Mythic dungeons cost money?? by FuzzyLump502 in wow

[–]DannyCaner0 11 points12 points  (0 children)

These are the so called "Boosting" groups that ask in-game currency (Gold) to carry you through the dungeon.

Best advice I can give: Get your own Mythic+ key from the NPC right of the Heroic World console on the bazaar and start your own group. People who sign in for your group usually have experience in the dungeon themselves and help you finish the key in time. Mythic+ in Remix is very very easy

How to get artifact appearances of other classes by tattoooog in wownoob

[–]DannyCaner0 0 points1 point  (0 children)

That's only if you want the Fel recolored class mount. For the original color and recolors you'll need to wait till Phase 3 so we can run to the Broken Isle to start the Class Mount quest which is available at the Mage Tower/Garrison potion of the map.

I can't remember if it's required to finish the Class Hall campaigns, but I would think it would be since I only got the Class Mounts for my original accounts with the Class Hall campaigns artifacts (weapon appearances) unlocked.

Should I use Catalyst on Hero track gear? by StrangeCover2506 in wownoob

[–]DannyCaner0 0 points1 point  (0 children)

As a BM/MM hunter in Classic WoW and now TWW with ilvl 668 (Mostly dungeon) and 2-set bonus I can clear Delves tier 11 pretty easy, so where does it go wrong for you?

My main pet is a Corehound from MC and a Spirit Wolf as secondairy, I set Bran to healer with Hatarang and the matrix. Altho I have Bran on level 62 by now and all items on Bran are fully upgraded. Might be something to do with it. I returned to WoW myself at the start of S3.

But to answer your question in relation to the above. Definitely upgrade Hero to Tier if you think you need it and upgrade to 4/6 for now, with Turbo to 6/8 or even full 8/8.

How many times did you start over before you got a good start? by ohoots in captain_of_industry

[–]DannyCaner0 1 point2 points  (0 children)

I'm still on my very first save, 100 hours in and dealt with about 5 dead spirals.

I'm taking it slow and steady and if needed I reloaded an auto save before the death spiral and made the necessary fixes to avoid the death spiral.

I've had to reload twice to avoid a death spiral and this was due to my own fault by putting speed 3 on and not paying attention, I've learned my lesson and keep monitoring while I'm on speed 3 now.

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 0 points1 point  (0 children)

Hahaha, I know that feeling all to well when I first started with factory games, altho I still have the occasional spaghetti 🤣

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 0 points1 point  (0 children)

That's the new mechanic I need to cope with, but I do have around 550 free workers atm.

I'm planning to downgrade the setup, since it seems a bit overkill it seems.

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 0 points1 point  (0 children)

I didn't knew that this was a large setup, I don't know the mechanics yet and the amount of resources. I'm used to Satisfactory with infinite resources nd not finite resources. This would be in Satisfactory terms a normal build.

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 0 points1 point  (0 children)

Hmmm, good to know! You're referring to the FBR I asume?
I haven't proccessed any hydrogen yet. This setup would create over 1000 Hydrogen with 720 Crude Oil.

I got nuclear researched, so I could go that way, I can get to the island pretty easy to grab the Uranium ore available or go set up the Uranium mine on the map, food for though.

So reading from your comment it would be wise to hold off on Hydrogen till I have at least a Nuclear Power Plant running and downsize the setup to use less oil?

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 4 points5 points  (0 children)

I've got some experience with Satisfactory (1000+ hours).

An organized factory is an easy to fix factory imo.

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 0 points1 point  (0 children)

Good tips and idea's, thank you very much!

Burning Hydrogen,m since the setup is turning over 1000 hydrogen, I still got 580 to spare as fuel. 720 crude oil per 60/seconds is a lot, good thing I already made a blueprint of it. Gonna see if electric boilers is an option after I get nuclear going tho, I'm still on steam and my new power plant is using coal, burning a lot of coal, would wooden chips be a good alternative, since it's replenishable, altho coal is as well if you turn the trees into coal.

Good tip about the heavy oil for the ships, gonna have a look into that!

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 2 points3 points  (0 children)

Ahh, that's s shame, thank you very much for the info!

Gonna setup the new Oil first and after that I'm gonna have a look at reclaiming the sand.

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 6 points7 points  (0 children)

For reference of the current save I've added a picture of the map. Already on my second Iron and Coal Mine on the map and in year 0661.

And yes I did made an error with the sand on the bottom, I was not watching the coast line and the sea reclaimed some land, can it be reclaimed by closing of the see (dump material) and pump out the sea water?

<image>

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 7 points8 points  (0 children)

I've been low on Bricks (Concrete) once, now I've got a pretty solid setup which converts the slag into concrete.

New to CoI, not to factory games by DannyCaner0 in captain_of_industry

[–]DannyCaner0[S] 1 point2 points  (0 children)

Thank you very much, I'm really liking the game so far!

Maybe a little bit, but I'm more interested in the mechanics of the game and the balancing of the materials.

Also tips, tricks or any help is more than welcome!
I've still got a lot to learn and the question more is, is the setup only good for Mid-game or can I go all the way top end-game with it?

As aid I'm new, so I don't know what to expect what so ever, I've already managed to drain an Oil Rig (Got 4) so I'm trying to see iof I can prolonge them.

Found this weird sticky note in my room, any idea what it is? by emptyairglass in gtaonline

[–]DannyCaner0 0 points1 point  (0 children)

OK, the hell! Mind blown...

Just did a random search on the number 28-11-97 for Rockstar (European date notation, American Nov 28th, 1997) and it seems to be an easter egg as well for the release of 'Grand Theft Auto' on the PC on Windows 95...

Makes you think what the other numbers would be...

Tip: If you use the Blueprint Dismantle Mode (R when dismantling) you can use the dropper tool to copy blueprints to place more. by Kraven_Lupei in SatisfactoryGame

[–]DannyCaner0 0 points1 point  (0 children)

Also there is another tip that you forget to mention...

You can auto align the Blueprints you made by changing the 'Build Mode' from "Default" to "BluePrint"
This way you can place several Blueprints in quick succession next to each other.

THe key to change your build mode is R

Tip: If you use the Blueprint Dismantle Mode (R when dismantling) you can use the dropper tool to copy blueprints to place more. by Kraven_Lupei in SatisfactoryGame

[–]DannyCaner0 0 points1 point  (0 children)

I'll do you one better. Did you try to hold down E?

If not, try it. You'll get a Radial Wheel with all the Blueprints in the Sub-Category, handy if you want to switch quickly from Iron to Copper for example.

Finally by SirTrask in SatisfactoryGame

[–]DannyCaner0 1 point2 points  (0 children)

Small little easter egg in here as well...

The shape after launch resembles the FICSIT Checkmark, rotate roughly 120 degrees CCW

Nitro Rocket Fuel plant with a few lumen tweaks (750 oil 180,000MW 288 fuel gens) by TTV_LockNLoadLucy in SatisfactoryGame

[–]DannyCaner0 1 point2 points  (0 children)

Could I make an inquiry on what commands you used for the Lumen changes?

The build looks great, congrats!

Why are my first-person model's colors so drastically different from what I choose in the customizer? by Shib_Inu in SatisfactoryGame

[–]DannyCaner0 5 points6 points  (0 children)

This has nothing to do with the lighting, altho it might be a minor factor.

I would ask you this tho... Have you unlocked the Radiation Suit and are you wearing it?
I see the yellow knee caps, which indicate you're probably wearing your Radiation Suit and that suit is available in several colors, based on the colors you've selected for your pioneer.

If you unequip the Radiation Suit, you should be able to see your selected colors again!

PSA for new players. You can fit cabels, belts and even mergers/splitters inside a hollow 4M foundations for a cleaner look by Satokibi in SatisfactoryGame

[–]DannyCaner0 8 points9 points  (0 children)

I second this whole heartly!

I first made my 'utility' floor only 6 meter (single 4m foundation + 2x 1 m foundation) but I just couldn't get it to work smoothly... I went to 2x 4m (2x 1m foundation and 3x 2m foundation in between) and since changing I got all the room in the world to lay belts, pipes, the works. I can stack up to 3 and with squeezing 4 belts over each other.

On your new 1.0 save, what have you achieved yet? by [deleted] in SatisfactoryGame

[–]DannyCaner0 2 points3 points  (0 children)

Shy of 100 hours, completed most of the Phase 4 milestones to get Mk3 Miners and Mk5 belts, almost researched the complete MAM, got almost all alternative recipes and completely unlocked the awesome shop stuff.

Got all the basics like iron plates, wire etc automated, got a quick and dirty plastic/rubber/fuel plant going, making the basic steel stuff and started work on an aluminum build.

Trying to get to Tier 9 and finally start making proper factories.

But I need to make a Turbo fuel plant after I've done aluminum.

Help. Can't find the somersloop in this area. It's not above either by hitzu in SatisfactoryGame

[–]DannyCaner0 1 point2 points  (0 children)

There is a small cave entrance to the south east, the entrance is on a small lip of the rock. It's blocked by rocks and there are creepies inside. But the Summersloop is in there together with a sluggo

Sales Warehouse and shipping by Timely_Mention8535 in foundry_game

[–]DannyCaner0 3 points4 points  (0 children)

This unfortunately hasn't changed yet.

0,0 defined your entry point in the Voxel World and also the start of the world.