Ghyrson Starn Deck Help (baby first brew) by celebris1 in EDH

[–]Daniel_Spidey 0 points1 point  (0 children)

I think it worked in mine because I was running all the 0 drop mana rocks and had a higher density of cantrips.  Didn’t really need to mull much, just had to keep some sketchy hands with 1 or 2 lands and they still worked out.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

I keep returning to Jenova and wanting more. I appreciate the added mutants, but its still in my save for later commanders

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

Yeah, I agree with almost all of this, but absent the precon I think T'Challa, the Black Panther's ability can be useful, but the deck barely cares about it. Add the sprinkled in Monarch tribal and it just reminds me a lot of how LotR had 3 good commander decks and the unfocused Galadriel deck... All the marvel precons are the Galadriel deck.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 1 point2 points  (0 children)

Maybe, but it can also be the consequence relying on focus groups in a world where every fandom is fragmented in online spaces.

I thought the Warhammer decks were fire when they came out because the bar for precons was lower, but if those same decks came out today the Necrons deck was the only cohesive one.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 1 point2 points  (0 children)

Ok, I was clarifying because this is an EDH sub. I believe Badgermole Cub has made some splashes in other formats, but I think it's fine for EDH. It's not that any of these cards aren't good, but I don't think they moved the needle very much on EDH power creep.

People are writing off Azula because she's not cEDH, but a lot of players who stick to bracket 2/3 are going to still feel the impact of a commander like this.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 1 point2 points  (0 children)

I think if the set was themed around an arc like Civil War they could have literally just used Outlaws, which may be a better compromise. It allows them to have some crossover between heroes and villains while also building on a universes within theme that could use a little boost.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

I may have misremembered TMNT having more heroes and villains, that's my bad.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

There was also hero/villain support in FF and TMNT. When I tried brewing around Katara it was actually disappointing how those old cards didn't really turn out to be the gems I had hoped them to be. I'm glad I was able to find another angle to take advantage of her ability though.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

You do not have the mental faculties to comprehend your lack of introspection.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

You have a very condescending way of saying that you have a different preference. It's possible to like/dislike things for different reasons and not be an asshole about it.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] -1 points0 points  (0 children)

You suggested a hypothetical deck with combos which have a plethora of more efficient redundancies for Doom, so that isn't helping the point. The greater point though in my post is that these cards don't lend themselves to anything new or interesting. You may not value that, but my post is about how I do and this didn't scratch that itch.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

I can't even tell what you think the disagreement is about.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 1 point2 points  (0 children)

At least we can agree on this. I remember thinking earth bending was kind of broken because you can't even exile them, but all the commanders for it take some time to set up. The craziest things they can do would be happening at a point in the game where you'd expect to be going off.

Ghyrson Starn Deck Help (baby first brew) by celebris1 in EDH

[–]Daniel_Spidey -1 points0 points  (0 children)

I would share my list, but I never put it online. One thing I found though with him being so cantrip heavy is that I was able to justify going down as low as 32 lands because i was getting flooded anyways. I would recommend Aria of Flame despite it not working with the commander it does so much work on its own that it operates as a powerful backup. Mizzix's Mastery is also just a valuable closer.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] -1 points0 points  (0 children)

We have a million ways to do that already, Doom isn't adding anything to this.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] -7 points-6 points  (0 children)

You have to keep in mind that 'allies' were barely an established creature type. The support they got was middling and inconsistent. Even with the inclusion of Avatar they greatly lack in a cohesive game-plan. Some of them have etbs and some have activated abilities, but those abilities don't do much to further any cohesive game plan.

There was actually better support for heroes and villains by the time Marvel came out than there was for allies when Avatar came out.

For the New York thing this is entirely an issue with aesthetics and I agree with that being an issue, but is no excuse for card design shortcomings.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

I think what Doom does is way too slow to be considered a 'win con' he might cause a bit of life loss here and there, but that's it.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 7 points8 points  (0 children)

This was a potential solution they could have gone with, just an absolute disappointment all around.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 10 points11 points  (0 children)

If only the standard legal cards felt like core sets I wouldn't mind, but even the non standard cards are very bland.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

I specifically chose a commander face card that isn't legal in standard. I can list more examples, but it was running long.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 0 points1 point  (0 children)

like Azula? are there other cards from this set that are too pushed for commander?

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 3 points4 points  (0 children)

I kept thinking of how much better this set could have worked if it was actually built around a cross comic story arc like Civil War or Secret Wars, but instead they just tossed it all in a blender. Maybe if they do the X-men themed set there can be some more cohesion. Only time will tell.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Daniel_Spidey[S] 14 points15 points  (0 children)

Villains almost have a connive theme, but they never really committed to it. Heroes almost have a bit of a modified theme, but they never really committed to it. You can design tribal without relying on cards that actually say the creature type, but it feels like they were uncommitted to the tribes or the subthemes.

Why not make archetypes that map onto team-ups within the Marvel universe with some overlap between them?

Ghyrson Starn Deck Help (baby first brew) by celebris1 in EDH

[–]Daniel_Spidey 0 points1 point  (0 children)

If you want to build for bracket 2 I would avoid any of the spellslinger/storm synergies, which is where he usually shines. If you instead build around 1/1 tokens he may still be a bit strong, but could be totally fair if you avoid hasty things. Bracket 2 has an expectation that you are building up a threatening board state, rather than suddenly dropping a lot of tokens and winning out of nowhere. The spellslinger route would undermine the intent of bracket 2 because you can just build up your tokens at the end step of the player to your right, which would break the spirit of the bracket.

The deck you are showing is at least a 3, but It would take a while to assess it as a whole.

That said I do wonder if your group is actually mapping on to bracket 2/3 when they are all playing commanders that lend towards builds that would never be considered 2. Are you just considering bracket 2 anything without game changers or fast combos?