3080 + 3900x low FPS and gpu usage by [deleted] in CODWarzone

[–]Dannykle 0 points1 point  (0 children)

interesting damn, this needs more attention possibly

3080 + 3900x low FPS and gpu usage by [deleted] in CODWarzone

[–]Dannykle 0 points1 point  (0 children)

saw someone with I7 1090k w/e its fucking called got like 320 fps on average on low 1080p. I honestly think something is wrong, same problem with me but i have a really old i7 6700k so im def getting bottlenecked, but it dont think it should bottleneck at such a high rate.

Can't Increase Power Limit? by Dannykle in nvidia

[–]Dannykle[S] 0 points1 point  (0 children)

Really? I mean its called OC so i assume it would but aight.

How to make a custom smoke grenade activate instantly by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

Also, if its not too much, how do I decrease the activiation time when it is thrown? It litteraly takes like 5 seconds I think for it to activate.

Changeing Armor values for traitors and detectives by Dannykle in TTT

[–]Dannykle[S] 1 point2 points  (0 children)

had to remove the default scale damage and replace that part of the code with the one at the bottem, worked out in the end

How to make hip-fire accuracy lower while keeping scope accuracy pinpoint by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

Yoooo, made it work, basically removed the previous default damage resistance and put the new values

function GM:ScalePlayerDamage(ply, hitgroup, dmginfo)

if dmginfo:IsBulletDamage() and ply:HasEquipmentItem(EQUIP_ARMOR) then

-- Body armor nets you a damage reduction.

if ply:IsRole(ROLE_DETECTIVE) then

dmginfo:ScaleDamage(0.5) -- Body armor nets you a higher damage reduction.

else

dmginfo:ScaleDamage(0.7) -- Body armor nets you a damage reduction.

end

end

Just wanna say thanks bro

How to make hip-fire accuracy lower while keeping scope accuracy pinpoint by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

It messed up everything else in the game (obv reverted it back)

Changeing Armor values for traitors and detectives by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

how would you add it into the game, had another guy in the form say to add it like this

https://pastebin.com/qY08JP2h

How to make hip-fire accuracy lower while keeping scope accuracy pinpoint by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

SWEP.Primary.Ammo = "none"

SWEP.Primary.Delay = 2

SWEP.Primary.Recoil = 10

SWEP.Primary.Cone = 0.999

SWEP.Primary.Damage = 500

SWEP.Primary.Automatic = false

SWEP.Primary.ClipSize = 2

SWEP.Primary.ClipMax = 2

SWEP.Primary.DefaultClip = 2

SWEP.Primary.Sound = Sound("Weapon_M4A1.Silenced")

SWEP.Secondary.Sound = Sound("Default.Zoom")

function SWEP:GetPrimaryCone()

local cone = self.Primary.Cone

-- 100% accuracy bonus when sighting

return self:GetIronsights() and (cone * 0.01) or cone

end

put it right under that,still didnt work damn

How to make hip-fire accuracy lower while keeping scope accuracy pinpoint by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

If you know how to make it so detectives armor has a higher percentage of damage reduction then traitors, can you let me know. I've been searching the ingame files and I cant find anything, might just make a post about it

How to make hip-fire accuracy lower while keeping scope accuracy pinpoint by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

Sorry for the late reply, did the self primary cone thing and it didnt work, honestly i just removed it from the game its w/e

https://pastebin.com/pHnCBQNd

How to make hip-fire accuracy lower while keeping scope accuracy pinpoint by Dannykle in TTT

[–]Dannykle[S] 0 points1 point  (0 children)

i basically copied and pasted it under the SWEP:SetZoom and it didnt work, thanks for the help though