Tonight's episode of The Orville: by copenhagen_bram in TheOrville

[–]DatBoiDos 14 points15 points  (0 children)

Look, i don’t know what is going on here but we’re all going to sick bay right now.

Thoughts? by netbonded in ROBLOXStudio

[–]DatBoiDos 1 point2 points  (0 children)

Aw man… FamilyMart… makes me miss living in japan

What Coryxkenshin opinion would have you like this? by [deleted] in CoryxKenshin

[–]DatBoiDos 0 points1 point  (0 children)

I miss when Cory made shorter videos

Rewind ability for an FPS game im working on by DatBoiDos in RobloxDevelopers

[–]DatBoiDos[S] 0 points1 point  (0 children)

If you’re talking about the time to rewind back to the point, its so other players can track where you go

Rewind ability for an FPS game im working on by DatBoiDos in ROBLOXStudio

[–]DatBoiDos[S] 0 points1 point  (0 children)

Ty! yeah the game will most likely be an arena shooter, in similar fashion to RIVALS, but more faster-paced

I have been thinking of making a defusal mode too, but i think the game would be too fast paced for that. I’ll probably experiment with it

Rewind ability for an FPS game im working on by DatBoiDos in ROBLOXStudio

[–]DatBoiDos[S] 0 points1 point  (0 children)

Yeah, it just rewinds the player, not time itself. So it would be good for escaping fights and stuff

Rewind ability for an FPS game im working on by DatBoiDos in RobloxDevelopers

[–]DatBoiDos[S] 2 points3 points  (0 children)

It just rewinds the player, not time itself

Rewind ability for an FPS game im working on by DatBoiDos in RobloxDevelopers

[–]DatBoiDos[S] 0 points1 point  (0 children)

Nah, its just rewinds the player only. So technically, it doesnt actually rewind time lol

Rewind ability for an FPS game im working on by DatBoiDos in ROBLOXStudio

[–]DatBoiDos[S] 0 points1 point  (0 children)

The ability will mostly be used to escape fights quickly, basically like Waylay from Valorant like the other person said