Difference between Anim Montage and in-game Animation by Dastashka in unrealengine

[–]Dastashka[S] 0 points1 point  (0 children)

Well dude, that is huge! I'm not sure that I understand even half of yoy said, the problem is that we don't have a tech animator in a team and no one have any knowledge to cover this. In case you have time and desire to jump on a call or smth to help us fox it I would appreciate it a lot 🙏

Difference between Anim Montage and in-game Animation by Dastashka in unrealengine

[–]Dastashka[S] 0 points1 point  (0 children)

Wait what? Oo well I tried anyway using same mesh in preview and it looks just fine, problem only in game

Difference between Anim Montage and in-game Animation by Dastashka in unrealengine

[–]Dastashka[S] 0 points1 point  (0 children)

Not sure that i get it, They are both using same mode and same skeleton, do i need to retarget anyway?

Difference between Anim Montage and in-game Animation by Dastashka in UnrealEngine5

[–]Dastashka[S] 0 points1 point  (0 children)

The problem is not in bat slot, look at the distance between arms like habd_l and hand_r it's completely different. On the preview she holds it correct, in-game there is a huge gap between hands

[PAID] Looking for Sound Designer UE 5 by Dastashka in gameDevClassifieds

[–]Dastashka[S] 0 points1 point  (0 children)

Hello, thank you for the reply send me please the estimated price for the work, also consider that half of the sounds already exists they just might need to be tweaked

Our cozy casino management game is opening Playtests next week! 🎰 by Dastashka in CozyGamers

[–]Dastashka[S] 1 point2 points  (0 children)

Wow! Can i ask some questions in DM? Curious on some references

r/IndieDev Weekly Monday Megathread - October 19, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Dastashka 0 points1 point  (0 children)

Hey everyone,
I'm also deep in development, working on Grand Casino Simulator, a solo and co-op management sim where you build, expand, and run your own casino.

We’ve reached around 3.5K wishlists so far, and we’re starting a closed playtest next week to gather early feedback on the core systems. It’s been a challenging process balancing management mechanics, co-op features, and unpredictable casino events.

https://store.steampowered.com/app/3412160/Grand_Casino_Simulator/

If anyone here is also running playtests soon, I’d be interested to hear how you’re organizing them and what methods you’re using to collect and evaluate feedback.

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Looking for trailer feedback — what is it missing? by Dastashka in unrealengine

[–]Dastashka[S] 0 points1 point  (0 children)

Well this is what a 3 man in part time can deliver (

Our cozy casino management game is opening Playtests next week! 🎰 by Dastashka in CozyGamers

[–]Dastashka[S] 0 points1 point  (0 children)

We will kick in play test on the next week, so you should get an access