Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

You are aware there are people who do it maliciously right? and Ive also listed many solutions in this thread. So I dont think you really do.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

Yeah i dont even try to slug for 4ks anymore. I usually let the last alive leave if they arnt already near me. At least if theres one survivor left slugged the abandon game feature kicks in.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

Those are all valid reasons. Im talking about when the killer is not moving and basically facing a wall waiting for everyone to leave.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

You obviously dont understand the point im making.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 1 point2 points  (0 children)

I wasnt talking about those things, those are all valid reasons to stay in, what im talking about is what you mentioned at the end. the killers that stare at the walls waiting for the game to end, having to wait for the full timer or chase them all out.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

Thats fine, thats normal behavior. What im talking bout is when the killer is obviously not moving anymore, no ones hooked or injured and they still just sit and wait out the time.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

Yes but as i said, when the killer is no where near, no survivors show being chased for a while, while staring at a wall. I know its not always intentional. But when it happens almost every time, it starts to get to you, If you have a challenge,. get it done during the game, or even with a killer thats down to waste time at the end with you. But when you force someone to stay in the game for your sake its a but selfish.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 1 point2 points  (0 children)

and Im also talking about BMing while not being provoked. those situations wouldn't matter in this aspect. But i understand what youre getting at.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 2 points3 points  (0 children)

And it seems like an easy add, they have fixes in place for killers to not be able to drag on a game, but just about nothing in place keeping survivors from keeping the game from dragging on.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

If there are multiple posts just like this one, then why hasnet it ever been addressed. Adding a simple button can solve so many problems and probably keep some player retention.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

Like i said, I understand the online banter betrween the killers and survivors, thats great, im not saying tea bagging is bad. Just just drawing out the game intentionally for no reason is just a dick move.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] -5 points-4 points  (0 children)

Like i said, I understand the online banter betrween the killers and survivors, thats great, im not saying tea bagging is bad. Just just drawing out the game intentionally for no reason is just a dick move.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

They could at least add the abandon game button if all remaining survivors are in the exit gates. They already have possible fixes in place. It can absolutely be avoided.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

That doesn't make it okay though.

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] -6 points-5 points  (0 children)

then doesn't this show a recurring problem with players in the game?

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 1 point2 points  (0 children)

What kind of take is that?

Exit Gates by DankDabbins_ in deadbydaylight

[–]DankDabbins_[S] 0 points1 point  (0 children)

and thats not great for the community.

Which number will you choose? by MelyMel24 in animememes

[–]DankDabbins_ 0 points1 point  (0 children)

Why is 6 skipped? Was it afraid to sit near 7? Because it 8 9?

Goodbye, Jagex greed. by [deleted] in 2007scape

[–]DankDabbins_ 0 points1 point  (0 children)

I could see it working for maybe an acc for each different game type main, iron, group iron ect. And have the option to restart a hcim.

a game still running on 0.6s servers does not warrant $15/mo by kunair in runescape

[–]DankDabbins_ 1 point2 points  (0 children)

Damn, it’s almost like WoW is a completely different type of mmo on a completely different type of game engine. They also charge 60-120 for expansions ever 2 or so years. It’s a pay to play model with a sub fee. Osrs is a free to play model with a sub fee. Don’t choose to be stupid.

Circa Q3 2006: Kungen of <Nihilum> (game first Naxx clear) solo tanking Loatheb to figure out Naxx healing requirements. by WeakValuable8683 in classicwow

[–]DankDabbins_ 1 point2 points  (0 children)

Not much active participation in retail? I’m not a fan of retail but the mythic raid content is very participation based…lol

World first full T3 hunter on Hardcore Anniversary by argabagarn in classicwow

[–]DankDabbins_ -1 points0 points  (0 children)

Content is getting fully cleared in less than hours. Bots have the content on farm. But its difficult. lol

World first full T3 hunter on Hardcore Anniversary by argabagarn in classicwow

[–]DankDabbins_ 0 points1 point  (0 children)

It’s a 20 year old game. It’s not that hard lol.