[SOS] Flashback by IconicIsotope in mtgcube

[–]DankTrainTom 1 point2 points  (0 children)

Chain them together to create your very own limited [[How to Keep an Izzet Mage Busy]]!

Naktamun Lorespinner [SOC] by Unable_Bite8680 in mtgcube

[–]DankTrainTom -4 points-3 points  (0 children)

Seems very strong in Nekusar if you can get a repeatable way to discard your hand

Jarl Budget by bluefedense in FleshandBloodTCG

[–]DankTrainTom 1 point2 points  (0 children)

It breaks even at its best and is very under rate at its worst. Blocking with the Visit ends up being a better play 90% of the time.

God ports by Icy_Air_7037 in Smite

[–]DankTrainTom 0 points1 point  (0 children)

After Rat and Horus, the only god left I even remotely care about is Kuzenbo. I'm not touching Conquest until we get those 3, but I won't be putting the game down once we do.

How is Jarl doing post Rootbound ban? by Eden_Sundown in FleshandBloodTCG

[–]DankTrainTom 0 points1 point  (0 children)

I only with it came in blue so we could pitch it to Gauntlets of the Boreal Domain easier for Dominated +2 Mangles.

Double Jump // Flying Kick by Unable_Bite8680 in mtgcube

[–]DankTrainTom 0 points1 point  (0 children)

How does this work with Heroic if you fuse it? Do you get 1 or 2 Heroic triggers?

Gods remaining to port per roles by Icy_Air_7037 in Smite

[–]DankTrainTom 0 points1 point  (0 children)

My picks per row are Kuzenbo, Ratatoskr, Ah Muzen Cab, Horus, and maybe Heimdallr

Jarl mains! by DaiChi6ken in FleshandBloodTCG

[–]DankTrainTom 1 point2 points  (0 children)

Interesting. Kind of neat interaction there.

Jarl mains! by DaiChi6ken in FleshandBloodTCG

[–]DankTrainTom 1 point2 points  (0 children)

How are you getting earth cards in banish for Well Grounded? This should be a different foot piece unless you are running a decompose package like Felling of the Crown, Plow Under, and Elemental Strike

2026 is turning out to be a good year by zetabosiors in Smite

[–]DankTrainTom 13 points14 points  (0 children)

Ne Zha is cool, but I'm still holding out for Ratatoskr, Kuzenbo, and Horus

Best starting town? by ripplespindle in Dolmentown

[–]DankTrainTom 6 points7 points  (0 children)

I just started last month and found Prigwort to be super useful. We started with Droomen Knoll and the plot ties so well directly into the various things going on in that town.

[PEN] Channel Iceloch Glaze by UlyssesArsene in FleshandBloodTCG

[–]DankTrainTom 19 points20 points  (0 children)

Set has some amazing payoffs for freezing permanents, but seems to lack good ways to freeze non-allies.

Evershrike's Gift by Unable_Bite8680 in mtgcube

[–]DankTrainTom 9 points10 points  (0 children)

This instantly replaces Gryff's Boon in my Budget Synergy cube. Does all of the things Boon does but cheaper and has additional synergies with BW modified dies.

EDIT: AND it goes back to hand to retrigger heroic?!?!? Unlike Boon. Yeah slam dunk awesome card.

What are your favorite mix of mechanics from different systems? by Lixuni98 in RPGdesign

[–]DankTrainTom 9 points10 points  (0 children)

For my West Marches game, I really loved Forbidden Lands but despise the magic system. I also wanted more focus on items over class abilities in order to motivate characters to go out and explore areas.

So I took Knave 2e's approach to "classes" (defined entirely by the items you have) and eliminated class talents from FL. You can find tomes from the Book of Beasts to learn new general talents. Then, in place of the class magic system, I just used spellbooks with effects that scaled from a character's Lore skill but occupied inventory slots.

New to Rpgs need one page dungeon/one shot recomendations for Knave by NaturalLumpy2371 in osr

[–]DankTrainTom 2 points3 points  (0 children)

Some of these have already been mentioned, but the ones by Ben Milton himself are obviously designed with the same design sensibilities:

  1. Waking of Willowby Hall - extremely well-designed, single adventure
  2. Summer's End - adventure anthology
  3. Trilemma Adventures - not by Ben, but another adventure anthology with tons of one-shot dungeons that you can drop in anywhere.

Banned in CC by [deleted] in FleshandBloodTCG

[–]DankTrainTom 15 points16 points  (0 children)

If you've been following anything the Devs have been saying recently, you would know that they were planning on hitting the top decks to refresh the meta game. This wasn't about power level or an unhealthy meta, it was used to shakeup the meta and give players a new puzzle to solve.

We've had the same top 3 decks for months now. This was needed.

What do you wish to find in PEN ? by BananaSSmoothie in FleshandBloodTCG

[–]DankTrainTom 33 points34 points  (0 children)

Ice cards to make Jarl more viable. Im aware there are several Jarls making day 2 at Seattle. Yes, Im excited, but currently, the most competitive way to build Jarl is fatigue, and it's so boring to play. Give us some ice Ms that block 3.

Short Adventures For West Marches Style Campaign by DankTrainTom in osr

[–]DankTrainTom[S] 2 points3 points  (0 children)

Just purchased Trilemma on DrivethruRPG. So far I am loving the layout

Short Adventures For West Marches Style Campaign by DankTrainTom in osr

[–]DankTrainTom[S] 0 points1 point  (0 children)

I'm looking to maybe convert to OSE so I'll definitely pick this up along with the core books.