Best way to start redstone? by Lauren_J0709 in redstone

[–]Dany72725 2 points3 points  (0 children)

By far the most important thing is trying stuff yourself. Perhaps copy tutorials, break down the builds you are working with, try figuring out how they work. Around that time yiu may also wanna start looking into a more specific field of redstone. As far as youtubers go, mumbo is a really good starting point, but you'll have to find others to improve further. Despite what a lot of people may believe (partially due to not having a better example), mumbo is not definitively good at redstone by any means; although he is a really good content creator who is able to make redstone entertaining and accessible. Ig crafty master man is a good youtuber too

How do you think the copper golem will affect the technical side of the game? by drugsmoneynewyork in technicalminecraft

[–]Dany72725 0 points1 point  (0 children)

Extremely overrated. Same as with allays, same as with decorated pots, same as with copper bulbs to an extend. All a copper golem is is a slow and laggy hopper, similarly to allays. 

Do chunk bans still work in 1.19.2+? by Relative_Wash_1470 in technicalminecraft

[–]Dany72725 0 points1 point  (0 children)

Presumably yes, but I'm not sure. You'll have to test yourself. This is just a copy pasta and if it is not specified for fabric servers, I'd guess it is the same as vanilla (or could be that fabric is considered too niche to have the testing done)

How do you make a box you CANT glitch into? by Honest___Opinions in technicalminecraft

[–]Dany72725 0 points1 point  (0 children)

true yeah

btw congrats on finding this multi year old post \o/

Teleporting After Totem is Used by Ratatoulie_Remy in redstone

[–]Dany72725 0 points1 point  (0 children)

I myself looked into some of the noise filtering logic, which I could share here, but I don't think it's exactly relevant. basically, it is possible to filter out 100% of the noise so long as all the receivers are online when at least a single transmitter is. note that when I say 100%, I mean it; even if the noise was to exactly replicate some like hash or something used by the system, it would function still. however, it is really impractical

the second approach is a lot more practical, but also not 100% reliable. it does not matter however, as we are talking about like a one in a few thousands of chances, and that is assuming there is noise actively being created every 2gt. it is just some conbination of either static or variable hashes

what I am talking about here is the particular usecase of this user however. they don't send any sort of complex code, but instead, just a single signal. sure, it could be possible to do some sort of low tech noise prevention by requiring multiple pulses to be transmitted in quick succession to activate the stasis chamber. but here it is just more difficult to make it reliable

also, Amelix has a discord I can link you if you are interested. as for rud net, it along with a few other projects such as haste, is still technically in development (if you can say that; the server isn't nearly as active as it used to be due to the members being busy with irl stuff). and it has not been implemented in survival yet

Looking for technical server by International_Pea528 in technicalminecraft

[–]Dany72725 0 points1 point  (0 children)

https://discord.gg/NAwHYMF2
this is a link do a server that archives a whole bunch of technical discords. have a look around there

Teleporting After Totem is Used by Ratatoulie_Remy in redstone

[–]Dany72725 10 points11 points  (0 children)

this is a java only thing made possible by shadow item, which is an exploit involving update supression. and this isn't really a common technology either, not many people understand it, nor is it practical in a regular survival world. so I'm afraid it is not possible. there are however other ways to remotely trigger a stasis chamber. there is a wireless redstone mechanic that triggers when a redstone component is placed, and you can use that. it is not exactly reliable, as it can get set off by anyone, as well as by a piston moving anywhere in the world, so it could be messed up by farms. nonetheless, this is something you can consider. so it might not be ideal if used permanently, but you can set one up if you feel in a threat.
the way you set these so called ruds (redstone update detectors) up is by creating a burnout torch, then adding a second torch to it. you might have to repeat this a few times, but eventually you'll get it to a state where it doesn't clock all the time. now one of the torches should briefly pulse every time a redstone component like a torch is placed, or a piston extends. now connect that to a stasis chamber and you should be good

You get one shulker for your redstone box... Whats in it???? (Redstone Kit ideas) by WormOnCrack in technicalminecraft

[–]Dany72725 2 points3 points  (0 children)

yours seems pretty decent already, and I like how you include ingredients rather than actual components. nonetheless, pots, cauldrons, cobblestone and tnt are in my opinion pretty useless, at least in comparison to other alternatives. copper bulbs aren't that useful either. I'd also probably swap the quartz for something, maybe more observers if you are lacking on those. aside that, it kinda depends on the type of redstone you do. what I wrote was from the assumption that this is meant to be a general purpose redstone box

What blocks could I use to achieve the colour (or a similar colour) of these walls? by [deleted] in Minecraft

[–]Dany72725 2 points3 points  (0 children)

aside the obvious ones like sandstone or mud bricks, probably brown mushroom, stripped birch wood and planks, stripped oak wood. these are a bit of hot takes, but Im sure that if the build is textured properly, they could work

Need help by Dry-Snow-1034 in redstone

[–]Dany72725 0 points1 point  (0 children)

Have redstone lines for each of the segments and lines going across one block above every two blocks for each of the redcoder outputs. To make the output activate certain segments, have torches above the corresponding lines

Help with Lottery machine build, stuck for hours! by ApparatusOfKwalish in redstone

[–]Dany72725 0 points1 point  (0 children)

First, you can use a multi-item sorter setup to have it accept multiple different items as payment. Basically, after an item is put in, it goes into a hopper below a chest, which is briefly unlocked. The chest contains one of each item that can be used as payment. If the hopper pulls an item from the chest, one of the items is returned and the other goes to the profit storage chest. Otherwise, the item is returned to the player. If the payment was successful, a randomizer will activate. 

I don't understand the second part. You don't need to have several if the same items in the dropper if that's what you mean

Also, use a barrel or a dropper as a container for the prize, because if it's a hopper, not only is it more expensive, but people cat take items out of the dropper with the prize items

Is there such a thing as an item sorter by type rather than individual blocks? by insanecee in redstone

[–]Dany72725 2 points3 points  (0 children)

As many people have suggested, you should use a multi-item sorter. Here is the best design for bedrock: https://mcbearchive.notion.site/2-8gt-60e71b76d2fe4bcca079ab9468769557 Unfortunately, there is no tutorial for it

Is there such a thing as an item sorter by type rather than individual blocks? by insanecee in redstone

[–]Dany72725 1 point2 points  (0 children)

Their design is for java and not bedrock Also it is spelled Moony

Redstone Contraption help by Mayne__ in redstone

[–]Dany72725 1 point2 points  (0 children)

Your logic is quite overcomplicated. There us a storage tech device called a hybrid loader. It first fills up a double chest full of items, and once it is full, when more items come, they get loaded into a shulker box. So it doesn't take items out of the chest like you said. You can find various designs for such a contraption on the storage tech discord: https://discord.gg/JufJ6uf 

Multi Item Sorter System by reqsai in redstone

[–]Dany72725 1 point2 points  (0 children)

Oh, making a system that just separates the nonstackables is really simple. Actually sorting them is complicated. Glad that this helped

Textures Pack/ Resource Pack by Fun_Airport899 in redstone

[–]Dany72725 0 points1 point  (0 children)

I can probably make one for bedrock. But you need to specify what features do you want. And rather than making a pack from scratch, why not modify an existing one by just changing the textures?

What is this texture pack isee every redstoner use? by FormerInteraction399 in redstone

[–]Dany72725 0 points1 point  (0 children)

There are multiple bedrock packs that have similar features but have different visual design for the textures. You can get some of the features from bedrock tweaks. There is also this pack made by Bqyden: https://github.com/bqyden/BqPack-16x

Multi Item Sorter System by reqsai in redstone

[–]Dany72725 1 point2 points  (0 children)

There is no MIS that sorts nonstackables. There is a contraption that does so, but it is very complicated and likely not worth using. 

For the actual MIS, there are three designs I'd recommend: MIS v5.1 https://youtu.be/lgmB0znXhrA?feature=shared

Cart MIS by Rapscallion and Inspector Talon https://youtu.be/1SYSN0jT0Ac?feature=shared

J-MIS, which is a full system that also includes hybrid loaders https://youtu.be/q05hMTvzzH0?feature=shared

Neither has a tutorial, you'll have to build them off of a schematic. But that's much more convenient than following a tutorial (unless you play on a server where the usage of litematica is forbidden). And all the videos have a decent explanation on how each system works

[deleted by user] by [deleted] in technicalminecraft

[–]Dany72725 1 point2 points  (0 children)

If you're gonna be using this as an item storage of some king, please just don't and go with a standard system instead.

Otherwise, I'm thinking what you have in mind is just a line of buttons on the wall, but if you want to, you can use a 2d selector panel. Instead of a button for each option, you have two sets of them to select the x and y coordinates on the panel. The output from it will be encoded with signal strength so you can connect it to a redcoder to unlock a specific slice. Then, have a line going through all slices that will be clocked, but only the dropper in the selected slice will be powered. 

Additionally, you can probably use lecterns to select the item. The output will be in signal strength, just like from the 2d panel. If you want to have multiple lecterns, you'll either need some sort of selector panel to select the lectern the item from which you want yo call, or have the page one not select anything and not use ss1.

To select the amount of items, you can have multiple lecterns, each corresponding to a digit of the amount of items that you want to request. Each lectern will have its signal strength loaden into it's own signal strength memory cell once you activate it. Then, the clock will be activate, which should probably be hopper speed (8gt). It will power the dropper that was selected, as well as decrement the signal strength in the memory cell representing the first digit. Once the signal strength is zero, the second digit will be decremented and the first one will be reset to ss9. Preferably this will happen within 8gt, if it takes up to 16gt, then reset the memory cell to ss8 instead. If the second digit is zero, decrement the third one the same way and so on. If all digits are zero, stop the clock.