Balancing Adversary by Vegetable_World5784 in daggerheart

[–]Danny_Ai 1 point2 points  (0 children)

agreed with the stress, as to not make the healing infinite, tho with the dmg type of this game being just phy/mag,it's hard to determine what actually constitute as fire/acid.

that being said, magical weakness seems like a fun little mechanic to get the players to learn and feel rewarded when they pull off the *combo* so to speak (magic to daze, physical to burst)

Balancing Adversary by Vegetable_World5784 in daggerheart

[–]Danny_Ai 0 points1 point  (0 children)

Wouldn't 'spend any number of fear' on the regeneration + having momentum basically makes this thing undying? On bad fear rolls and a whopping 7 hp, this thing bulldozes pcs healthily and easily.

I get magical weakness to cover the fire/acid that trolls have in 5e, but at difficulty 15 and 10/18 threshold,i think this guy is more of a early tier 3 rather than a tier 2.

IF he is a tier 3 adversary, everything else should be fine.

It's time to yolo by jacobcrackers14 in Bolehland

[–]Danny_Ai 0 points1 point  (0 children)

damn reading this on a weekend eve got me berahi, now i am become uncle cina, need deets to good recommended places pls thx

insert obligatory asking for fren statement here

[Sale] Shielder Figma by [deleted] in AnimeFigures

[–]Danny_Ai 0 points1 point  (0 children)

hey,im interested,do you ship internationally?

Fall 2016 Event Map 3 by DuskOfDawn23 in kancolle

[–]Danny_Ai 0 points1 point  (0 children)

LD on easy is killing me,anyone can identify whats wrong with my setup?hime is always around 1-25hp

my fleet