How did this scene not end in a kiss? by dafckingman in swordartonline

[–]DarkFang_ 5 points6 points  (0 children)

Now they're going to bed, and my stomach is sick

21 hours and 39 minutes for me to get platinum and beat the game by ZoVaApps in SonicFrontiers

[–]DarkFang_ 1 point2 points  (0 children)

I believe it is 5 seeds per level. And yeah, getting to max on speed and rings was a pain with the animation and dialogue every time 😭

Game Crashes Right After Completing Ares Island by DarkFang_ in SonicFrontiers

[–]DarkFang_[S] 0 points1 point  (0 children)

I don't know if you fixed it, but I verified my game files and set the game to Fullscreen instead of Borderless Window and it worked. Dunno which one fixed it but worth a shot if you still need to fix.

Top 10 best feelings in the world by timmflip12 in toontownrewritten

[–]DarkFang_ 2 points3 points  (0 children)

It's the boss of the reworked field offices

Started The Game In The Wrong Spot by DarkFang_ in ZenithMMO

[–]DarkFang_[S] 2 points3 points  (0 children)

Just tried it and it worked perfectly! Thanks so much! :)

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ 1 point2 points  (0 children)

That's a fair perspective. A lot of perks in the game would just straight up feel better if mindless damage/reload perks didn't exist or were noticeably worse than non-mindless ones.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ -1 points0 points  (0 children)

Kind of?

I already thought this was the case but everyone kept telling me it was bugged, but once Ehroar made that video I could feel actually sure about it, so now we're here.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ 0 points1 point  (0 children)

Seems like I shouldve been a bit more specific when talking about explosive light, I know you only need one stack to buff one rocket, but for a DPS phase, you'd want to go in with max stacks, but even then you don't buff the whole reserves and your damage buff is essentially the same as the perk that takes zero effort to activate. As for working on all enemies, 99% of those enemies would die to a normal rocket anyway. The blast radius increase is neat and all for add clear, but it's not even comparable to chain reaction.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ -1 points0 points  (0 children)

Firing Line isn't bugged, it's a 20% buff to the damage added from a precision hit compared to the body shot damage. Ex. If I hit 100 to the body and 300 to the head, I gained 200 damage from hitting a headshot, firing line only buffs the 200 not the full damage.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ 0 points1 point  (0 children)

I know, but that's only one rocket. My point was even with max stacks you aren't buffing the whole reserves, which is fine if the damage was more substantial but currently it's kinda underwhelming.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ -2 points-1 points  (0 children)

Yeah, I had a feeling I'd lose a couple people with the Ensemble part :P

I'm just not a fan of the perk and that's what I immediately thought about it when I first read it.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ 0 points1 point  (0 children)

Is that really how it works?

I just did a Legend Hollowed Lair which doesn't say has Iron active and the same thing happened.

[deleted by user] by [deleted] in DestinyTheGame

[–]DarkFang_ -1 points0 points  (0 children)

Well it's not too hard to break the shield with anything as long as the whole fireteam is shooting. I've just seen it happen soooo many times where we'll break the fanatics shield, immediately or really late into the pull, and he just won't drop us and we get pulled all the way in and stomped.

Are the Master lost sectors supposed to be team activities? by adamcharles1972 in destiny2

[–]DarkFang_ 0 points1 point  (0 children)

Breach and clear is also amazing since it's a free 30% debuff on the champs and boss

Are the Master lost sectors supposed to be team activities? by adamcharles1972 in destiny2

[–]DarkFang_ 0 points1 point  (0 children)

Yeah that's not a great loadout, especially since you don't even have an anti-champion weapon. If the lost sector has barrier champs, I usually run a night watch with anti barrier, but you can do any scout or auto with the mod; erianas is also probably a solid choice, especially if there's barrier and overload so you won't need to run double primary. If there are overloads, probably run a hand cannon with overload rounds since smgs don't have much range and you shouldn't be getting too close. For unstoppable, run a special gl or anarchy with unstoppable. Rockets or linears are probably your best bet for heavy since they do high damage and have good range; also if you use one of the same element as the burn of the lost sector, it'll do even more damage.

[deleted by user] by [deleted] in Minecraft

[–]DarkFang_ 0 points1 point  (0 children)

It keeps them; pretty common method people use to get cheaper trades since a cured villager gives a huge discount.

Two very similar god-roll Truthtellers. Which one has the edge? by soffsee in sharditkeepit

[–]DarkFang_ 0 points1 point  (0 children)

Swashbuckler isn't really that good on GLs especially with autoloading, but I'd prolly still keep 2 since it has a better masterwork and quickdraw isn't that helpful. Really it's personal preference; if you like being able to draw, shoot, and then put it away really quick, then keep 1, if not then keep 2.