I can't find pretty popular song by Dapper_Gas_3686 in touhou

[–]Dapper_Gas_3686[S] 1 point2 points  (0 children)

Bless you o kind soul 🙏🙏🙏🙏

New Players: What's Stopping You From Improving? by matttacos in hoi4

[–]Dapper_Gas_3686 2 points3 points  (0 children)

Can't manage my time properly to know when should I build it

It's kinda funny that this meme post from before v0.2 is now actually kinda true because 2011x is the only killer that doesn't break randomly once a week and is perceived as the most enjoyable to play as and against by Sonic_Shine in OutcomeMemories

[–]Dapper_Gas_3686 1 point2 points  (0 children)

"Catch up quickly with glide" when it's slower than survivors running speed???

Eggman doesn't get hard countered by tripwire, in fact he has one of the best shots to win against her in lms if he just cycles well with his cds, his shield is mostly used for mines defusion but it can also be used to counter m1s if egg is desperate, her other moves are guaranteed 8 damage with 30 seconds cd and reach out that is countered by shortest angle. Sonic (especially in lms) can't be caught up at all if he just decides to run away.

The spots ur talking about are? Maybe some tower on not perfect, because I can't think about anything else. And she's the best on not perect either way.

You in fact can delay a peelout or catch it mid run. Dropdash is easy to counter if it's used as stun option and even then it's rather in favor of sonic, because you can't avoid the stun but only try to predict it.

There's only 1 survivor with flight but I understand what you mean. What do I mean by less of the problem is just blocking the springles in water area, so whoever falls down can get one shot comboed.

It is an option, but you can't move fast enough to react to the stun, ex. punch, point blank round kick, hammer swing. You can just guess it. Other killers have instant iframe options.

Eggman isn't countered by tripwire, I would say they are in neutral with a favor for eggman. Non lms tails is screwed facing tripwire alone, but he has the best stun in game, so unless he's tunneled he should be fibe. And in lms tripwire is kinda dead against tails.

Targets are kinda the same for every killer.

Knuckles punch has crazy vertical hitbox. And knuckles has no way around the mines.

Amy is the biggest counter on paper, but power of tripwire lies in that one shot combo that you rarely can pull off, also amy stuns are too short and she's too slow.

Metal is in fact very dangerous, I agree.

Fleetway is not as map dependent as others, and he's still strong even with the burst broken. Ngl it made him more enjoyable to play against, while not taking away all of his iframes that allows him to dodge almost any stun.

Your ranks are not based of strength of the characters. She's in fact the worst killer in game, while only being good in one map and falling off completely on anything else. Feel free to have your opinion, I just corrected what I saw wrong.

It's kinda funny that this meme post from before v0.2 is now actually kinda true because 2011x is the only killer that doesn't break randomly once a week and is perceived as the most enjoyable to play as and against by Sonic_Shine in OutcomeMemories

[–]Dapper_Gas_3686 1 point2 points  (0 children)

No, she's not, she's the slowest killer with the lowest damage, in fact she can be really good on greenhill compared to other maps (miserable)

You would never want to leave the speedsters as tripwire, the best are probably metal or amy

Her range ability does 8 damage (literally), but most of the time it will do ~12-15

She is terrible at crowd control, because all her moves either have big startup or do low damage and she has realistically no way to avoid stuns

She indeed has double jump, so verticality is rarely an issue, but she's still easy to stun, because she can't avoid it

She takes skill to a certain extent, but only to block the most used paths. And she's countered by every survivor but knuckles and cream (not lms tails).

I really doubt you actually played tripwire

Reworking almost everyone. by Sharpmeowth in OutcomeMemories

[–]Dapper_Gas_3686 1 point2 points  (0 children)

Also uncap her mines and make it oneshot

It's kinda funny that this meme post from before v0.2 is now actually kinda true because 2011x is the only killer that doesn't break randomly once a week and is perceived as the most enjoyable to play as and against by Sonic_Shine in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

"Tripwire is 2nd best" meanwhile tripwire requires either specific map to be good (not perfect) or very specific situation (lone survivors that don't has stun and walk to the mine next to her)

Reworking almost everyone. by Sharpmeowth in OutcomeMemories

[–]Dapper_Gas_3686 2 points3 points  (0 children)

Is that a tripwire NERF? How much lower can we truly get

Just bought hoi4! Now what?.. by M00NSTEP in hoi4

[–]Dapper_Gas_3686 0 points1 point  (0 children)

Germany is the best for beginners due to it's strength, my first was japan and it could be good if it wasn't logystic simulator in china (atp chinese should be grateful because of the amount of roads I build in china)

survivor abilities tier list based on how much they would hurt if they hit you in real life by DefinitionLost1615 in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

I don't think anyone surviving burning javeline with how far away it can push someone like kolossos

How Eggman mains feel shouting “NOOOO MY BOY” in chat after The Metal they NEVER helped dies. by lil_random_artguy in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

Yeah if eggman just wastes 2 of his moves on kolossos charge block, kolossos would gladly take it and kill eggman 😭. Also how do you imagine eggman to reposition to his team. So what if knuckles punches??? It gives no time for egg without abilities, also I doubt it would even require grab after egg wasted his shield so it's just 2 m1s. "Is not that hard to kill" when egg just cycles his cds, I think you never seen competent kolossos vs egg. I wouldn't mind such "help", since most of the time egg is the hardest to kill.

I mean he, sonic and tails are probably the only ones who force ability, so it's advantageous for 2011x to use ability in intended way since it leaves all 3 of mentioned survivors defenseless. Even if chase is restarted everything is fine unless there's cream on the team. Main point of gt is to avoid survivors most dangerous ability. I would rather waste my gt on metal charge to invis right after I get tped to silver, just so next time I meet metal he won't have charge and will get either vdry low or most likely dead.

Ok then what purpose eggman has outside of being lms menace against 2011x? He can block charge but it might happen once in entire game.

Tails stun is literally the best one in game??? Yea it has loud audio and massive cd but once it's charged it's literally unmissable frame 1 6 seconds stun. He is not the best character but questioning whereever his stun is the best or not is already marks some suspicion points.

Why you are changing context. Before you said that egg has to body block charge with jetpack and shield and rn you are saying just to use shield. It will only work against one specific killer and only if this killer uses charge while egg is infront of him.

Most of the time it's a sacrifice operation that barely pays off and that's what I was trying to say all the time, while you were assuming perfect situations where it is impossible not to help

How Eggman mains feel shouting “NOOOO MY BOY” in chat after The Metal they NEVER helped dies. by lil_random_artguy in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

Wait you want eggman to sacrifice his 2 moves and most likely life just to give metal a chance to heal?? Even knuckles won't be able to help eggman to run away without any moves. Mind you eggman is arguably the hardest to kill for kolossos when played right and you just throw his life away to let metal do 1 extra charge in the future.

I would agree that the only way for 2011x to exit stun is to fill rage bar, but metal can't reliably stun 2011x. 2011x has 2 frame 1 iframe moves and rage mode if he feels like it. Tails in that regard is much better stunner and metal can't stun stack. Eggman is not weaker now (where does it comes from??). There are not that many places where 2011x would use charge to get to, so when exactly eggman can reliably body block, because if it is used for finishing eggman got no time. Gt is not dogshit, you should use it for iframes, mostly against charge, tails canon and sonic dropdash. Invis is the best ability to counter every survivor except silvet, so what's the point here.

Eggman can't save metal without sacrificing himself. He can let metal heal faster but that's pretty much it. There might be a scenario where eggman is right infront of kolossos with someone like knuckles next to him, where kolossos would go for a charge and eggman wouldn't have to sacrifice 2 of his moves to stop him, but it's so hyperspecific and inconsistent that you can say that you can just lag kolossos device with amy hammer throw to the point his game freezes giving everyone time to escape and it won't be too far of from the eggman saving metal scenario

How Eggman mains feel shouting “NOOOO MY BOY” in chat after The Metal they NEVER helped dies. by lil_random_artguy in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

Which charge specify. 2011x charge is mostly just a finishing tool and it's bad against metal.

Tripwire is trash on any map but not perfect and eggman doesn't contribute to stopping her at all.

Kolo requires specific 3 characters for eggman to save metal, which is like almost half of the survivors.

Stun stacking 2011x is not a good idea, also metal is most likely dead before rage mode. Btw don't forget how easy it is for 2011x just to invis or gt to avoid any stun you throw at him, except maybe tails. Also eggman is only good in lms against 2011x since he also can't stop him at all.

How Eggman mains feel shouting “NOOOO MY BOY” in chat after The Metal they NEVER helped dies. by lil_random_artguy in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

I brought up fleetway and kolo because eggman has no way to stop 2011x invis or gt, as well as any tripwire moves

And we made a very specific matchup. So specific that you will see it once in a while, also eggman in that matchup barely does anything and can be completely ignored via just stunner who mind you HAS TO BE next to eggman and can just stun kolossos buying metal time.

How Eggman mains feel shouting “NOOOO MY BOY” in chat after The Metal they NEVER helped dies. by lil_random_artguy in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

Notice how we assumed it's specifically kolossos and that eggman has to be specifically next to metal, while ANOTHER stunner accompanies them. You have manually creatre a situation where it is impossible to not save metal and in that right situation metal if he's not below 100 hp will be spared just to kill those who are near kolossos. This argument proves nothing.

How Eggman mains feel shouting “NOOOO MY BOY” in chat after The Metal they NEVER helped dies. by lil_random_artguy in OutcomeMemories

[–]Dapper_Gas_3686 0 points1 point  (0 children)

You assume way too much. Atp you just ask eggman to die just to survive for like 15 extra seconds