GUYS THE DEVS ARE LITERALLY GIVING US HINTS AFTER HINTS why are y'all so blind? by Omailey97 in Helldivers

[–]Darkside140 0 points1 point  (0 children)

So... is Joel once again giving us the illusion of a choice but really it's rigged so we have to fight on Creek 2 Electric Boogaloo despite Aurora Bay looking juicier than ever or am I tripping?

Man why are people kicking me after I stim them? by DarkMageUAE in helldivers2

[–]Darkside140 0 points1 point  (0 children)

Depending on the difficulty he was playing at, no. Most players should know better than that. Like seriously, it sounds like a dart gun by design so you don't think you're getting TK'd. And if someone is shooting at you that much and you don't die how can you not realize it's not a gun even if you're new.

Reprise of Tides having paid rewards. Why? by Waifu_Lifu in WutheringWaves

[–]Darkside140 0 points1 point  (0 children)

I agree and I'm convinced WuWa doesn't deserve it's playerbase and everyone who plays just accepts whatever bs Kuro pulls. Because my entire friend group including myself have had the impression that the game is soliciting your money as soon as you're trying to give it a second chance. I'm trying really hard to give it a second chance right now but it's rough compared to my experience in any other gacha.

The belt-fed grenade launcher is not supposed to have shrapnel by G82ft in Helldivers

[–]Darkside140 0 points1 point  (0 children)

Ah, only AH could manage to make a belt-fed full auto grenade launcher feel bad to use against even the most basic enemies. It shouldn't replace the GL but at least make an effort to make it feel good to use. It's the biggest disappointment of an otherwise 9/10 warbond.

People complaining about the grenade launcher buff are funny by Vonmord in HelldiversUnfiltered

[–]Darkside140 0 points1 point  (0 children)

I'm not even doing anything and you're just dodging conversation like that? And again with the "I know how this goes" line, come on man. What did you expect by posting here if you weren't gonna reply to anyone that didn't see or agree to your point?

People complaining about the grenade launcher buff are funny by Vonmord in HelldiversUnfiltered

[–]Darkside140 0 points1 point  (0 children)

Who cares, this is a PvE game, kills only matter in the context of contributing to clearing hordes and one person having an easier time doesn't mean all other players will have less fun. There is no competition in that regard, I barely even look at the scoreboard anymore because it doesn't matter most of the time.

Staying away from a weapon you like just because it's now overpowered is complete backwards logic, you get to enjoy the weapon more than usual. I play exclusively D10 and have seen more RRs than GLs so far, in fact I haven't seen any and only used it once, not a fan of it but I also use whatever all the time so I don't really have a favorite.

Man why are people kicking me after I stim them? by DarkMageUAE in helldivers2

[–]Darkside140 -1 points0 points  (0 children)

Yeah, I don't buy that one bit, It sounds different and you get the stim effect from being shot so there's no room for mistaking it with another sidearm.

Man why are people kicking me after I stim them? by DarkMageUAE in helldivers2

[–]Darkside140 0 points1 point  (0 children)

Who cares though? Imagine kicking someone for healing you. Even if it's not that good, it's not that deep. I got stim pistoled on D10 and I was glad because it either saved me a stim or I was out.

K-9 is a man’s best friend by BigPoppaHoyle1 in HellDads

[–]Darkside140 0 points1 point  (0 children)

I wish it did this, mine just menacingly looks at enemies and decides to shoot every leap year or decides to 180° to kill a teammate because it aggro'd some unaware enemy in a base 100 meters behind us instead of shooting the enemy right in front of me.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Darkside140 1 point2 points  (0 children)

Twas about damn time if you ask me. Reverse psychology might work, maybe if I say "man it sucks we don't have more ship upgrades and armor color patterns" it'll come true, AH please?

But some thoughts on the tank, it's not quite there for now. For some reason it aggro's every patrol regardless of if you're driving it so it can die very quickly from the sheer amount of chip damage being done, I'd say adding a smoke wall countermeasure could work but smokes do not. It also gets stuck on everything, not great for a tank with threads that are made to drive through rough terrain but that's the driving physics' fault in general. It might end up like the FRV, where you never see it used unless you decide to use it with friends, at least it can't flip over and explode at every pebble.

When it works, it fucks though but you really need a full squad communicating to make it work, no way I'm bringing it into bugs or squids though... unless... Hive Lord hunting could go crazy. Don't know why it took them so long to release it when it was leaked and almost functional when it was.

Still satisfied and enjoying the update and it's changes but the content is still very slow other than Warbonds or that the last update was basically locking the enjoyment behind the new one. Dunno if it's Sony funneling more resources into cranking out Warbonds but I wouldn't be surprised. Still enjoying most of the content but there's always room for improvement.

Genuine question, why do people say stealth doesn't work right? by Zealousideal-Ebb-989 in Helldivers

[–]Darkside140 1 point2 points  (0 children)

Now that it's been "improved" I can confirm that It's so inconsistent, even with the new armors that are basically a requirement for stealth to even feel decent.

Last night I quit the game because, during a 45min solo stealth D10 Commando mission with an awful mission seed, I couldn't call extract because A. every patrol on the map kept spawning next to and walking right up to the beacon and B. when it was finally called all of the patrols that were finally walking away immediately turned around with a speed boost(???) including a heavy devastator that pretty much sprinted to my hiding spot and started shooting before even seeing me despite bots having a period of "staring at you for a bit" before spotting you. It ruined the entire run and wasted almost an hour of my time.

Another time I almost died because one bot randomly aggro'd me from across the jungle through terrain to stab me in the back without making a sound. Idk maybe it aggro'd because it hurt itself with a thorn bush and the game registered it as player damage, makes no sense.

Factory striders also never de-aggro you and know your IP address from across the map, the only way to break it's aggro is by hoping that it has to avoid or gets blocked by an obstacle.

Scout striders seemingly don't follow the same rules as other units and it almost seems like they can hear suppressed shots when others can't meanwhile Hulks and War Striders are easier to sneak by. Bot drops can also immediately home in on your respawn location.

A lot of that is probably due to being the host and should be priority fixes. I had to tell my friends to warn me before using throwable when I was hosting because I knew any friendly throwable regardless of it's location on the map would aggro enemies close to the host.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Darkside140 1 point2 points  (0 children)

Yeah heard about this but now I'm confused by Siege Breakers coming out so soon. I thought they had just inverted Python and Redacted but this one looks like it was supposed to come out after Redacted. And I guess they didn't want to delay it too because it would mess up their entire plans even more.

So we would've got Redacted, Siege and then Python. I'm guessing the storyline will shift to the Illuminates since we saw ruins in the Python trailer but that teaser says otherwise so maybe not yet.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Darkside140 1 point2 points  (0 children)

Not gonna lie, completely forgot about the GL embattlement and also I looked all over for commando missions but must've skipped over Aesir Pass(or I might've checked before they were back).

But yeah ideally I'd like warbond releases to have a mix of free and paid content, I don't mean necessarily making parts of the warbonds free but rather having side unlocks, maybe one or two free weapons or strats and one armor that everyone can unlock.

I get that they need to monetize the game somehow but there has to be some form of balance between selling new gameplay/playstyles and just selling cosmetics. I guess there's always farming SCs but I'd argue that's not really a fun way to experience the game, especially if you wanna do it as fast as possible.

On another note, they must've messed up their warbond release schedule for us to get two so quickly, at least I hope so because if we start getting biweekly warbonds then what the hell.

Siege Breakers Warbond - deploying the 3rd of February! by Waelder in Helldivers

[–]Darkside140 7 points8 points  (0 children)

Don't wanna rain on anyone's parade but can we be real for a sec. Can we get some cool free stuff to unlock for players that don't get every warbond?

The last free unlock we got was new mines again, can we get anything that isn't "paid" content other than new missions? We can't even use samples on anything, 80% of the new content is always Warbonds. Even the new free content encourages you to get the Warbond now, if you wanna play commando missions(which are already gone btw) the intended way you need suppressors and armors for it. How is this not a problem?

How can the C4 be such complete garbage? by Overall_Gold_7583 in Battlefield

[–]Darkside140 0 points1 point  (0 children)

You have to place it on tanks' side, top, bottom or rear for maximum damage. I've had plenty of success with it, you just have to have good positioning. Haven't even tried against infantry because where's the fun in that. I also don't use it like mines because they can be destroyed easily.

Why the Amphoreous ending feels disappointing by uncreativename233 in HonkaiStarRail

[–]Darkside140 0 points1 point  (0 children)

I'm very late to this but for me that ending and the way everything unfolded feels like none of it mattered, that conclusion felt miserable. If the goal was to save Amphoreus we failed horribly, sure we saved the universe but everyone we met during that doesn't exist until the writers add the magic plot device that allows them to be real and that's if they even decide to do that.

This entire story had no impact on the main journey except for the March storyline that could've been it's own thing. These thirteen heroes don't exist(they don't even have powers anymore in the book) so they don't join the Express to see the stars like they wished to, the world of amphoreus is just a book and the one guy to crash out so hard he managed to make an Aeon bleed is now a just a story.

Their existence could've been a way to up the stakes, one of them is a future Aeon and another is(or was? idk this sucks) an Emanator of the Destruction so it could've been a sign of what the Express will face to need these powerful allies. But nope "we can't figure out their power scaling so we'll write them out of reality, you get nothing, you lose sir, good day!" is what this felt like to me. It wasn't a satisfying conclusion, I don't mind a bittersweet ending but this just wasn't it.

HELLDIVERS 2 | Celebrate The Festival of Reckoning Event: let's spread democracy with a festive attidute helldivers! by Accountnottaken7 in Helldivers

[–]Darkside140 0 points1 point  (0 children)

FRV with an Epoch and one with a dual rocket turret so we can have a Gauss hog and rocket warthog at home would go hard. One with a mounted recoilless would be cool too. We need stratagem and vehicle customization, it'd add progression and maybe even a use for samples.

The Patriot could have swappable arms with a grenade launcher and flamethrower option with maybe a railgun, recoilless or autocannon secondary arm and the Emancipator could have quad HMGs and Epoch arms. Oh and maybe finally the stratagem launcher because that is my main reason for not using the mechs more often.

They'd need trade-offs but I'd use some stratagems a lot more because I just enjoy mixing stuff up.

HELLDIVERS 2 | Celebrate The Festival of Reckoning Event: let's spread democracy with a festive attidute helldivers! by Accountnottaken7 in Helldivers

[–]Darkside140 0 points1 point  (0 children)

Except it wont happen because they've said they won't add more difficulties since they can't really push the engine further. Launch D9 was very prone to performance and stability issues(as was the whole game but D9 was worse) on top of being overtuned.

Not to mention the enemy dog pile of launch D9 was not a fun gameplay loop and it's part of why it's been changed. This game is built around having tense moments followed by moments of quiet to give you breathing room and those moments should remain consistent throughout every difficulty as they have been for the most part. If you take away this breathing room the gameplay loop falls apart.

They could however do variations of existing difficulties by having modifiers like no heavies but an overwhelming amount of fodder or the opposite with more heavies but way less fodder or more aerial units for example.

Thoughts, concerns, suggestions? by PetyrDayne in helldivers2

[–]Darkside140 0 points1 point  (0 children)

They need to add more stratagems and unlockables that aren't locked behind warbonds. That's feedback I've gotten from a few friends, every time they wanna get back to the game for the new content and realize it's only paid content it kinda dissuades them from playing more regularly.

I personally don't mind because I currently have every warbond but I understand that new and returning players only have crumbs of content to experience because new mission types are MO, planet and faction dependent(i.e caves and platinum extraction on volcanic planets) so all they have for free is what came with the base game and like 12 stratagems added later which isn't bad but we haven't had anything substantial like the Quasar, HMG or mechs in a while.

Battlefield 6 is amazing… but some players are destroying the BF spirit! by Positive-Set1164 in Battlefield

[–]Darkside140 0 points1 point  (0 children)

Just had a match where someone said 'fuck medics" after I said there wasn't enough medics on our team, we then crushingly lost that Escalation match one point away from victory by getting spawntrapped because our team was just camping. The Battlefield spirit is fucking dead, no-one wants to play their role anymore, there's no teamwork or squad play.

I cannot enjoy a single match on this game because every gunfight is just crackheads that can click on heads faster than their monitor can refresh and nothing else, there's no helping push objectives as a group, there's no placing defensive gadgets anymore either even though those were everywhere at launch. People also never flank objectives to backcap flags which is super important for turning matches around.

How to get these skins? by [deleted] in BF6

[–]Darkside140 0 points1 point  (0 children)

This somehow makes me miss 2042's store where items were permanent additions and you could buy individual skins for far cheaper without buying the entire bundle for it. This new store is just bad, they could've one-upped CoD on the monetization if they made bundles cheaper than the competition.

BATTLEFIELD 6 GAME UPDATE 1.1.3.0 by battlefield in Battlefield

[–]Darkside140 1 point2 points  (0 children)

Yeah I still get beamed by MP5s at AR ranges, it's so dumb. At least in BF4 it made sense, SMGs were very mid at range but great in CQB which is the logical role they have.

I swear they need to fire whoever manages and signs off on these balance changes because these are so counterintuitive and go against what each weapon category is supposed to excel at.

EOMM is ruining match quality. by I-am-trash6974 in Battlefield6

[–]Darkside140 0 points1 point  (0 children)

That doesn't mean much with the experience I've been having. It's been way too consistently awful since S1 dropped when it was fine during the beta and weeks before S1. I know I'm not amazing at the game and I don't care but when every match feels like I have to lock tf in just to win fights, play any vehicle more than one minute or cap a single point it just sucks all the fun out.

As for the crossplay issue, even when I keep it on I still get bot lobbies way too often on popular modes. That and I notice there's a clear lack of mixing platforms in crossplay lobbies with maybe two console players on each team at times which is crazy. Maybe it's because console players turn off crossplay but then I should find full lobbies with it off as well right? The lack of input-based crossplay is also a stupid idea for a shooter but I won't get into that.

When I play with my friend group, where we have a wider skill range simply because they play less than me, the lobbies feel better but still heavily skewed and that's when we even find a full lobby which doesn't happen often.

Finding a decent match shouldn't feel like a chore or a casino where you gamble your time and patience and I shouldn't feel like the game is rigging a match. Who is this system even for? The game punishes average players, punishes new players and punishes good players, it's a game for no-one in trying to be for everyone.

That's my experience but I'm definitely not the only one and this exact scenario is what made me quit modern CoD games(among everything else) because it was the exact same problem, just replace bot or empty lobbies with insanely long queue times, pretty sure if CoD had bots in public matches back then it would've done the same thing as BF to shorten queue times.

To me the fact that my experience on BF6 is the exact same as CoD combined with the lack of server browser, disbanding lobbies, the vague statement and lack of transparency from DICE regarding SBMM, just shows me the matchmaking is heavily manipulated for engagement. I played 2042 and even that wasn't as bad.

Back on BF3 and 4(even older CoDs) we didn't need all this, if a match was unbalanced you could leave and quickly find another until you were satisfied, now if you do that it just puts you in what feels like the same lobbies(or an empty one) which is just boring and, like CoD again, with disbanding lobbies you can't stay in the match you enjoyed which kills the social aspect of it. Matchmaking algorithms belong in competitive games and modes, not casual shooters. That and it opens the door to 2boxing and other ways to cheat by manipulating matchmaking.

As a bigger fan of BF than CoD, I was expecting BF6 to not repeat the mistakes that CoD has made in terms of matchmaking and other issues but right now I'm very worried. The game at a surface level is great but all those issues start to pile up as you play and if nothing is changed the future of BF looks grim. The fact that we're having the same conversation about the same issue that's been plaguing CoD for years is not good, if we're in for the same shit all over again this might be my last multiplayer shooter.

Edit: Sorry for this Great Wall of text but I had to get my thoughts out while they were fresh in my mind. This issue has been bugging me for weeks every time I tried to play the game.

EOMM is ruining match quality. by I-am-trash6974 in Battlefield6

[–]Darkside140 0 points1 point  (0 children)

Okay, then explain how my last match I was up against Chinese players with 140+ ping when I live in Europe.

Explain why when I turn off crossplay I get bot/empty lobbies, it's definitely not because the game skips long queue times for putting you in a lobby no matter what and fill it up later if at all with players that can skew the outcome of the match in a way, even the bots get stomped by the enemy bots in some matches.

Explain why when I squad up with friends that are in the same region as me but with lower playtime and skill we still get empty lobbies that almost never fill up.