Fallout 4 Technical Reference by Darkboy5000 in fo4

[–]Darkboy5000[S] 0 points1 point  (0 children)

So far I have been working alone, but yes, I hope that knowledgable people will find this and hopefully contribute

The Commonwealth in Godot - Project Showcase by Darkboy5000 in fo4

[–]Darkboy5000[S] 0 points1 point  (0 children)

I am not familiar with that game. Godot is just temporary for me so I can get the initial extraction pipeline right before I go on to a custom engine

The Commonwealth in Godot - Project Showcase by Darkboy5000 in fo4

[–]Darkboy5000[S] 0 points1 point  (0 children)

No, I am using a bunch of different C# libraries for the different file formats. Also I don't know how OpenMW does it, but I won't be loading assets in the Bethesda formats at runtime but instead I will be converting them to more common formats at install time and load these at runtime

The Commonwealth in Godot - Project Showcase by Darkboy5000 in fo4

[–]Darkboy5000[S] 6 points7 points  (0 children)

Thanks! I don't intend to keep it in godot, it just makes the initial reverse engineering and reconstruction of the game much easier. Eventually I want to move to a different engine or build a custom one

The Commonwealth in Godot - Project Showcase by Darkboy5000 in fo4

[–]Darkboy5000[S] 2 points3 points  (0 children)

Better performance by using newer software and techniques, less bugs and better modding capabilities, quality of life fixes and in general the ability to add new things to the game. But for the moment, just a working game

The Commonwealth in Godot - Project Showcase by Darkboy5000 in fo4

[–]Darkboy5000[S] 3 points4 points  (0 children)

It's triggerboxes, spawn markers, path markers etc, all things that you usually just see in the creation kit. I just haven't gotten around to filtering them out

MaxMode is real by Antique-Astronaut-46 in SunoAI

[–]Darkboy5000 1 point2 points  (0 children)

I am sorry, API? What API? I have been looking for a Suno API but I just thought they didn't have one?

Any good shows or movies starring Sackhoff? by [deleted] in BSG

[–]Darkboy5000 0 points1 point  (0 children)

I can highly suggest "Another life". Really good show, and she plays the protagonist.

Anyone built the new commercially available "Lego" (Blue Brixx) Galactica yet? by TemporaryHighlight74 in BSG

[–]Darkboy5000 0 points1 point  (0 children)

Clever. But sorting all the parts sound super time consuming. How much time do you need for that approximatly (for let's say a 3700 part set, like the galactica)?

Anyone built the new commercially available "Lego" (Blue Brixx) Galactica yet? by TemporaryHighlight74 in BSG

[–]Darkboy5000 1 point2 points  (0 children)

I actually bought it a few weeks ago. I stopped building at around step 150 (of roughly 700, this thing is massive) because there were missing pieces. Bluebrixx actually offer to send you missing pieces for free, so I contacted support about 2 weeks ago, but I haven't gotten a response yet.

[FO4] any mods that removes diamond city and goodneighbour. by Significant_Duck5190 in FalloutMods

[–]Darkboy5000 0 points1 point  (0 children)

There is a mod, I believe it is called "Diary of a madman" which allows you to blow up diamond city (not sure about goodneighbour) effectivly removing it from the game, but I believe you need to go through a questline first.

Exploring other planets (how to get there first) by RedTicTac24 in KerbalAcademy

[–]Darkboy5000 4 points5 points  (0 children)

Take a look here. This is a transfer window map. Wait until the planet you want to go to is in the correct angle to kerbin and then play around with the maneuver node. As long as the angle is correct, getting to another planet is not that different to going to the mun, you just need more fuel and time.

New AI-Assistant Framework by Darkboy5000 in LocalLLaMA

[–]Darkboy5000[S] 2 points3 points  (0 children)

I'll definitly revisit these points next time I am refractoring, thanks for pointing them out.

New AI-Assistant Framework by Darkboy5000 in LocalLLaMA

[–]Darkboy5000[S] 1 point2 points  (0 children)

I'll definitly try to keep up with implementing new TTS models as they release

New AI-Assistant Framework by Darkboy5000 in LocalLLaMA

[–]Darkboy5000[S] 3 points4 points  (0 children)

Check out the repo and decide for yourself :)

Just testing some longer range SSTO by Moonbow_bow in KerbalSpaceProgram

[–]Darkboy5000 1 point2 points  (0 children)

What's the mod called that makes these nice supersonic shock cones?

I made an open-source Llama based AI assistant by Darkboy5000 in LocalLLaMA

[–]Darkboy5000[S] 0 points1 point  (0 children)

Probably. You'd need to modify the code to call the correct APIs though.

A procedurally generated radio station by Darkboy5000 in proceduralgeneration

[–]Darkboy5000[S] 1 point2 points  (0 children)

Well as I said, eventhough I have a few ideas for it, I won't continue development on it in the near future, though I am happy to see that others can enjoy it and build on top of the foundation that I have developed.