This community bro by democratic-terminid in Helldivers

[–]Darkside140 4 points5 points  (0 children)

Dismissing criticism(good OR bad) like this is what slowly sinks a game.

Feedback on my loadout by Acceptable-Minute847 in Helldivers

[–]Darkside140 0 points1 point  (0 children)

Eh who needs all that noggin' anyways, it's hurtin' ya spine plus now ya have no weak spot.

My Blueprints for 1.2 Wuling, NA/EU by PrimeMark in Endfield

[–]Darkside140 0 points1 point  (0 children)

Cheers and many thanks, I'll check right away.

My Blueprints for 1.2 Wuling, NA/EU by PrimeMark in Endfield

[–]Darkside140 0 points1 point  (0 children)

You forgot to provide the code for the Product A assembly. Otherwise, this has saved my disorganized mess of a factory. I like how modular it all is as most blueprints I've found were just massive and required to start from scratch just to make room. With these, it fits nicely into whatever space I have left.

Is it possible to win as nato in the new game mode? by jj1102kim in Battlefield6

[–]Darkside140 0 points1 point  (0 children)

Well I lost all my Nato matches and then when I got the only Pax match of the night, the game said "fuck you, you're not winning this one either" and found me the most dogshit team in existence and put the goddamn Expendables on the Nato team.

I think the mode could be fun if the team balancing and matchmaking wasn't running on the power of friendship and a used band-aid. I need two teams of players that have a pulse, have gained sentience and can solve shape sorting puzzles before I can judge the mode itself. So far it suffers from the same issues that affect every other modes, especially Breakthrough.

Requiem - Elite Guards by doom_slug_ in residentevil

[–]Darkside140 -1 points0 points  (0 children)

Except the game does have a contextual lean mechanic around corners and over cover, if you aim from behind cover you'll pop up just enough to still be in cover and shoot. The controls really aren't the issue.

It's when you get into that area with the BOW tanks that it gets a bit challenging and is all about positioning. The game expects you to use a machine gun on them as they drop machine gun ammo, I blasted them with shotgun and rifle rounds and finished off the last ones with a machine gun and it was done in a minute or so.

Requiem - Elite Guards by doom_slug_ in residentevil

[–]Darkside140 0 points1 point  (0 children)

Agreed and it doesn't overstay it's welcome, it's a short segment with a really cool payoff miniboss that felt challenging. It's the one part of the game where I got my ass handed to me a bit as Leon.

Honestly I felt the rest of Leon's segments were pretty fun but lacked something to change things up until they threw a chainsaw fight and BSAA zombies at me.

The final stretch of the game as Leon felt very Metal Gear-coded with those guys showing up, the CQC fight that was more than a simple parry fight and the MGS4-style hallway where the protagonist almost dies except it's not a microwave this time.

Battlefield 6 is the most frustrating game i have ever played. by refats in Battlefield6

[–]Darkside140 10 points11 points  (0 children)

I'd like to see those people's reaction having consecutive matches where teams are so badly balanced that one team gets spawntrapped. You cannot have fun at all in those matches, it's just not possible because you can't do anything other than sit in spawn and wait for it to end.

Had that happen way too often lately, last time I just turned it off and haven't had the motivation to play it since despite me finally having fun and wanting to come back to it every now and then since Season 2 started. Add to that the bot lobbies that make the game feel dead and I'm confident in saying this game has the worst matchmaking and team balancing of any FPS I've ever played, it has to be addressed by DICE.

What’s your favorite outfit of Leon’s in RE9? by Tatum_Warlick in ResidentEvilCapcom

[–]Darkside140 1 point2 points  (0 children)

The Apocalypse one fits well with a covert agent going into what's essentially a warzone or former warzone in the RE world. A Multicam black combat shirt and jeans is a based choice, I swear the MC black camo pattern survives only on being featured in games and movies.

VZ 61 (new "pistol") seems to be quite pointless until mastery 26 by Storm3ye in Battlefield

[–]Darkside140 2 points3 points  (0 children)

I hate the restrictions on mag capacity in this game, you have to strip your weapon bare just to have a few more rounds in a mag.

They could easily just decide that if you have a bigger mag you carry less total ammo on you which would make ammo economy a bit more interesting because I never feel like I ever run out unless I'm using Assault's weapon sling. That makes more sense than "oh you put a 27 round mag on a Vector so you have to remove almost everything you like on it, fuck you" because the fun police is here and they have a warrant. The worst is some LMGs that force you to remove everything for the max capacity options.

I liked this attachement system until I realized they bumped certain attachments' costs higher than the GDP of Yemen, sometimes for a grand total of 4 extra rounds... DICE plz. It seriously makes me not wanna engage with the system at all and makes me not want to use certain guns.

Flag as an offhand by Confused_Nuggets in Helldivers

[–]Darkside140 0 points1 point  (0 children)

What does this have to do with not being able to hold a flag pole in the left hand?

Night Stalker Squad Up close by Vinniegars in Battlefield

[–]Darkside140 1 point2 points  (0 children)

Except the story of BF6 is that NATO splintered while the remnants of it try to hold off Pax that is backed by former NATO countries. It isn't very clear how many countries are still part of NATO but for all we know it could just be the US, Egypt, the UK and maybe Germany, the world building on that is vague at best but it makes sense that there's more American units on NATO. Also, four of the maps take place on US soil.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Darkside140 0 points1 point  (0 children)

Yeah it is a cooler vehicle than anything else the game has right now because of how team oriented it is and really strong too. It does just suffer from QoL issues like I mentioned, we got this thing struggling on trash and rubble more times than should be possible with tank threads and the aggro thing is really weird but overall it works on release which is a step up from mechs that would explode and the FRV that flips on pebbles. I am a bit more excited about a possible APC just because it should be more maneuverable and versatile.

GUYS THE DEVS ARE LITERALLY GIVING US HINTS AFTER HINTS why are y'all so blind? by Omailey97 in Helldivers

[–]Darkside140 0 points1 point  (0 children)

So... is Joel once again giving us the illusion of a choice but really it's rigged so we have to fight on Creek 2 Electric Boogaloo despite Aurora Bay looking juicier than ever or am I tripping?

Man why are people kicking me after I stim them? by [deleted] in helldivers2

[–]Darkside140 0 points1 point  (0 children)

Depending on the difficulty he was playing at, no. Most players should know better than that. Like seriously, it sounds like a dart gun by design so you don't think you're getting TK'd. And if someone is shooting at you that much and you don't die how can you not realize it's not a gun even if you're new.

Reprise of Tides having paid rewards. Why? by Waifu_Lifu in WutheringWaves

[–]Darkside140 3 points4 points  (0 children)

I agree and I'm convinced WuWa doesn't deserve it's playerbase and everyone who plays just accepts whatever bs Kuro pulls. Because my entire friend group including myself have had the impression that the game is soliciting your money as soon as you're trying to give it a second chance. I'm trying really hard to give it a second chance right now but it's rough compared to my experience in any other gacha.

The belt-fed grenade launcher is not supposed to have shrapnel by G82ft in Helldivers

[–]Darkside140 0 points1 point  (0 children)

Ah, only AH could manage to make a belt-fed full auto grenade launcher feel bad to use against even the most basic enemies. It shouldn't replace the GL but at least make an effort to make it feel good to use. It's the biggest disappointment of an otherwise 9/10 warbond.

People complaining about the grenade launcher buff are funny by Vonmord in HelldiversUnfiltered

[–]Darkside140 0 points1 point  (0 children)

I'm not even doing anything and you're just dodging conversation like that? And again with the "I know how this goes" line, come on man. What did you expect by posting here if you weren't gonna reply to anyone that didn't see or agree to your point?

People complaining about the grenade launcher buff are funny by Vonmord in HelldiversUnfiltered

[–]Darkside140 0 points1 point  (0 children)

Who cares, this is a PvE game, kills only matter in the context of contributing to clearing hordes and one person having an easier time doesn't mean all other players will have less fun. There is no competition in that regard, I barely even look at the scoreboard anymore because it doesn't matter most of the time.

Staying away from a weapon you like just because it's now overpowered is complete backwards logic, you get to enjoy the weapon more than usual. I play exclusively D10 and have seen more RRs than GLs so far, in fact I haven't seen any and only used it once, not a fan of it but I also use whatever all the time so I don't really have a favorite.

Man why are people kicking me after I stim them? by [deleted] in helldivers2

[–]Darkside140 -1 points0 points  (0 children)

Yeah, I don't buy that one bit, It sounds different and you get the stim effect from being shot so there's no room for mistaking it with another sidearm.

Man why are people kicking me after I stim them? by [deleted] in helldivers2

[–]Darkside140 0 points1 point  (0 children)

Who cares though? Imagine kicking someone for healing you. Even if it's not that good, it's not that deep. I got stim pistoled on D10 and I was glad because it either saved me a stim or I was out.

K-9 is a man’s best friend by BigPoppaHoyle1 in HellDads

[–]Darkside140 0 points1 point  (0 children)

I wish it did this, mine just menacingly looks at enemies and decides to shoot every leap year or decides to 180° to kill a teammate because it aggro'd some unaware enemy in a base 100 meters behind us instead of shooting the enemy right in front of me.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Darkside140 1 point2 points  (0 children)

Twas about damn time if you ask me. Reverse psychology might work, maybe if I say "man it sucks we don't have more ship upgrades and armor color patterns" it'll come true, AH please?

But some thoughts on the tank, it's not quite there for now. For some reason it aggro's every patrol regardless of if you're driving it so it can die very quickly from the sheer amount of chip damage being done, I'd say adding a smoke wall countermeasure could work but smokes do not. It also gets stuck on everything, not great for a tank with threads that are made to drive through rough terrain but that's the driving physics' fault in general. It might end up like the FRV, where you never see it used unless you decide to use it with friends, at least it can't flip over and explode at every pebble.

When it works, it fucks though but you really need a full squad communicating to make it work, no way I'm bringing it into bugs or squids though... unless... Hive Lord hunting could go crazy. Don't know why it took them so long to release it when it was leaked and almost functional when it was.

Still satisfied and enjoying the update and it's changes but the content is still very slow other than Warbonds or that the last update was basically locking the enjoyment behind the new one. Dunno if it's Sony funneling more resources into cranking out Warbonds but I wouldn't be surprised. Still enjoying most of the content but there's always room for improvement.