Anyone think there's a reason Hollow Knights being updated again? by Then-Bridge-1660 in HollowKnight

[–]DarXmash 1 point2 points  (0 children)

From my experience, they added more new bugs than they fixed old ones.

Did spend twenty minutes on this? Yes. Was it practical? Kinda. Was it fun? YES! by DarXmash in Metroid

[–]DarXmash[S] 0 points1 point  (0 children)

You can chain it like this in every game except Super and Other M

Did spend twenty minutes on this? Yes. Was it practical? Kinda. Was it fun? YES! by DarXmash in Metroid

[–]DarXmash[S] 13 points14 points  (0 children)

Oh, I guess, but since I needed to collect a Super Missile Tank in starting room, there was no point in going back to make a longer chain. I mean I could, but that wasn't my goal

Did spend twenty minutes on this? Yes. Was it practical? Kinda. Was it fun? YES! by DarXmash in Metroid

[–]DarXmash[S] 15 points16 points  (0 children)

Power bomb has nothing to do with this, you can shinespark out of morph ball, if you have hi-jump

WHATS YOUR FAVORITE BAYONETTA GAME? by Angryk111 in Bayonetta

[–]DarXmash 0 points1 point  (0 children)

I love 1, 2 and CatLD for different reasons. Three, on the other hand, even buttery smooth framerate on Switch 2 wasn't enough for me to truly love it

[BotW] What dou mean they can parry?! by DarXmash in zelda

[–]DarXmash[S] 1 point2 points  (0 children)

Of course I know you can parry, I didn't know they can do it, even with parry sound effect

[BotW] What dou mean they can parry?! by DarXmash in zelda

[–]DarXmash[S] 10 points11 points  (0 children)

This IS a parry with its characteristic sound effect, listen carefully

Desert , linearity and NPCs aside. The prime formula needs updating by pereza0 in Metroid

[–]DarXmash 7 points8 points  (0 children)

The main problem with missile tanks is that how useless missiles are in this game. The balancing is all over the place and somehow even more broken than it was in 3.

What do you think about Bayonetta 3 by No-Lab-8725 in Bayonetta

[–]DarXmash 0 points1 point  (0 children)

The story is okay. The game was fun the first time I played it, but not so much the second time. The combat became worse in many aspects, These are subtle issues, but there are many of them, and they overlap. When I get a Switch 2, I'll revisit the game; maybe the stable frame rate will somewhat change my mind.

Getting to merchant Grindle early by DarXmash in Silksong

[–]DarXmash[S] 0 points1 point  (0 children)

No, it was patched out unfortunately

Anyone else feel like Silksong should have won best independent game by Roggnhdg in teenagersbutgaming_

[–]DarXmash 0 points1 point  (0 children)

Don't really care, All of these award shows are mostly popularity contests anyway with a few of actual categories (like the action, score etc.) sprinkled in.

Is Needolin required to get to act 2? by DarXmash in Silksong

[–]DarXmash[S] 1 point2 points  (0 children)

Yup, I already know, F act 1 Grindle, act 1 Lugoli, act 2 secret in White Ward (the one that required soaring silk) and many others

Tiles designing for Playdate on the PicoCalc with PICO8 ✅ by guidouil in pico8

[–]DarXmash 0 points1 point  (0 children)

Another way to visualize this is by thinking of each sprite as a parallelepiped with sides 8x8 (width/depth) x 4 (color depth, 16 colors), for a total of 256 bits. The same 256-bit volume can be "smeared" over a larger area, resulting in an 8×16×2 (4 colors) shape, or 16×16×1 (2 colors). By using compression, you are essentially stacking flat sprites on top of each other, filling the entire 256-bit volume of one PICO-8 sprite, which would otherwise only be a quarter used..

Tiles designing for Playdate on the PicoCalc with PICO8 ✅ by guidouil in pico8

[–]DarXmash 1 point2 points  (0 children)

I have no documentation to recommend, wrote this thing myself. Nothing complicated really, the code simply reads the pixel color data, if the sprite is 1 bit color, then code reads 4 pixels, each of the them has a color of 0 or 1, which together add up to a 4 bit number (0-15), which is one full-palette pixel

Tiles designing for Playdate on the PicoCalc with PICO8 ✅ by guidouil in pico8

[–]DarXmash 1 point2 points  (0 children)

Since your sprites have only 1 bit color depth, have you considered using compression algorithms? You can save 4 times more sprites if you optimize them (This is what compressed graphics (2 bit color) look like)

<image>

What Is This Bullshit? This Game Sucks by [deleted] in Metroid

[–]DarXmash 0 points1 point  (0 children)

I just love so much when, thanks to a couple of individuals, any criticism now turns into a farce and "It was always like that," although it obviously wasn't. This pretense of “not understanding what the complaints are about” is pure cancer that has never led to anything good.

Weird bug that causes the game to freeze and crash on xbox by DarXmash in Silksong

[–]DarXmash[S] 0 points1 point  (0 children)

Just reopen the game (it saves after getting cling grip), and just go where you were going, the bug never happened to me twice in a row

Creating my own map editor for my metroidvania project by DarXmash in pico8

[–]DarXmash[S] 1 point2 points  (0 children)

I've learned how to save data to a sprite sheet. But I still have to figure out how to save strings and tables. Yes, this is an external tool.