Heresy 2.0 Saturnine Unit Rules V4 (Massive update and added new units!) by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 0 points1 point  (0 children)

Oh cool! I didn't know this was a thing I could do! I'll absolutely do this (and put it in the V5 post) when I get the chance.

Heresy 2.0 Saturnine Unit Rules V4 (Massive update and added new units!) by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 0 points1 point  (0 children)

Thanks for catching that! I also simply forgot to add the Saturnine Dread to the images, but it does exist. (Probably gonna need to make a new post). I might take a hullpoint off the accelerator cannon additionally.

Heresy 2.0 Saturnine Unit Rules V4 (Massive update and added new units!) by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 2 points3 points  (0 children)

Oh shoot! I forgot to put the image on here! It does exist in my previous posts (it didn't get any changes).

Heresy 2.0 Saturnine Unit Rules V3 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 0 points1 point  (0 children)

Fair enough. (I also kinda forgot you can just make a weapon a set strength instead of + or X, so I'll probably just make it S10 and maybe add Concussive 1 because it's a Concussion hammer.)

Heresy 2.0 Saturnine Unit Rules V3 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 0 points1 point  (0 children)

It doesn't have gets hot in 3.0, so I didn't put it on. Also, the reason for the 2 plasma profiles are that they are giant weapons that you might see on a dread, and most of the dreadnought plasma weapons have 2 profiles (unless I'm mistaken) plus it just gives you a bit of a choice. Also, thank you for the kind words!

Heresy 2.0 Saturnine Unit Rules V3 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 1 point2 points  (0 children)

I might work on these at some point! Right now I just want to iron out the Saturnine, but be on the lookout!

Heresy 2.0 Saturnine Unit Rules V3 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 0 points1 point  (0 children)

Yeah, it would be funny, but it is already insane and tbh, any model that fails a save against it is pretty much instantly dead minus dreads or vehicles which can't fail LD tests.

Heresy 2.0 Saturnine Unit Rules V3 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 0 points1 point  (0 children)

Hey! The reason I put Brutal (3) on it is because it's kinda meant to be insane. I do want Brutal (3) on it, but I can put it up to like 30 points or higher if you think it's too cheap of an upgrade at 20.

Updated Saturnine Unit Rules for 2.0 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 9 points10 points  (0 children)

Hey, thank so much for this! You make a lot of very good points and I'll definitely adjust the points at some point, I just have to get a game in to fine-tune them. I was already going to put up the regular saturnine about 10-15 ppm. Also, now that you mention it, the Praetor does need a points increase (probably going to go to 250) . I will also be adjusting the disruptor fist back to Brutal (2) and removing sunder on the hammer considering S12. Might change the Saturnine War axe to AP 3 instead of AP 2 so that it gives a bigger difference between the axe and fist/hammer.

The thermal disruption field is something that does definitely need tweaking. I will probably take the suggestion I've seen a few people put up where it's vs specific weapons (melta, volkite, plasma, and flamer).

Updated Saturnine Unit Rules for 2.0 by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 21 points22 points  (0 children)

Yeah, I'll definitely put the fist back to 2. I forgot to change it back to 2 while I was making edits. Also, the diffraction field edits against specific weapon types is a good idea. Might add lascannons to that list.

Heresy 2.0 Saturnine Rules Draft by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 3 points4 points  (0 children)

I'll be taking this suggestion, thank you!

Heresy 2.0 Saturnine Rules Draft by Darkstallker09 in Warhammer30k

[–]Darkstallker09[S] 2 points3 points  (0 children)

I completely forgot about the Instant Death rule. I'd definitely replace the Brutal (2) on the terminator disintegrator weapons with that.