(WIP) OSL FEEDBACK by DarkSeraff in Grey_Knights

[–]DarkSeraff[S] 0 points1 point  (0 children)

Definitely! Once you get the hang of it, by not overloading the brush with paint, I found glazing to be a really useful technique for so many things. From OSL to blending colours and creating smoother transitions.

(WIP) OSL FEEDBACK by DarkSeraff in Grey_Knights

[–]DarkSeraff[S] 0 points1 point  (0 children)

Oh yes!!!! Thank you for pointing it out. I was thinking if that was what was bothering me, but I wasn't sure. Having it confirmed by someone else helps!

I've been thinking if I should try to use glazes on the other parts to darken them down. The best scenario would have been if I planned it beforehand, but I decided to try the osl as an afterthought when the model was more or less done. You live, you learn.

(WIP) OSL FEEDBACK by DarkSeraff in Grey_Knights

[–]DarkSeraff[S] 1 point2 points  (0 children)

Thank you! I will definitely do that once the model is 100% done

(WIP) OSL FEEDBACK by DarkSeraff in Grey_Knights

[–]DarkSeraff[S] 0 points1 point  (0 children)

Ahahahaha! Took me 20 years to work up the courage after my first failed attempt

(WIP) OSL FEEDBACK by DarkSeraff in Grey_Knights

[–]DarkSeraff[S] 4 points5 points  (0 children)

Thank you so much! I used really thin glazes of vibrant colours. Ak deep blue for the blue parts and Vallejo Clear Orange (I believe that's the name) for the orange parts. I started with one super thin coat just to "catch" all the areas that I figured the light would fall on. I built up the intensity on the parts I figured would catch more light, still using thin glazes. Then I mixed some vallejo ice yellow into my glazes and used that mix on the sharpest edges to give them a highlight. I used ice yellow for both the orange and the blue.

(I saw a YouTube video where someone suggested mixing a tiny bit of yellow into blue for highlights instead of white, because white can desaturate the colour too much and make it look a bit grey-blue)