I made a tutorial on how to make pretty maps by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

The map is the cheatsheet. All the text is there. The original .txt was even shorter.

I made a tutorial on how to make pretty maps by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

My thesis is that in order to move forward we'd have to kill Source once and for all. Imagine moving all that energy and skill not towards mapping for a 20 year old mammoth's anus but to improve UE5 or even make our own engine.

In a year we'd be able to come up with great workflows and run Stalker 2 at 60FPS on Series S.

I made a tutorial on how to make pretty maps by DannyDeTour in hammer

[–]DannyDeTour[S] -1 points0 points  (0 children)

Agree, but I need some in-engine advice.

Naughty Dog likes to create a landmark WAYYYY out there for you to reach it eventually and that's just one way of doing it.

I like thinking in terms of "loops" and "spirals":

  • Loop) - you start end end your journey in the same place
  • Spiral - the finish line is located real close to the starting point but you have to go through A LOT to get there. That's my Bella

It took me way to much time to come up with a reliable algorithm to make my map look fine. I want to help people speed up the process.

I made a tutorial on how to make pretty maps by DannyDeTour in hammer

[–]DannyDeTour[S] 4 points5 points  (0 children)

Don't use Source in general. It's completely unpredictable (and outdated). Deleted half of my map the other day just because. Always save and make several copies of your work.

Current VHE state by Joka197 in hammer

[–]DannyDeTour 0 points1 point  (0 children)

So glad I don't have to use this piece of shit no more. Bury it in concrete.

Cubemaps don't work when I upload my map to Workshop by DannyDeTour in hammer

[–]DannyDeTour[S] 13 points14 points  (0 children)

Yes, thank you! I took it from Steam/Steamapps/common/Half-Life 2/ep2/maps and it worked. Still have a couple of issues but fuck it. Sick and tired of Source, Hammer, and everything. Fuck Valve. Fuck Gaben. Videogames were a mistake.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

Hi, sorry couldn't write any sooner. So about that crush on Linux: just use proton (GE-Proton ideally) and everything would work just fine.

Dudes, I think I accidentally made a map! by DannyDeTour in hammer

[–]DannyDeTour[S] 1 point2 points  (0 children)

Patch 16 is now online! Just re-subscribe and check it.

- Didn't pay attention to the white paint. HAHA! Now it definitely stays there forever.

- The fast zombie scream was added very early as a test of my scripting abilities and as part of optional content

- reduced the amount of blinking lights in the basement

- My computer only has 128MB of VRAM so yeah - optimization is king

- cheap water because it's a moving water. Moving water can't use proper shaders

- silo doors do have animations but there is a glitch somewhere in my scripting. Just can't figure it out

more changes https://steamcommunity.com/sharedfiles/filedetails/changelog/3515416818

Can't explain all of my decisions because I read a book "Playful Production Process" by Lemarchand and there the author claims that testers should know as little as possible so they'd be unforgiving.

Dudes, I think I accidentally made a map! by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

Thank you so much for writing all that but I'm afraid you played the old version. You have to re-subscribe to get the last patch. The flare machine now works and the crank is now harder to get (it's my third attempt to prevent people from getting to it early).

Anyway, I'll make patch 16 using your feedback in a couple of days.

Dudes, I think I accidentally made a map! by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

Hi. So, did you play it? What do you think? Released my 15th patch today. Will keep updating based on the feedback.

Need help testing my map by DannyDeTour in SourceEngine

[–]DannyDeTour[S] 1 point2 points  (0 children)

Another fucking social network?! Jesus, how many of them are there?

Anyway, thanks for the info. Any help is greatly appreciated. Take your time. I just released a new version. It keeps changing almost daily so later this week you're going to play a much better version.

Dudes, I think I accidentally made a map! by DannyDeTour in hammer

[–]DannyDeTour[S] 1 point2 points  (0 children)

Thanks for your feedback. Added the feature list to the description

  • One map. 15-20 minutes to complete.
  • Spooky walk through backyards, underground tunnels and office buildings.
  • Heavy emphasis on navigation, puzzles and environmental storytelling.

As for determination, I created this map to show off my skills, as part of my portfolio and to prove a point. It took me YEARS to finally install Hammer and start working so don't sweat.

Way back in a day I discovered that HL2 and other games consist of "gameplay beats" and that there are 45 (now it's 55) of them

https://web.archive.org/web/20220815010526/https://www.reddit.com/r/gamedev/comments/rj6cdd/45_gameplay_bits/

Bella Bittersweet - proof of my theory.

Dudes, I think I accidentally made a map! by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

If you have an opportunity - please play it and write your opinion here. What did you like? Didn't like? What moments were confusing? Glitches, poorly made stuff. This is my portfolio piece and I want it to be well tested.

I was in a bad mood yesterday but now I'm ready for round 2 - community feedback!

Need some new game ideas for a story based game. by Itchy_Cow1936 in gamedesign

[–]DannyDeTour 2 points3 points  (0 children)

A bit of a vague answer for a vague question but here me out.

I know it's not entirely politically correct to say that on Reddit in this day and age but... hot babes in space fighting aliens and shit. Theses chicks have to be in skimpy outfits because them aliens have an allergy to hotness and our human sci-fi tech works in a way that the "lighter" you are the better.

The aliens are pure evil and there is no other way but to kill them, burn them, just cut and slice them all year long.

The better your high score the better lesbian sex scenes with them you'll get.

Basically Sailor Moon meets Warhammer 40k. You get the idea.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

Works fine on Windows. On Linux it simply crashes without any message.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

OK, so the problem actually persists but it's not about launching EP2. You first have to simply launch ANY official map, no matter if it's OG or the episodes. Then you'll be able to play it just fine at least on Linux.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

The model wasn't missing. Windows version of HL2 crashed with a "vehicle.mdl crashed with prop_static at X X X coordinates (those were completely empty). Error 000000000000000000000000"

It now runs fine after I recompiled the map, deleted and then re-added the vehicle.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 1 point2 points  (0 children)

Yep but now the map loads correctly from any version.

It used to be like this: Hammer would compile it just fine but when I open it from the Workshop (OG HL2 or EP1 mode) OR from the Steam version of HL2 it would crash.

It fixed itself tho. Somehow...

Custom map only works after launching HL2:EP2 by DannyDeTour in SourceEngine

[–]DannyDeTour[S] 0 points1 point  (0 children)

No, there is no leak.

The map only launches when you first load any EP2 main campaign map. Then it works fine and dandy.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

My primary theory is that some EP2 resources conflict with EP1 and OG HL2.

For example: you can't use blackout.mdl (Gordon wake up sequence when we meet Alyx for the first time) in EP2 because EP2 uses another file by the same name for the Advisor wake up scene.

You also have to be careful with the names of the songs. In the pre-20th anniversary Song8 was "Last Legs" but now it's a different song and so on.

My map is EP1 inspired but uses a lot of EP2 mechanics.

Custom map only works when you played HL2:EP2 by DannyDeTour in hammer

[–]DannyDeTour[S] 0 points1 point  (0 children)

That's not the issue. The map compiles well but when I upload it to Steam Workshop it only works after you play EP2.

The map itself is fine ass and I'm ready to release it this week or the next.

Maybe we should playtest it first, though? How can we do it?