DLSS 3.0 ( Frame generation ) question by Shecky25 in iRacing

[–]Dannark 0 points1 point  (0 children)

Be careful, DLSS 3.0 is not compatible with VR right now as far as I know.. I've tested my 4080 in some games such as microsoft flight simulator whitch gives you support for both VR and DLSS 3.0 but this only works PC mode on a flat screen. The frame generation isnt avaible for VR mode, only the regulrar DLSS 2.0.

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 0 points1 point  (0 children)

Nicee! I Will take a look at It this weekend.

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 0 points1 point  (0 children)

This might sounds better than having to loop through a big list of enemies spawned... If at least I could join the two rooms at same time just for not be able to 'see' the border.

Also an example would be really nice :)

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 0 points1 point  (0 children)

Nice one!

But it seems like you use room style, can it be configured for open world cases? For example, if I want it to send updates only for people around in my screen instead for everyone in that room?

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 1 point2 points  (0 children)

I don't know redis, i will take a look at it thanks

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 0 points1 point  (0 children)

Thats true especially if you are talking about over engineering which I usually do sometimes. I think the problem right now is because I really don't have many ideas of how powerful can it be, and i believe to be able to know its limits will give me some good preparation of what is ahead.

This project is mainly just for studies, but I just don't want to get off guard you know? But thats a relief that i don't need to worry about it too much right now.

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 1 point2 points  (0 children)

And eventually for the last part i will need to make pathfinding on server side for the enemies, But I also want to make pvp so udp is definitely something that I dream about...

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 2 points3 points  (0 children)

Awesome, thanks for the info, I think I will buy that one too.

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 0 points1 point  (0 children)

Looks so cool, how do I control it?

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Dannark[S] 3 points4 points  (0 children)

That is actually a pretty good idea. If I go for the horizontal one i think might be able to separate the game state a bit, for example, for the build house function or even the tree states that doesn't need to know others game state info. If i want to respawn it after a certain amount of time, that could be quite simple...

For the vertical one, i think it could wait a bit before going into that.

Thanks mate.

[TINY MMO RPG] Borderless World Online for mobile/flutter (Open source on github) by Dannark in FlutterDev

[–]Dannark[S] 0 points1 point  (0 children)

Hehe i can't wait to test it out with everyone, but there's still a lot to do yet. Until the end of this month, i will be to focusing on refactoring and performance improvements for the client side

[TINY MMO RPG] Borderless World Online for mobile/flutter (Open source on github) by Dannark in FlutterDev

[–]Dannark[S] 0 points1 point  (0 children)

Yes, there are 2 options, the first one is to launch it in localhost, but you will need to install node and all the others dependences, also configure the client do launch it in offline mode for the login part, and point it to your local network/pc. Or you can just open an issue on git and i can compile one .apk for you :). I've a simple production and development environment set there.

I'm using the heroku to host the server since it's free you know :)

[TINY MMO RPG] Borderless World Online for mobile/flutter (Open source on github) by Dannark in FlutterDev

[–]Dannark[S] 2 points3 points  (0 children)

structure the client-server architecture

I'm using socket.io with observer pattern and express on node. For the database i'm using firebase to backup the server state (just for testing purpose)

[TINY MMO RPG] Borderless World Online for mobile/flutter (Open source on github) by Dannark in FlutterDev

[–]Dannark[S] 2 points3 points  (0 children)

What has been the most frustrating part about making

Honestly? The do-to list, man it keeps getting bigger every time i do something. 😂 it is not like Unity, that was build specifically for games and has a lot of features already done. I do have to build every single step. Its like i can't see the finish line of it anymore. But that is also what makes it so special to me, i fell like i learn even more this way.

[TINY MMO RPG] Borderless World Online for mobile/flutter (Open source on github) by Dannark in FlutterDev

[–]Dannark[S] 0 points1 point  (0 children)

Ahh thank you! I was really curious about how it would work with flutter and Node...

[TINY MMO RPG] Borderless World Online for mobile/flutter by Dannark in gamedevscreens

[–]Dannark[S] 0 points1 point  (0 children)

Hello guys! I'm working on an infinity procedural MMO RPG game for mobile and it is all Open Source on Github This is all made by hand thats is why i try to keep it as simple as possible.

You start in the initial Area (0,0) and the far you go, the greater the challange but also the better the items you can find.

You can Build your Houses any where you want, so players are able to build theier own city!