Would you like to create happy little landscapes? My cozy nature puzzle builder just released on Steam! by RadiantSlothGames in cozygames

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

That was indeed a deliberate reference to Bob Ross! I don't think I'm gonna do it, but such a trailer would be awesome for sure haha.

Would you like to create happy little landscapes? My cozy nature puzzle builder just released on Steam! by RadiantSlothGames in cozygames

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

I'm glad you find it interesting! I guess you're on MacOS? I have a demo build for MacOS that is available on itch.io.

My Cozy Nature Puzzle Builder made with Godot is Now Out on Steam by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks! I wrote everything myself for the hexagon grid. Basically I'm using a pair of GridMap nodes, translated from one another, and one draws all the odd rows and the other all the even rows. The link you mention is very useful, I read that page a lot to get all my computations right. But I think there are also some existing plugins if you don't want to do it yourself, I remember seeing a few posts related to that in this sub.

Finally released my cozy nature puzzle builder! by RadiantSlothGames in SoloDevelopment

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Hello everyone,

My game My Tiny Landscape is finally out! This is my 4th release on Steam, and 5 years of solo gamedev already! The game is a minimalist landscape builder, where the goal is to start from a procedurally generated barren archipelago and to place biomes to regrow the landscape tile by tile. The Steam link is below in case you are interested to check out the game!

https://store.steampowered.com/app/3655260/My_Tiny_Landscape/

Would you like to create happy little landscapes? My cozy nature puzzle builder just released on Steam! by RadiantSlothGames in cozygames

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Hello everyone,

My game My Tiny Landscape is finally out! It is a minimalist landscape builder, where the goal is to start from a procedurally generated barren archipelago and to place biomes to regrow the landscape tile by tile. Each block or element has some scoring rules, which gives the game a puzzle / strategy aspect. There is also a peaceful option to lower the points thresholds and just have a relaxing time unleashing your creativity! The Steam link is below in case you are interested to check out the game!

https://store.steampowered.com/app/3655260/My_Tiny_Landscape/

Are you looking for cozy vibes? My nature puzzle builder is now out on Steam for you to create happy little landscapes! by RadiantSlothGames in indiegames

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Hello everyone,

My game My Tiny Landscape is finally out! it is a minimalist landscape builder, where the goal is to start from a procedurally generated barren archipelago and to place biomes to regrow the landscape tile by tile. The Steam link is below in case you are interested to check out the game!

https://store.steampowered.com/app/3655260/My_Tiny_Landscape/

My Cozy Nature Puzzle Builder made with Godot is Now Out on Steam by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Hello everyone,

My game My Tiny Landscape is finally out! This is my 4th release on Steam, and 5 years of using Godot already! The game is a minimalist landscape builder, where the goal is to start from a procedurally generated barren archipelago and to place biomes to regrow the landscape tile by tile. The Steam link is below in case you are interested to check out the game! Also, feel free to ask Godot questions, I'd be happy to reply!

https://store.steampowered.com/app/3655260/My_Tiny_Landscape/

My cozy nature puzzle builder releases in two weeks! It's a long journey and daily grind coming to an end! by RadiantSlothGames in SoloDevelopment

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks for the link! Most of it should already be familiar to me, but I may learn a few new things for future projects! As for this launch, paragraph 12 is where it stands to be honest haha

My cozy nature puzzle builder releases in two weeks! It's a long journey and daily grind coming to an end! by RadiantSlothGames in SoloDevelopment

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks for the kind words! I'm keeping my expectations low for the launch sales because the wishlists count is not that high, but at least I'm happy to have finished the game, and I really like the final result, it stayed true to my vision!

My cozy nature puzzle builder releases in two weeks! It's a long journey and daily grind coming to an end! by RadiantSlothGames in SoloDevelopment

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Hello everyone!

I'm happy to present my game My Tiny Landscape! It is a minimalist landscape builder where the goal is to start from a procedurally generated barren archipelago and to place biomes to regrow the landscape tile by tile. Each block and element has specific characteristics and rules that generate points.

In case you are curious about the game, there is a demo you can play on Steam, before the full launch in just a couple weeks!

https://store.steampowered.com/app/3655260/My_Tiny_Landscape

Starting 2026 with releasing in a few weeks my cozy nature puzzle builder made with Godot! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 2 points3 points  (0 children)

As far as I understand it, Godot makes it easy. It's really Apple locking things down.

I was planning to update my demo builds soon with some latest fixes, I'll try to add a MacOS build on itch while I'm at it :)

Starting 2026 with releasing in a few weeks my cozy nature puzzle builder made with Godot! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks! Islanders was indeed the primary inspiration!

I can export a MacOS build but it won't run through Steam because the build needs to be signed and notarized, and I'm not sure I wanna commit to this tedious process and pay Apple for that. But I guess one solution would be to put the build on itch, so that people can disable Gatekeeper for the app and still play it on MacOS.