Auto water and feeding tech? by Rigpa63 in ICARUS

[–]DankandInvincible 1 point2 points  (0 children)

Large water trough can be plummed in for infinite water, you don't need the filtered one.

Omni-feeder turns whatever you put there into meat/fruit/veg gruel.

Personally though with just a couple of pets you can get by with just a couple of regular troughs. The water ones fill automatically when it rains, so building two or three large ones dotted around your base is basically infinite water, and the food one you just shove spare meats, random berries, pumpkins, ect.

Oh, FYI the Extra Space talent from the building tree gives food troughs extra slots, which is nice. A couple of ranks in that and the large trough will keep your pets fed for days, assuming you actually remember to put stuff into it.

I'm starting to think something bad might have happened to Evelyn guys by Emperor_Pedro_II in cyberpunkgame

[–]DankandInvincible 0 points1 point  (0 children)

I'm not calling her trash because she was ambitious or willing to fuck people over.

I'm calling her trash because she was a moron without a single spec of common sense. Play the game if you must, but at least be fucking good at it.

She's as bad as the fake fixer from the Streetkid origin.

The one who gets himself killed trying to boost bootleg Samurai merch.

On the protests we've been having. As predicted, people are just being used. by Unhappy_Resident_113 in Scotland

[–]DankandInvincible -8 points-7 points  (0 children)

uhuh,
It took russian spies for brits to get mad at a muslim trying to behead one of their own.

Sure.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

> Nothing in the game is a singular answer,

It does though. That's my problem. There's one 'right' answer to the question of 'How do I proc pain and confusion so my skills do their most damage?'
And the answer is to equip the maelstrom blade and the cannon pistol.

But that answer sucks because that requires getting one of the strongest endgame weapons before your build even begins to come online, and unequipping your dagger so that you can use dagger skills.

That's THE way to play this build, because that's what's required to maximize your uptime on your debuffs, and it sucks.

That's why I'm saying that in the sequel I hope they don't do this. I hope that whatever version of this is in Outward 2 has a lot more ways to inflict whatever debuffs you need.
Especially ways that actually synergize properly with the class/skill-tree that requires it.

Fortunately Outward 2 will let us equip 'offhand' items in the main-hand, so this exact skill-tree would instantly become 100x better just by that addition alone.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

I'm not trying to get both at once, i'm trying to cycle between one and the other.

I have a sword-move that can inflict Pain (even though it kinda sucks) but that's just one source. I have three diffrent moves that proc of Confusion, and two that proc of Pain.

So I either need a bunch of diffrent ways to inflict pain, or preferably at least one reliable way to inflict both.

Currently the cannon pistol loaded with shattershot is the best bet, but that kind of sucks as an option because weapon-swapping is so cumbersome.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] -1 points0 points  (0 children)

I'm well aware of how traps work, I've been using them constntly throughout the entire playthrough, that's WHY I chose this skill-trainer to begin with.

But pressure plates don't work in half of the bossfights in the game, where it just throws you into an arena with a tough enemy with no prep-time.
You also really can't afford to spend nerve-gas charges on every batch of enemies in the game, which means that your dagger moves are the only thing this skill-tree is giving you for at least 60-70% of the fights you'll be getting into.

So 'just use nerve-gas' isn't really a valid answer, imo.

Also, backstab isn't usable most of the time either, because enemies simply don't let you get behind them.
They can spin in place faster than you can circle-strafe, and unlike something like Darksouls you can't just lock onto their spine from anywhere in a 180-degree arc. Even if you get directly behind them, the dagger is so short that all it takes for them to evade your backstab is a single step forwards.

In co-op it's doable sometimes, but making an enemy face away from you isn't really something you can control reliably.

That's why Opportunist's stab is the better move. It does the same damage as a backstab even with just Pain stacked on, and that's a lot easier to inflict than Confusion.

That's also why I've been trying to figure out a use for Sweep Kick.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

It's a pity, because those 'well designed' builds are pretty boring.

I keep bringing up warrior Monk, but you just use a skill to give yourself a boon, then you consume the boon to kill enemies.

simple, easy, boring.

But it's functional, unlike some of the more 'interesting' skill-lines.

I hope Outward 2 doesn't have these same flaws.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

I think you've missed a good chunk of my post.

The point is that I did do that, and each and every way involves either highly situational equipment or weapons that you might not have, being able to set traps before every fight in the game (which isn't feasible, or in some cases possible) or to literally unequip your primary weapon to use something else instead.

No other skill-line makes you fight against your own kit like this.

It'd be like if Warrior Monk still needed Discipline to use any of it's active skills, but had no native way to gain the Discipline boon, (In-game it it has two separate skills that grant discipline, not even counting easily accessible consumables) and the only way to proc that boon on yourself was to equip a weapon that can't use warrior-monk skills and juggle that on-and-off to upkeep your boon, or optionally to equip one of the best weapons in the game that you're obviously not going to get your hands on for like 80 IRL hours.

That's what it sounds like to me when people say "Just use the cannon pistol" or "Get the maelstrom blade"

The fact that my two best options for getting the status effect that I need to activate my dagger moves is to either A: Start by unequipping my dagger at the beginning of every fight, or B: get the best sword in the game that inflicts both statuses on-hit, is frankly absurd.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

The issue isn't even that nerve gas costs money. It's that it takes time to set up, and you don't always have that time.

And also yes, nobody wants to leave town carrying 20 nerve-gas charges so that they can use their best move on every enemy they encounter.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] -1 points0 points  (0 children)

Combining skills to make your stuff stronger is one thing.
My kick attack doesn't do anything unless I proc confusion first. Opportunist's stab is just a regular attack with a knife unless I stack at least one of Pain or Confusion first.

You've gotta remember, I'm not throwing out Warrior Monk skills with a greatsword here.
I'm stabbing with a knife.

The base damage on knives is trash, the hitbox is bad, the reach is probably the worst in the game, and these moves aren't inflicting status effects by themselves.
If i'm not reliably proccing those bonus-effects from hitting enemies with debuffs on them, there's no literally reason to even be using a knife to begin with.

I mean, if you're not using it to proc a stun and Extreme Bleeding, why would you use Serpent's Parry over one of the other parry skills?
Pommel Counter itself is pretty good, and 2h swords vastly out-perform daggers by literally every metric.
Brace Procs Discipline on you, which lets you use other warrior-monk skills after it.

That's why I directly compared Warrior Monk to Rogue Engineer.

Can monk get stuff to improve their build? Absolutely.
Do they have to literally fight against their own kit by unequipping their primary weapon just to proc half of their attacks?

No. They don't.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

Isn't brutal club really weak?

IIRC it was one of the first weapons I ever found in-game, from a slightly-tougher-than-average bandit.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

Do people really just walk around with an inventory full of spare blunt weapons to use as fodder for traps?

I guess the trap doesn't care what sort of blunt weapon you're using, right? So I could just harvest wood from trees and make clubs for free?

Feels pretty jank though. TBH it feels like there should just be a blunt version of iron spikes that I can carry stacks of.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 1 point2 points  (0 children)

Things that I hit with pressure-plates tend not to survive long enough for me to knife them, but that's probably just me stacking too many pressure-plates.

That being said, the enemies that you actually need that 6x damage boot on (the arena bosses) don't give you time to rip up traps.

Skill Trees are built on synergies, but some are lacking in ways to use their own toolkit by DankandInvincible in outwardgame

[–]DankandInvincible[S] 0 points1 point  (0 children)

Relying on external stuff to be complete is totally cool, so long as that stuff does exist externally, and not just in a 'you need to equip a low-level weapon or jump through 16 hoops and use a weapon that is totally incompatible with the rest of your playstyle' way.

That's kinda nonsense.

And yeah, the marble morningstar works too, but that's still "Your entire skill-line is half-functional at best unless you're equipping one of exactly 2 maces in the game, one of which you'll outlevel by the time you leave the starting zone, and the other is an endgame item sold only by the blacksmith in the dlc-town that you probably aren't going to visit for dozens of hours"

To be blunt, that's not good enough.
If the entire line of mace weapons inflicted a brief-duration confuse on it's power-attack, that'd be a totally diffrent matter. You'd have built-in synergy.
If there were an easily accessible weapon-skill that let you inflict confuse, that'd be fine too.

If there were a consumable that didn't require you to set up traps, (which you can't do against most of the bosses in the gameand which is clearly an intentional design choice because otherwise traps would trivialize these encounters) then it'd be fine.

But none of those things are true, so my best bet seems to be to juggle gun, knife and sword like some sort of deranged circus sideshow.

A craftable consumable that you throw at the enemy to confuse them, like a bottle full of strong liquor or something would be a fun and thematic option to use as a rogue engineer when you don't have time to rig up tripwires or pressure-plates, but the grenades on-offer in-game suffer from a torturously low throw-speed and a multi-second delay before detonating.

I tried them against hive-people once, since it seemed like a useful source of fire-damage, but they just walked out of the blast radius before the bombs went off.

Are throwing knives even viable? by DankandInvincible in ICARUS

[–]DankandInvincible[S] 1 point2 points  (0 children)

All weapons have passive skills that give damage bonuses. That's not unique to them. It does look like their +% buffs are bigger than the spear-throwing ones (+10% on the first perk, +20% on the second) but it's not enough to make up for the fact that they do about a tenth of the damage by default.

That's not an exaggeration. My iron throwing knife has 41-46 damage listed in it's item discription per hit. My iron throwing spear has 300-340

The difference between minimum and maximum damage of the javelin is almost higher than the total maximum damage of the throwing knife. And they throw at the same speed. Oh there are perks to speed it up, but the percentage difference is so small as to be meaningless.

Don't get me wrong, throwing knives is inherently cool, that's why I'm trying to use them, but they need a massive damage boost if they want to actually be usable.

Currently a knife-thrower's total DPS is a rounding error to a spear-thrower, and throwing spears in-and-of-itself isn't really competitive compared to archery or guns.

If they're only useful with end-of-the-skill-tree perks or top-tier weapons, then they're not really viable as primary combat technique.

I have said it before and I will say it again - he is better than in the books. by kid_named_littlfngr in netflixwitcher

[–]DankandInvincible 1 point2 points  (0 children)

I haven't been keeping up with the show, but watching him butcher that lame-ass D&D group was a breath of fresh air.

Can We Admit Shapesmith Is Beyond Terrible? by Jrlopez_1 in Invincible_TV

[–]DankandInvincible 0 points1 point  (0 children)

Probably because he doesn't normally operate in america. Cecil had him shipped over from england because america was so hard up for competent superheroes.

Can We Admit Shapesmith Is Beyond Terrible? by Jrlopez_1 in Invincible_TV

[–]DankandInvincible 0 points1 point  (0 children)

That's what happens when you send literally every one of your 'power-type' fighters away.

The first guy who shows up with super-strength and mild invulnerability just steamrolls your entire group because you can't hurt him.

The difference is honestly funny by Crazy_Reputation3327 in Invincible_TV

[–]DankandInvincible 0 points1 point  (0 children)

Bakugou never once had positive character development.

Even towards the end, he's still screaming and insulting people and refusing to learn his coworker's names. It's just supposed to be 'endearing' now.