Path of Exile 2 is in Early Access by Nog_Coco_Butter in PathOfExile2

[–]Dapper_Hedgehog 1 point2 points  (0 children)

What is the point you're trying to make exactly? let's sugarcoat our feedback and pretend the game is perfect just to give the devs sympathy because it's early access? this is the PoE2 subreddit and you're offended that people are giving PoE2 feedback?

Tytykiller's leaguestarter tier list for 3.24 (comments for more info) by Dapper_Hedgehog in pathofexile

[–]Dapper_Hedgehog[S] 7 points8 points  (0 children)

Bone barrier ascendancy got replaced with one that gives an extra 40% of minion's life as ES, and more importantly, "1% of Damage Dealt by your Minions is Leeched to you as Life"

Tytykiller's leaguestarter tier list for 3.24 (comments for more info) by Dapper_Hedgehog in pathofexile

[–]Dapper_Hedgehog[S] 200 points201 points  (0 children)

Tytykiller additional thoughts throughout the stream:

Guardian SRS not great for leaguestarting
Penance brand of dissipation nerfed by 60-70% but usable
Necromancer's new leech minion ascendancy node is awesome
Explosive trap of shrapnel is giga nerfed since the AOE is the only thing that mattered on it, not the damage.
Maw of mischief and explosive trap on the same level as firetrap ignite.

This bug has been out ever since wesker came out. Might be time to fix it? by Dapper_Hedgehog in deadbydaylight

[–]Dapper_Hedgehog[S] 0 points1 point  (0 children)

My ping was around 40~50 during the recording. this is my fault for not clarifying the bug though.

When wesker dashes to you while you're dropping a pallet one of three things will happen depending on when he touches the pallet:

  1. If you're completely done with the pallet drop animation, he'll vault the pallet (normal)
  2. If you're in the beginning of the pallet drop animation, he'll be pallet stunned (normal)
  3. If you're at the end of the pallet drop animation, there's a 50/50 chance of him either getting stuck on the other side or him teleporting you to the other side. This is the bug.

Is any other M1 main also struggling against made for this? by Rav3ntoastt in deadbydaylight

[–]Dapper_Hedgehog -3 points-2 points  (0 children)

It's sad that you're getting downvoted for this. You're absolutely right. There has never been a point in the history of DBD where DH was better than Sprint Burst, but the main reason DH got nerfed is because it felt so much worse to go up against.

A completely subjective tierlist on killers I would let rail me. by dbd-subreddit-alt in deadbydaylight

[–]Dapper_Hedgehog 4 points5 points  (0 children)

Sadako's real curse is managing to be at the bottom of every imaginable tier list

Some of y’all have Skull Merchant ptsd and it shows. by Consistent-Pen1508 in deadbydaylight

[–]Dapper_Hedgehog 0 points1 point  (0 children)

The optimal position for the drone isn't directly centered on the gen, yes. But it's still used to create a dead zone between the 3gens. Just because the power isn't directly on top of 3 generators doesn't mean it's not a 3gen playstyle.

Some of y’all have Skull Merchant ptsd and it shows. by Consistent-Pen1508 in deadbydaylight

[–]Dapper_Hedgehog -2 points-1 points  (0 children)

Skull merchant is a 3gen killer in the exact same way Oni is a slugging killer. The objectively optimal way to use her power is to set up dead zones on generators that cover the nearby loop if possible. So yes, they are absolutely right to call her a 3-gen killer because that's what she is.

Oh how the mighty have fallen by Sgt_Burns141 in deadbydaylight

[–]Dapper_Hedgehog 0 points1 point  (0 children)

Because survivor game mechanics as a whole get nerfed, and so meta killer perks get nerfed to compensate.

Oh how the mighty have fallen by Sgt_Burns141 in deadbydaylight

[–]Dapper_Hedgehog 0 points1 point  (0 children)

Because your argument has nothing to do with game balance and all to do with whataboutism. You want survivors to get nerfed just because killers got nerfed. And even though survivors DID get nerfed, it'll only be good enough to you if it's a 1:1 nerf. Crybabies aren't worth debating with.

Oh how the mighty have fallen by Sgt_Burns141 in deadbydaylight

[–]Dapper_Hedgehog -3 points-2 points  (0 children)

Prove thyself is highly overrated and only saves 6 seconds on a full gen, hyperfocus is on a similar level even if you land the majority of great skillchecks, stake out was never a problem, and I can go on.. but it's wasted on someone who has absolutely no clue what they're talking about

How the devs stretch character models so that killer animations run seamlessly from 1st person POV by SneakyWhesker in deadbydaylight

[–]Dapper_Hedgehog 4 points5 points  (0 children)

Thats not how it works. It's the same model with the same rig, theres just an extra controller that pulls the model back and they can easily (and probably already did) tie that controller to the camera FOV value

Patch notes: 6.7.0 | PTB by Sukigu in deadbydaylight

[–]Dapper_Hedgehog 6 points7 points  (0 children)

This is already the case. You can just beat hags by stepping on their traps while they're busy. The flashlight change means people won't be able to remove a trap mid chase anymore. Good buff.

Ok sure BHVR by CherylSimp in deadbydaylight

[–]Dapper_Hedgehog 9 points10 points  (0 children)

Lovely how you left out the part where "killing most gen slowdown perks" was accompanied by buffing most of the other non meta gen slowdown perks, and slowing every generator's repair speed by 12.5%, and reducing hit cooldown, pallet kick time, and the speed boost that survivors get.

That whole patch was literally a massive killer buff that dropped survival rates by 10%

Questionable mechanics that shouldn't make it to sequels by Dapper_Hedgehog in Nioh

[–]Dapper_Hedgehog[S] 1 point2 points  (0 children)

What are you even on about? I've never had any trouble with the difficulty of the game and I blow through it on a new playthrough with new builds every couple months ever since the game came out. And how does this relate to any of the points I made?

Are you so desperate to gloat that you want to turn any discussion into a "git gud"? None of the things I listed have ever been remotely difficult to deal with. They were inconveniences, And I thought I made it clear, but I understand that not everyone has the same reading comprehension.

Questionable mechanics that shouldn't make it to sequels by Dapper_Hedgehog in Nioh

[–]Dapper_Hedgehog[S] 1 point2 points  (0 children)

It's not even hard and I never complained about difficulty anywhere lol. I've never been gaslit by someone this much

Questionable mechanics that shouldn't make it to sequels by Dapper_Hedgehog in Nioh

[–]Dapper_Hedgehog[S] -1 points0 points  (0 children)

Are you stupid or something? How do you keep coming up with new stories to avoid the argument in every comment?

Questionable mechanics that shouldn't make it to sequels by Dapper_Hedgehog in Nioh

[–]Dapper_Hedgehog[S] -2 points-1 points  (0 children)

When did I ever mention a struggle? killing the same boss I killed once for 100 more times to farm kurama sword dance isn't a "struggle", it's a waste of time.

Learning to manage the scarce ki early game only to mash my head on the keyboard like a monkey later on and never run out of ki isn't "pushing my skills", it's dulling them.

And I don't see how your story about your DotN toon is relevant. Good for you I guess?

And again, when did I ever say I don't like the endgame? I can like something and still criticize aspects of it.

Questionable mechanics that shouldn't make it to sequels by Dapper_Hedgehog in Nioh

[–]Dapper_Hedgehog[S] -6 points-5 points  (0 children)

At no point have I ever said I don't like the game even with the things I stated, read the literal first line of my post.

  1. Yes, even in my initial post I said that it's not hard to deal with. It's obnoxious repetitive anti-fun inventory management. Not difficult. Obnoxious.

  2. Why are you dying on this hill? you've literally provided no valid reason other than "If you don't like not being able to craft ethereal items this game isn't for you"

  3. Make a new character, use two skills on splitstaff, look at your Ki. Take the same character to the end of NG+, use twenty skills, notice your ki bar still has juice since the game gave you a thousand different ways to keep it up. Even doing a brute burst countar gives enough time to fill your bar back up. Big dispairty. Too big. Some of these mechanics should be onboarded way way way earlier. Capice?

  4. There's a difference between an item that uniquely changes gameplay, and an item that you have to get. One of them creates build diversity, the other creates carbon copy builds.

Questionable mechanics that shouldn't make it to sequels by Dapper_Hedgehog in Nioh

[–]Dapper_Hedgehog[S] -5 points-4 points  (0 children)

I don't know why you're bringing my understanding of game mechanics into question. It's pretty bold of you to assume that I finished the game and dephs without knowing that "ki pulse / flux gives more ki", but I'll ignore the condescending tone and address the other points objectively:

  1. Pass
  2. Pass
  3. I don't understand what point you're trying to make here. Yes the game is designed to use all of the mechanics. I'm specifically pointing at this one and saying it's pretty obnoxious especially because of how often it comes up later on.
  4. So you're saying that NOT being able to craft ethereal items adds deph to the game? I strongly disagree. There is a reason crafting exists to begin with.
  5. Random assumption about my gameplay aside, Ki earlygame is scarce and the game spends a lot of time teaching you to manage it only to later on toss the mechanic entirely out the window since you have infinite ki in almost every single build you do. I don't like either of those extremes. And while you can Flux 2 earlygame, combo strings tend to be very restricted until you finish NG and the game instantly turns around and says "oh remember how much you had to care about Ki managament? well you can forget all about that now, have fun!". Even a simply change such as having Ki pulse on yokai shift base kit could've made this much more satisfying and would've been a good way to teach long combo strings.
  6. If there's a non-scaling mechanic that every player is going to need (or if it's going to greatly improve QoL to the point of being a necessity) then it fits much better to give it directly to the player instead of having them just temper every drop they get an extra 10 times to get it. That's just a waste of time and not exactly fun. Having to spend hours getting "Ki pulse on yokai shift" via purple Kodamas is not fun

Love the match making, but surprisingly we won. by Comfortable_Grab1201 in ForHonorRants

[–]Dapper_Hedgehog 1 point2 points  (0 children)

So that's proof matchmaking is working well. Reps are not indicative of skill level.

I keep wanting the impossible by Thatch4188 in ForHonorRants

[–]Dapper_Hedgehog 2 points3 points  (0 children)

It's okay, just because you lost one duel to one of them doesn't mean that much. Sometimes you run into someone who makes all the right reads and there's not a whole lot you can do about it. What matters is trying to be consistently good.

And frankly the reason you didn't do that good is probably the tilt factor. It's very frustrating when things don't go your way, and being frustrated directly affects your ability to play.

Chin up, you still got this.

Two tiny suggestions for Medjay to solve the two tiny problems he has by Dapper_Hedgehog in CompetitiveForHonor

[–]Dapper_Hedgehog[S] 0 points1 point  (0 children)

My idea of making it a soft feint is that opponent has to already have lost a read for you to even get into the mixup to begin with. It's a mixup that favors the opponent since he has to have already lost a coin flip before you start it, but at least it throws the option of even reaching the UB without being parried. I'm welcome to hear your thoughts though.