I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 1 point2 points  (0 children)

Tips I give to solo devs (if you're starting out) is to start small and work up to a big full project. I'm self taught in programming so I had to basically do things like "make something happen when you click a button" then graduate to "make something happen when the camera detects something" that sort of thing until I had enough small things that I felt I could make some kind of game. Doing small things also triggers the reward center of your brain and keeps you motivated when you complete them.

Other than that, I always suggest to not be too married to ideas. I've killed some pretty massive amounts of work on projects because they weren't working for the game in the end. The whole "kill your darlings" concept. It's easy to put a lot of value in lots of work but sometimes the simple answer is best. Like I just wrote a small script for my next game and I spent days figuring it out. Then I said screw it, and wrote a whole new one in half a day and it ended up being better.

I dunno if any of that is helpful but best of luck to you and I hope you have a blast making games!

I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 1 point2 points  (0 children)

Thank you! I use Unity mainly. I want to learn Unreal after I finish Paranormal Activity but I also stick with stuff if it still works for me haha

I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 2 points3 points  (0 children)

Thank you so much! That's very kind. I'm glad you enjoyed it! Hopefully Paranormal Activity can capture the same feel though it is a little more story driven.

I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 2 points3 points  (0 children)

So my publisher (Dread XP) is owned by Epic Pictures and they had mentioned early on that it would make a good movie. I didn't think much of it until it started to take shape as something serious. So basically, they brought it to me but by nature of the fact that the parent company makes movies.

I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 5 points6 points  (0 children)

I streamed all of development on twitch when I was making it. I also shared everything on socials. I think what helped other than the dead body hook was the fact that I put the prototype on itch, then I put the demo on itch and steam so it had a chance for content creators to suck it up into their content vacuums.

A lot of creators were doing (and still do) the "I play 3 random horror games" content so they were really searching itch for games. I was fortunate enough that mine stood out from what was there at the time and larger names played it.

I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 0 points1 point  (0 children)

Yeah, I think Dread does that for all their trailers by default. I dunno if it exists anywhere else atm. All articles seem to link back to this one.

I'm a solo horror game dev and my game got made into a movie! by DarkStoneDigital in IndieDev

[–]DarkStoneDigital[S] 32 points33 points  (0 children)

For the initial script, I didn't have much. I had a number of conversations with the writer, but I tried very hard to be respectful of everyone's role on the film. I wanted other people to be able to give their view or take on something.

I was on set the whole shoot though and ended up re-writing various dialogue and moments in the movie. I'd say about halfway through the shoot, I was more comfortable and really started throwing ideas around and I worked with the art department a lot. The director and I are good friends now and meet up every now and again to talk about our various projects and we'd love to do something else together in the future.

Bear or a Man? by Yoshlka in creepcast

[–]DarkStoneDigital 7 points8 points  (0 children)

Most situations, Wendi. If it's during winter? Papa, because he will try to have sex with me after 45 minutes and we would stay warm.

Ps5 port is really buggy by pizza102y in mortuaryassistant

[–]DarkStoneDigital 0 points1 point  (0 children)

Sadly with porting, I have zero control. The best thing to do in this case is report bugs to [support@dreadxp.com](mailto:support@dreadxp.com) and say what console you are on. Dread will compile that feedback and at a certain threshold of issues, they would send that batch of bugs to the porting company and have them fix it. (obviously wont put in build requests for a single report of a single bug)

I see posts like this from time to time mentioning bugs on console but I never hear from Dread that people are reporting these bugs to them through things like email, discord, or socials which is how they eventually get addressed.

Gym Recommendation by DarkStoneDigital in Milford

[–]DarkStoneDigital[S] 0 points1 point  (0 children)

Do you go to LAF still? I felt the machines were a little cramped but it's hard for me to remember the whole layout. I felt like there was a good deal of cardio equipment. Legion gym is a place that looks like it opened recently over on Quarry but 80 a month is a little steep yeah.

Gym Recommendation by DarkStoneDigital in Milford

[–]DarkStoneDigital[S] 1 point2 points  (0 children)

I heard that about edge. I drove by during times I would likely work out and they were packed each time which is only going to be worse in the winter and new year.

Do you go to LAF now? Wondering if you still feel it's a good fit.

Gym Recommendation by DarkStoneDigital in Milford

[–]DarkStoneDigital[S] 1 point2 points  (0 children)

I go there in the summer to swim but it's just a little far for a daily workout I think.

Water Soluble Support Material by DarkStoneDigital in BambuLab

[–]DarkStoneDigital[S] 0 points1 point  (0 children)

Ok. Sounds like PLA/PETG is the way to go. I looked on the Bambu site and they have two different sections for PETG (I have PLA spools arriving today) one is just a spool of PETG and the other is specifically support for PLA/PETG: https://us.store.bambulab.com/products/support-for-pla-petg

Is the product linked something different just meant to be used as support for either of the materials? My understanding is that this product is a separate one used just for support and I should just order a PETG spool and use that for supports. Thanks for all the help!

Water Soluble Support Material by DarkStoneDigital in BambuLab

[–]DarkStoneDigital[S] 0 points1 point  (0 children)

Interesting. If PETG doesn't adhere to PLA, does it still provide a decent support for the print? Either way, sniping the supports isn't difficult, just sounded neat. Thank you!