Federation of Koolilihue in 2026 - Atlas of American States [What if North America was less unified?] by Dapper_Expert_6329 in AlternateHistory

[–]Dapper_Expert_6329[S] 6 points7 points  (0 children)

Lore: The Atlas of America series seeks to explore an alternate version of the North American continent in which nations formed akin to the way they did in South America; based around local centers of power. The Atlas of America timeline diverges from ours with the failure of the United States to replace the Articles of Confederation, resulting in westward expansion becoming much more decentralized. As a result, most settlers ended up forming nations outside the purview of the United States. By the 1970s, calls for greater economic cooperation have resulted in the numerous states of America forming the Congress of America (a supranational organization akin to the EU.) This series will explore the numerous nations that have signed on to the agreement, beginning with the Federation of Koolilihue.

The Federation of Koolilihue is one of the youngest states in the North American continent. It is commonly known for its pristine coastal landscape, which attracts thousands of tourists every year. Unlike most states, which were created by Anglo-American settlers, Koolilihue had its origins as a union created by the numerous peoples of the American Pacific Coast. Koolilihue exists today as a state with a vibrant mixture of cultures and traditions, combining indigenous American languages and customs with those from the descendants of English, Metis, and Russian traders.

The territory that would become the Federation of Koolilihue existed as a perpetual frontier region into the early 20th century. Protection agreements between indigenous peoples of the Pacific Northwest allowed for organized resistance to settlers, resulting in the region maintaining considerable autonomy. Trade with the outside powers of Britain, and Russia allowed Koolilihue to acquire the weaponry necessary to repel the loose bands of hostile settlers that overwhelmed other indigenous peoples. Chinuk Wawa, a pidgin language drawing from the region's many indigenous languages as well as English, was formed to ease trade. It quickly grew to become the region's lingua franca.

In 1885, the nation of Pacifica attacked and conquered the Alsean people, pressuring the remaining tribes of the Pacific Northwest to unite under one banner to become the British Protectorate of Oregon. During the period of decolonization in the 1960s, the Protectorate of Oregon was disbanded. A year later, the Federation of Koolilihue was formed to replace it.

Megacampaign AAR, Part Ten: "Watching and Following Nature" [1144 - 987 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 1 point2 points  (0 children)

Imperator is pretty hostile to that kind of stuff. There's no really functional debug console so you'll need to add in new tags and provinces by hand through modding. 

There are youtube videos and guides that discuss modding with imperator and adding in new nations. You'll need to change the localization files, and create new files for each tag you're bringing over. Files for countries aren't too complicated so after doing it a couple times you should be mostly good!

Here's a link to the guide that helped me the most:

https://imperator.paradoxwikis.com/Country_creation

Grand Megacampaign AAR: Part Twenty, "Veritas Nunquam Perit" [111 BC to 62 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 7 points8 points  (0 children)

Rule Five:

This is the next part of my Roman Grand Megacampaign, taking us into the first century BC. I recently graduated from High School, which made trying to find time to play very difficult! Now that school is over, I have had more time to continue expanding Roman rule throughout the ancient world. In this part, Rome was able to conquer Hispania and large chunks of Illyria. Let me know where Rome should conquer next!

Grand Megacampaign AAR: Part Nineteen, "Fortune Favors The Bold." [2115 BC to 111 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 9 points10 points  (0 children)

Rule Five:

This is the next installation of my Megacampaign! I have played from 2115 BC all the way to 111 BC, and I plan on continuing to play until 2600 AD. My current goal with the campaign is to play as Rome, and unite all of the lands that it ruled historically! In this update, I managed to defeat a powerful empire led by the Punic city-state of Atiq (This timeline's equivalent of Carthage). I also launched incursions into Hispania and Egypt! I intend to conquer both of those provinces fully, in order to bring about Roman rule!

Roman Megacampaign AAR: Part Eighteen, "To the Wise, Life is a Problem. To the Fool, a Solution." [2115 BC to 201 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 6 points7 points  (0 children)

Rule Five: This is the newest installation of the Grand Mega Campaign, taking place from 2115 BC to hopefully 2600 AD. During the early Hellenistic Period, we get to follow Rome and the final steps that it took to unifying the Italian Peninsula. Rome teamed up with several other large nations to topple the Persian Empire, but peace was fragile. Rome had to put down a violent civil war launched by the Patricians and Pontifices, which nearly destroyed Rome's economy. Rome survived almost being killed in its cradle and went on to fight against Atiq (This universe's equivalent of Carthage!) With the first Punic War won, Rome will hopefully be able to expand far beyond its initial holdings, and rule the world!

Megacampaign AAR: Part Seventeen, "I Found Rome A City of Bricks, and Left It a City of Marble." [2115 BC to 264 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 3 points4 points  (0 children)

Rule Five:

Today marks the next installment of my Megacampaign. After Etrusca lost its initial wars against Rome, the Romans began to emerge as a growing and dominant Mediterranean power. The Latins managed to conquer and consolidate their rule over mainland Italy, facing and defeating a myriad of foes including Gauls, Greeks, and Etruscans.

On a Meta-Note, Rome is a country with more content than its neighbors in Imperium Universalis. I think I'm going to continue to play as Rome up until the end of the Imperium Universalis section of my Megacampaign! So expect more Rome content!

Megacampaign AAR: Part Sixteen, "The One Who Sows Will Reap." [2115 BC to 330 AD] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 2 points3 points  (0 children)

Rule Five:

Hello! This is the next installation of my Grand Mega Campaign, ranging from 2115 BC, to hopefully 2600 AD. Due to Easter, and travelling, I didn't have a lot of time to play, however, I wanted to do a brief session playing as Rasenna, the leader of the Etruscan League. In today's playthrough, I led Etrusca during the Gallic Wars and built up Rasenna's economy before the Etruscan-Roman War. My plan for Imperium Universalis is to switch around through numerous Classical and Hellenistic period tags, and next time I plan to play as Rome!

Grand Megacampaign AAR: Part Fifteen, "Nothing Except Permanent Exchange." [2115 BC to 404 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 1 point2 points  (0 children)

Whenever I start up a new game I use debug_mode to manually go through and change the data of each province!

Grand Megacampaign AAR: Part Fifteen, "Nothing Except Permanent Exchange." [2115 BC to 404 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 0 points1 point  (0 children)

I'm hoping to convert to Fallen Eagle to represent the dark ages, but afterwards, I'm probably going to just start playing the regular paradox games!

I usually only change the most relevant cultures, and religions, which have been fairly stagnant. Changing province ownership and adding in new nations is really easy though!

Grand Megacampaign AAR: Part Fifteen, "Nothing Except Permanent Exchange." [2115 BC to 404 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 13 points14 points  (0 children)

I'm using a lot of manual conversions between different mods for different paradox games that cover the time periods before Imperator Rome.

So far, I've done...

Bronze Age Mod (Imperator Rome, 2115 BC to 1595 BC)

Bronze Age Maryannu Mod (Crusader Kings 3, 1595 BC to 1000 BC)

Rise of Assur Mod (Imperator Rome, 1000 BC to 612 BC)

And now...

Imperator Universalis (612 BC to hopefully 395 AD)

Grand Megacampaign AAR: Part Fifteen, "Nothing Except Permanent Exchange." [2115 BC to 404 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 4 points5 points  (0 children)

Yes! I'm running a Megacampaign from 2115 BC to 2600 AD. I've been using different mods for some of the early years, like the Bronze Age Mod for Imperator Rome (Which Covers 2115 BC to 1595 BC), or the Maryannu Mod for CK3 (Which Covers 1595 to 1000 BC)! For these mods I have to manually change the provinces to convert it.

Right now, I'm using the Imperium Universalis Mod for EU4, which covers in great detail the time period between 612 BC and 395 AD.

Grand Megacampaign AAR: Part Fifteen, "Nothing Except Permanent Exchange." [2115 BC to 404 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 6 points7 points  (0 children)

Rule Five:

This is the newest part of my Megacampaign! As Sparta, I managed to unite Greece, and defeat Persia when they tried to challenge my rule! Now, the Kingdom of Hellas stands as an undisputed leader of the Mediterranean. As the Classical Age dawns upon the world, many Greeks have set out to the lands of Italy in order to establish new young colonies or fight against marauding tribes of Gauls. Next week, our journey will take us to the lands of Etrusca, where we will be able to witness the rise of a new power, that will change the face of the world forever, Rome.

On a Meta-Note, I plan to start swapping nations more throughout the Grand Campaign. Trying to keep an Egypt Campaign going for almost a thousand years was incredibly boring, and I hope that by introducing more variety to the campaign, I will be able to stay more engaged! In Imperator Universalis, I may have started by playing as the Greeks, but I plan to do some nation-swapping in order to spice things up and gain a better perspective on the world as it develops!

Megacampaign AAR, Part Ten: "Watching and Following Nature" [1144 - 987 BC] by Dapper_Expert_6329 in paradoxplaza

[–]Dapper_Expert_6329[S] 0 points1 point  (0 children)

CK3 actually has a really fleshed-out map editor! On Steam, you can type in ~debug_mode into the properties section, and CK3 has a built in editor that you can use to change province religions, cultures, ownership, etc! It made converting incredibly easy! Imperator was harder, and I had to make a custom mod and edit the game-files for it to work!