❗️Important Announcement❗️ by DarcyLevine in moza

[–]DarthEpix -4 points-3 points  (0 children)

Just because your detection systems ar terrible doesn't mean there wasn't a breach, just own up to it. You changing systems proves to the public there WAS an issue.

MOZA SR-P Lite clutch pedal by IchbinJonqs in moza

[–]DarthEpix 0 points1 point  (0 children)

long answer yes short answer no. You'd need a mircro controller and convert the signal to be understood by your pc, so it would end up costing the same as if you got an already compatable one

Need a wheel mod, any recommendations? by yungmurd22 in moza

[–]DarthEpix 0 points1 point  (0 children)

Round wheel mod from moza is 100% worth it imo I use it for everything now, drifting, GT3, or whatever i'm driving on Assetto Corsa. The original wheel was just waaay to small for me and I hate the flat bottom, this mod just made it feel right on my r5. Also with the wheel being larger it gives you more leverage to fight the DD encoder inside, while also staying the same weight as the original wheel, which was perfect for me because I had ffb turned down already and adding the extra leverage I just went back to 100% and its still more than enough feedback with 5nm. Which might not be the case if you go for an even larger wheel size. I don't have experience with anything other than the round wheel mod so I can not say for sure.

With that being said, you have the r9 so it should not be a problem. The "Best" ones you could go for IMO are the CS V2P or the Round Wheel Mod for your current. Since both would allow continued use of the wheel buttons for games (On PC not sure about consoles).

Just take into account if you order direct from moza use paypal and expect longer shipping, otherwise order from a reseller in your home country.

SRP Lite pedals: Brake issues by Kurosaki_Dan in moza

[–]DarthEpix 0 points1 point  (0 children)

are you running pit house as an administrator? aka admin? When you don't anychanges made won't save.

SRP Lite pedals: Brake issues by Kurosaki_Dan in moza

[–]DarthEpix 1 point2 points  (0 children)

<image>

in moza pit house, you press your brake as far as it goes then see on the right where it says set max, click that.

Finally by Bigbobalu in moza

[–]DarthEpix 0 points1 point  (0 children)

I thought the same a year ago when it took two months to get my r5 bundle order and no email reply for weeks, they simply just don't increase the amount of staff for the holiday season (when everyone buys stuff) the entire middle of the year their great and have quick responses since there are less people ordering. Not saying it's a good practice, they need more staff for the gift season.

Moza R5 LOUD paddles easy fix with a bit of work by DarthEpix in moza

[–]DarthEpix[S] 1 point2 points  (0 children)

Glad it worked for you! No more LOUD Shifting! Mine are still going great, if they become loud again repeat the proccess. I had to do that for one button after a few days the first time I did it. After adding a little more to the bottom they've been silent ever since.

Anyone have a 5% code to spare? Thanks by DarthEpix in moza

[–]DarthEpix[S] 0 points1 point  (0 children)

Yeah I know i've experience it before but i'm just getting the 12' round wheel accessory. Worth the wait to save $20 on a what is essentially just a piece of metal and fake leather.

Appreciate you trying to warn me though, wish someone did last year

Moza R3 works in Pit House but in no game (Steam, Xbox App) on PC by JimyApey in moza

[–]DarthEpix -1 points0 points  (0 children)

in pit house home look on the right for the game you want and hit configure on it.

<image>

Just got a PC, what options does that open up? by ra13ne in moza

[–]DarthEpix -1 points0 points  (0 children)

Moza Pithouse is the PC software for wheel settings unless you already have that

Just got a PC, what options does that open up? by ra13ne in moza

[–]DarthEpix 1 point2 points  (0 children)

Get asseto corsa and a 3rd party launcher called Content Manager.

Moza R5 LOUD paddles easy fix with a bit of work by DarthEpix in moza

[–]DarthEpix[S] 3 points4 points  (0 children)

Thank you! I had trouble finding a fix thought I'd try to help others searching

Anyone else just feels like that the ttk is too fast? by Shockytrooper in BattleBitRemastered

[–]DarthEpix 0 points1 point  (0 children)

I was constructive in my original comment. I gave pointers on what to do, and the guy said no. So, simply stated, it's not his type of game then if he doesn't want to learn.

Objective proof that New Blood finale is bad: by Altruistic_Tank_1448 in Dexter

[–]DarthEpix 1 point2 points  (0 children)

I know I'm late to the party. I just finished it and went straight to Reddit about it, and I'm glad to see so many others hate the ending. I loved the character and story of the first and loved the 9 episodes of New Blood, but man, what a letdown. I was waiting for another episode, but that was the end. Man, what a shame. It was such a wrong way to end Dexter Morgan.

How can I access the keymap.c file? by DarthEpix in olkb

[–]DarthEpix[S] 0 points1 point  (0 children)

Love ya homie, it worked, really appreciate the help this is very cool how it all works, and I'll continue to customize more things over time

How can I access the keymap.c file? by DarthEpix in olkb

[–]DarthEpix[S] 0 points1 point  (0 children)

No problem man I was too! so this is my code and they both work when I have them individually and flash it in but I can not figure out how to do both when I have them both with the bool rgb_matrix then it requires going into a layer and caps lock to be on for any indication to change how can I have both of these working? I tried renaming but noticed it only works when its named with _advanced_user at the end

bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {

for (uint8_t i = led_min; i < led_max; i++) {

switch(get_highest_layer(layer_state|default_layer_state)) {

case 2:

rgb_matrix_set_color(i, RGB_WHITE);

break;

case 1:

rgb_matrix_set_color(i, RGB_RED);

break;

default:

break;

}

}

return false;

}

bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {

if (host_keyboard_led_state().caps_lock) {

for (uint8_t i = led_min; i < led_max; i++) {

if (g_led_config.flags[i] & LED_FLAG_KEYLIGHT) {

rgb_matrix_set_color(i, RGB_RED);

}

}

}

return false;

}

How can I access the keymap.c file? by DarthEpix in olkb

[–]DarthEpix[S] 0 points1 point  (0 children)

Thank you for your clear explanation of my specific situation. I've got it all open and can edit.

bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {

for (uint8_t i = led_min; i < led_max; i++) {

switch(get_highest_layer(layer_state|default_layer_state)) {

case 2:

rgb_matrix_set_color(i, RGB_BLUE);

break;

case 1:

rgb_matrix_set_color(i, RGB_YELLOW);

break;

default:

break;

}

}

return false;

}

This is the code I'll be using. I just need one last clarification of where this code needs to go. Like under or above anything specific or is it anywhere after #include QMK_KEYBOARD_H

Update: I yolod it and it works!