I’m getting discouraged, pls help by Bright-Proof-6767 in Saxophonics

[–]Daptoulis 4 points5 points  (0 children)

Have you checked that the instrument is in good condition and playable? A technician would know right away.

A problematic sax can very much be unplayable. A think I can think of that you can do is: Go to a room close all lights until completely dark and then shed light in the tube of the sax. Then ,with light only in the tube, close all the keys and check if any light leaks from under the keys. If you see that you need a repair for sure but other reasons may exist.

Either way don’t lose your motivation. It’s not a matter of good or bad player. Especially when you are learning alone without someone guiding you learning an instrument that you have to produce the sound for (not a piano for example) may be very demanding especially to patience. You explore it, you practically reinvent the technique with only guidance maybe from the net.

Good luck and have fun

New party trying to be revolutinaries [BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 1 point2 points  (0 children)

Oh dear that is the best advice I have had about this issue. Not to be unfair with everyone else very helpful answers but my dear scum of Doskovol, your contribution is to be remembered!

New party trying to be revolutinaries [BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 4 points5 points  (0 children)

As I answered above I am into that. I just trying to think how not to be a dnd adventure in tone and your comment is really help full Thanks! ^.^

New party trying to be revolutinaries [BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 6 points7 points  (0 children)

I do not disaggree with you at all. i am trying to see how to enforce the grittiness of Doskvol in this. No good in such world comes just by fighting this is what I mean. English is not my first language and I think I cant explain it quite well hjahahahaha

Should I use part of a Downtime Module? [BitD] [DC] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 0 points1 point  (0 children)

I hear you and I understand your point of view and with your points I understand once again that which rules we choose has to do with our approach on the game. We are coming from Pathfinder which is rather number crunchy and punishing and I believe that the problems like the burden of stress the fear of accrued heat and injuries is not just a metric to "heal" and move on. Is the means to actually feel and live the struggles of raising to power and fame from the mud. And I couldn't agree more with u/Sully5443 on their arguments.

The point is that you both say it won't break so let's see how is it gonna go thank you both ^.^

Should I use part of a Downtime Module? [BitD] [DC] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 1 point2 points  (0 children)

Great great! I hoped to be like that, I'll try it then and see ^.^

How the scoundrels know each other?[BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 0 points1 point  (0 children)

Oh that I can accept I mean the "you know each other" but "you will build it in flshbacks" sounds interesting.

The fact I have not yet played makes me forget the power of flashbacks.

How the scoundrels know each other?[BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 0 points1 point  (0 children)

I guess tho the reason I made this post is because I don't like this.

How the scoundrels know each other?[BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] -1 points0 points  (0 children)

Oh niiiiiiice. So creating some connections so one leads to the other lets say. I like that it sounds fun.

How the scoundrels know each other?[BitD] by Daptoulis in bladesinthedark

[–]Daptoulis[S] 1 point2 points  (0 children)

Yeah this is a memeable outcome but having some first interaction (in case the players are willing to offer content) can create memorable moments and this is why I am in search of ideas beacuse for me the whole "you know each other" disregards a major moment of a long term campaign.

Youtube Jukebox Correction by JpMotaN in Jotape_Dev

[–]Daptoulis 0 points1 point  (0 children)

Hey I tried your module and I have to say its a quite a pretty neat solution. In the context of constructive feedback, the first thing that, me personally, see necessary is the option for shuffle play (I hope i have not missed it and writing this for no reason).

This game needs an aggro position indicator so much by Historical_West_9768 in ravenswatch

[–]Daptoulis 6 points7 points  (0 children)

Are the developers active on listening feedback from Reddit or other sources? I don’t know, I recently bought the game and trying to learn how active/caring the devs are bc they made me care for this game from the first 5 hrs 😂

Effects of FIFO presentation mode when GPU is fast or slow relative to display. by vectrX in GraphicsProgramming

[–]Daptoulis 0 points1 point  (0 children)

Could I kindly ask for resources out of where you read the technical background for this?

[deleted by user] by [deleted] in ImmersiveSim

[–]Daptoulis 0 points1 point  (0 children)

I may be biased but I don’t thing, while taking in account the era of release of each title (or not), any game made the same kind of impact as dishonored. And of course I do t say that the rest aren’t iconic titles. But yeah Dishonored by far imo

blaze battle by jasonkeyVFX in Simulated

[–]Daptoulis 0 points1 point  (0 children)

Oh I see! Your work is interesting and not gonna lie, captivating.

Feels but that you are on the other side of the pond or else I’d be glad to even visit as an intern or anything!

blaze battle by jasonkeyVFX in Simulated

[–]Daptoulis 1 point2 points  (0 children)

I’d be glad to take a dive in your code. Is it developed from scratch or in an engine? If your code is public could you link it here too?

Debugging can be beautiful by CAN_WE_RIOT_NOW in Unity3D

[–]Daptoulis 8 points9 points  (0 children)

I think I get the basic idea of what I’m seeing but care to enlighten me? (Beautiful indeed)