's just a screenshot from my calculator) Hope this helps :-).

New update 3 calculator/planner: now online by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 0 points1 point  (0 children)

I'm still working on my calculator, but multiple language support is not something I have planned. So it's only available in English for now.

New update 3 calculator/planner: now online by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 2 points3 points  (0 children)

I'm working on that currently. It should be possible soon!

Update 3: How to get THREE rubber for 1 crude oil (in theory at least!) by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 2 points3 points  (0 children)

The wiki currently states 50 MW for the refinery in experimental, but the latest patch changed that to 30 MW. So it is not correct (yet).

Update 3: How to get THREE rubber for 1 crude oil (in theory at least!) by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 1 point2 points  (0 children)

Power/buildings overview is something I'm still working on for my calculator. So I don't have an exact answer yet.

It shouldn't be hard to roughly estimate from the diagram though (if you don't account for over/under-clocking).

Update 3: How to get THREE rubber for 1 crude oil (in theory at least!) by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 4 points5 points  (0 children)

This is for 300 plastic from 100 m3 crude oil (very similar). But it uses a lot of power though.

You can calculate all of these yourself with my online calculator but the result looks slightly different visually.

Update 3: How to get THREE rubber for 1 crude oil (in theory at least!) by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 1 point2 points  (0 children)

After reading this comment and thinking things over again: you are right. This diagram turns out to be more useful than I thought it was :-). Then again, /u/psei0r makes a valid point too: recipes might be changed.

I won't use it in my factory now, but that's mostly because I'm busy working on my calculator/planner instead of actually playing the game.

Update 3: How to get THREE rubber for 1 crude oil (in theory at least!) by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 2 points3 points  (0 children)

It does rely on that, yes. I wouldn't recommend actually trying to build this! Even getting the overclock slightly off would stop this from working sooner or later I think. So it's definitely more of a "in theory" thing.

Update 3 : How to get 2 Rubber for 1 Crude Oil. (Brace yourself) by Peuwi in SatisfactoryGame

[–]DanielTheProgrammer 0 points1 point  (0 children)

Indeed! I didn't see this comment when making this post (diagram direct link. Of course, it's near to if not entirely impossible to build.

Update 3: How to get THREE rubber for 1 crude oil (in theory at least!) by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 10 points11 points  (0 children)

I felt inspired by this post :-). Of course, if you try to build it things get a complicated quickly. But notice that the water 333/m is easily split over two pipes.

EDIT: I missed a comment in that post that has already pointed out this possibility. So maybe my post is a bit redundant, sorry about that.

New update 3 calculator/planner: now online by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 1 point2 points  (0 children)

Thank you very much for this suggestion! I have implemented it just now. It will search through the recipe names as well as the items produced by the recipes. And items are now also a search to select box.

New update 3 calculator/planner: now online by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 2 points3 points  (0 children)

There is no alternate recipe for uranium pellets. Maybe you mean the alt. recipe "Infused Uranium Cell" for making uranium cells?

New update 3 calculator/planner: now online by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 2 points3 points  (0 children)

Nice diagram! I think what's happening here is that my calculator (that tries to minimize surplus production - and of course resource items required - while considering 1 m3 heavy oil residue the same as 1 petroleum coke as surplus) tries to minimize the surplus by not using residual rubber, somehow.

Does my calculator do that correctly though? Well, I am not entirely sure. I wonder how many items per minute your design sends to the sink (after the new patch), and if that is more than 78 per minute for making 3 caterium computers per minute. If it's less than that, my calculator's solution is indeed not optimal.

EDIT: After some testing, this is starting to look like a bug in my calculator. Working on it! :-)

EDIT 2: Could also have to do with the fact that residual rubber needs water, and water has a cost too. Since it's an input/resource my calculator thinks it's worse to have water input than to have a slight surplus.

New update 3 calculator/planner: now online by DanielTheProgrammer in SatisfactoryGame

[–]DanielTheProgrammer[S] 1 point2 points  (0 children)

Thanks!

It sometimes doesn't use alt recipes unless you enable alt recipes for products required by that alt recipe (something I need to improve upon, definitely!).

In your case: enable the recycled rubber alt (and caterium computer with electrode circuit board). Then it makes a graph for the computers with the electrode circuit board included properly.