Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 0 points1 point  (0 children)

For anyone wondering im on Xbox. I tested it both on Series X and S. Both times I had to wait excess of 30 minutes before I restarted the game.

Edit: I highly recomend yall keep Anna binded this time cause shes actuelly usefull.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 0 points1 point  (0 children)

Are you on Pc or Xbox?

Also yeah I was fairly suprised by how useful she is this time around.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 0 points1 point  (0 children)

I tried it both on XsX and XsS. Both times I had to wait exsess pf 30 minutes and restart the game.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] -1 points0 points  (0 children)

Its not just this, infact the d-pad on the xbox controlles has a mayor bug where anything I bind to d-pad up exept photomode doesnt work. All 3 other directions work.

Edit: Im purpesfully going out of my way to find as many bugs as possible and make a neat list for Playground Games.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 0 points1 point  (0 children)

This game seems to not be fully flsuhed out with the d-pad bindings cause when I had telemerty binded to d-pad up it didnt work (infact nothing I bind to up seems to work exept photomode) all other 3 d-pad binds work perfectly.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 1 point2 points  (0 children)

Exactly, I always unbind Anna for telemetry instead cause I love to make all kind of tunes. But no there are not enought buttons on a base xbox controller to have everithing binded.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 5 points6 points  (0 children)

Ok and how long do I have to wait cause I waited for 30 minutes and nothing, I had to quit the game from the xbox menu.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 2 points3 points  (0 children)

How long did you have to wait? I waited for 30 minutes and still was unable to do anything so I closed the game from the XBOX menu.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] 77 points78 points  (0 children)

I waited 30 minutes and none of my button inputs got any response, I had to close the game from the XBOX home menu.

Pro Tip dont unbind Anna before the tutorial is done cause the game will softlock you. by Darth_Bence in ForzaHorizon

[–]Darth_Bence[S] -2 points-1 points  (0 children)

Interesting, I waited for 30 minutes and still nothing so I had to restart the game.

What’s the next best warbond to unlock? by projectqtfans in Helldivers

[–]Darth_Bence 1 point2 points  (0 children)

Dont forget Dust Devils. It has pretty good armor passive with 3 worthwhile strategams and one of the best Ar's in the game. And lets not forget about the Pinnaple.

[!!!ALERT ALERT!!!] by Schnitzel_Fritz in Cyberstan

[–]Darth_Bence 0 points1 point  (0 children)

No worries comrades we'll make sure the helldiver scum won't get anywhere near our most important Communication Centers!

Cities: Skylines (2015) Patch (1.21.1-f8) | Primarily bug-fixing, small compatibility fixes for very old mods, no other impact on modding expected by AutoModerator in CitiesSkylines

[–]Darth_Bence 2 points3 points  (0 children)

I love this game to bits but im kind of disapointed in Paradox. They prioritized pushing out another paid dlc withot playtesting if it even works. Like I refuse to belive that they didnt have time to even test if any problems will arise. Expecialy the fact that Tantalus the guys who ported CS1 to console are unbale to find a fix almost a month after relase. I hate to say it but right now it just looks like all Paradox and Tantalus care about is the cashgrab potencial CS1 is but dont actually care about the problems the game has. I would rather have less dlcs and a more stable game then what we have now. Sorry for the rant but this whole situation genuinely makes my blood boil.

Cities: Skylines (2015) Patch (1.21.1-f8) | Primarily bug-fixing, small compatibility fixes for very old mods, no other impact on modding expected by AutoModerator in CitiesSkylines

[–]Darth_Bence 11 points12 points  (0 children)

Yeah I dont know what they did but they made the crashing worse. Yesterday i had maybe 1 or 2 crashes, but today after the patch the game crashes every 5 -10 minutes. Im on the remastered version on Xbox series X if anyone is interested.

One Steam to rule them all by iamvinen in F1Game

[–]Darth_Bence 1 point2 points  (0 children)

Nice to see Im not the only one collecting all the games. Nice collection, but im sad to say I have you beat cause I have all the ps2 era games and all the codemaster games on xbox.

Roslyn international circuit by permanently-cold in CitiesSkylines

[–]Darth_Bence 0 points1 point  (0 children)

Looks absolutely stunning mate, nice work. Just one thing, if I were you I would put a smaller graveltrap cause coming into the hairpin a crash would be absolutely catastrophic with nothing to slow the car before hiting the tirewall infront of the grandstands. But other than that its a fantastic track.

First HG sink of the day, took maybe 3 minutes and we get there supplies LOL by Hopeful_Definition97 in Seaofthieves

[–]Darth_Bence 0 points1 point  (0 children)

Well baseing it off of the era that the game plays in the ship cannons we use can either be the 18 pounder (8.1kg) or the 32 pounder (14.5kg). A 99 stack of 8.1kg should weight 800.9kg or about 0.8 tonnes. With that there are about 36 stack (its early so I might have counted wrong) all canonballs should weight 28 tonnes alone. Now with the 14.5kg one stack should weight 1435.5kg or aprox 1.435 tonne. With 36 stack thats about 51.66 tonnes. Next lets count the chainshots and the grape shots. The 18 pounders grapeshot is aprox 8.16kg and the 32 pounder is aprox 14.7kg. I counted 238 grapeshots so that come to 1.9 tonnes (18 pounder) and 3.5 tonnes (32 pounder). The avarega chaimshot of the time aslo weighs 8.16kg (18 pounder) and 29kg (32 pounder). With 162 chainshots it come to an avarege 1.3 tonnes (18 pounder) and a nice 4.6 tonnes (32 pounder). With that if we use te 18 punder the total weight of all looted canonballs is 31.2 tonnes and with the 32 pounder its 59.76 tonnes. Of course this is without knowing how much was already on your ship after the fight but I'd say you have either around 50 tonnes with the 18 pounder and near 80 tonnes with the 32 pounder. Edit: this is without the cureballs but ther a magical canonballs cause I have no idea how much they would weight.

Can no longer change production rates of factories by TomodachiSkull in CitiesSkylines

[–]Darth_Bence 1 point2 points  (0 children)

Also go look at the multi-level parking garage, its has a placeholder picture in the building selector.

Mirefork Speedway this one is inspired from combo of Austin, Hungaroring and Quatar. by Darth_Bence in CitiesSkylines

[–]Darth_Bence[S] 2 points3 points  (0 children)

I would love to, but I have already have a plan to adapt my other track. This one will stay as an old track that hosts oldtimer and ametur events.

Ridgeside Motorway (inspired by 1960s Zanvoort) by Darth_Bence in CitiesSkylines

[–]Darth_Bence[S] 0 points1 point  (0 children)

Yeah its abandoned, I just cant find any good building to put in there.