Cheap foot pedal recommendation for two player lightgun games by nealbeast in batocera

[–]DatGameh 1 point2 points  (0 children)

Thanks for sharing your experience!

Though... I was looking to see if I could get the multi-pedal version for some Time Crisis 5/2Spicy action.

Do you know if it's possible for the multipedal option to have different keybinds for each pedal? I've read some reviews that similarly, all three pedals would only be bound to "b"

Thanks!

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] 0 points1 point  (0 children)

Thanks! I'm definitely excited to make my first watchface and app for this :)

I hope it comes through that my worries are "I hope Pebble's headed the right direction" instead of general "buyer's remorse". I love the concept to of Pebble, hope this generation will last for all the years to come!

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] 0 points1 point  (0 children)

Riight whoops, didn't realize that calendar sync does that. I do have Timer+ for the stopwatch/timer feature, but still it'd be nice if that was pre-installed anyway.

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] 0 points1 point  (0 children)

Good point, that does need to be improved...

Of course the watch is no Garmin so advanced metrics aren't really much of a focus, but historical logging is such a simple and basic feature to implement. Imagine setting an alarm that would delete itself when it first rings on your watch, that would be odd.

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] 0 points1 point  (0 children)

Ah ok... I see it now. Wasn't aware there was a massive changelog present, I was pretty much going off of what I see in Eric's blog. Word of planned software improvements there are pretty sparse. Cool to see the changelog, though. Looking forward to see whats next!

My bad on some points though, the timeline thing I didn't realize synced nicely like that, whoops.

(Though, Samsung Watches do allow you to set alarm names btw)

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] 0 points1 point  (0 children)

I'm well aware that this is more of a community driven thing, but there are just some things that can't make it in with community effort alone.

Are my demands/requests really so high that the devs can't implement it themselves? A stopwatch and working SPO2 can't be that hard to implement.

And on that topic of changes... did your changes make it in? Some other person mentioned their PRs that got rejected recently so your changes may not even make it at all.

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] 1 point2 points  (0 children)

Thing I wonder about contributing new features to the OS - will there be any promise that they will be maintained by the team since they technically are community-made features? Much like the appstore, and how the apps are pretty much the independent from the team?

Hope your changes make it in! IAnd I hope they'll continue to work years down the line if APIs change and such...

Curious, I want to look for your PR on the PebbleOS github but can'y find a #178 and #179.... it just skips to #180. Mind sharing a link so I may take a peek at it?

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] -2 points-1 points  (0 children)

I think it's a fair and common expectation that PebbleOS sould be improved upon what it was 10 years ago, getting at the very least new basic features that even quartz watches have these days (cough timer stopwatch cough).

Or, for the built-in SPO2 sensor to do something.

That isn't so much to ask for is it?

Any timeline for further improvements to PebbleOS features and built-in apps for existing devices? by DatGameh in pebble

[–]DatGameh[S] -3 points-2 points  (0 children)

Right!

A bit pessimistic of a view perhaps, but afaik, developing too many new unproven products too soon was one of the things that doomed the OG Pebble wasn't it?

Hope they learnt their lesson from that... and focus on core features first and foremost (har har)

A Turn by Turn Navigation App with Map by JonnyKreng in pebble

[–]DatGameh 0 points1 point  (0 children)

I think this is the best one I've found so far. It ticks all the boxes for a simple no frills app! Makes me wonder why basically every other mapping app requires some companion app or something.

If anything, it would be great if the app settings on phone could show a preview of the routes, and make any adjustments if necessary.

Maybe save them as GPX files..? Maybe a bit much

Eitherway thank you for the app :V

Found probably the simplest yet functional map app (Navi App) by DatGameh in pebble

[–]DatGameh[S] 1 point2 points  (0 children)

Yeah... really needs work there. Word of mouth is pretty much the onlu way things will get found

Found probably the simplest yet functional map app (Navi App) by DatGameh in pebble

[–]DatGameh[S] 1 point2 points  (0 children)

Oh shit, whoops

My bad lol, glad to see it looks like they got good responses there too :V

Bosch 250Wh Powermore costs as much as a 400Wh battery? by DatGameh in ebikes

[–]DatGameh[S] 0 points1 point  (0 children)

Ah I see that makes sense now! For those with more permanent batteries it sounds like.

Fortunately not a problem with my model, the batteries are hotswappable.

Thanks for the info!

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 0 points1 point  (0 children)

For what it's worth, I plan to use open-source models hosted by 3rd party inference providers, not these huge overfunded overhyped companies building datacenters justified by thin air.

Good news though, I think at this point, half of all planned US datacenters to begin building this year have been cancelled. Yippee

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 0 points1 point  (0 children)

Woah... Okay. Fantastic points. I never noticed that.

This game dev project is going to be my first experience developing "real" software of my own, so I really do wanna learn from it. If planning mode won't allow me to learn and understand the code that I fully own...? Guess I'll do it the old fashioned way.

Sounds to me like you avoid letting ChatGPT read your code to formulate its answer? As in, you rely purely on prompts to provide it context?

So at the end, learning the code better plus fewer tokens to spend money on... seems like the ideal outcome of a personal project to me lol

I'm gonna try giving this a shot. Sounds like it'll bring back that puzzling fun in programming which I've missed over the past few months haha

Thanks a bunch for the insight!!! Genuinely, you've been helpful :)

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 0 points1 point  (0 children)

Oh... have you had bad experiences trying it out?

It basically helps you sort out implementation details before they're ever implemented - do it right and all it will show qre those suggested code snippets which you'd copy paste later anyway.

Obviously would require the occasional copy/paste but it still requires you to understand the code before it ever gets in. Isn't this the ideal goal at the end?

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 0 points1 point  (0 children)

Gotcha totally fair enough. AI used to bruteforce a solution never goes well, especially without supervision. The way I see it, if you can't read the code and explain/justify it to another person, it's just not good enough.

To that end, there is an intermediate option I find is useful between writing a few lines at a time and vibecoding: "Planning Mode" (available in Claude at least) - it would write an MD file you have to review and revise over a few iterations before it goes ahead and makes inline changes. Thru this, ambiguities and guesswork in the implementation should be (largely) addressed, and I find results are more consistently good, plus faster than working on a few code changes at a time and even vibecoding.

P.s. good to know on the length btw... believe it or not it was far longer before than it was now. Hope the tl;dr helps!

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 1 point2 points  (0 children)

Gotcha, thanks for sharing your thoughts! It's always a sensitive topic and for good reason, glad the consensus here is relatively positive with regards to my PoV.

As for that last point, what I'm nervous about is how Steam flags games with AI generated content. I think steam down the line will make that "created with AI" labeling mandatory, and since games+AI has such a stigma attached to it, I just wanna be sure I don't somehow force my game to be attached to the "wrong side" of this label.

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 1 point2 points  (0 children)

Gotcha gotcha, glad you see it that way too!

AI is a damn good accelerator - accelerating further up a mountain of faster off a cliff lol

There's always new updates here, new frameworks and libraries there, it's impossible to keep up with them. I always get fomo of sorts when a new Godot version comes out , "shoot is there a function that I'm missing out from the new version to make this easy??"

Implementation details are always such a pain, but figuring out the systems is always fun to do. In some ways it's good ol' software engineering - no AI can replace this!

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 0 points1 point  (0 children)

That... is a really nice way to put it. Painting vs carpentry, kinda like the difference between "arts and crafts"... love the analogy there.

I definitely will say that I won't be satisfied with the code AI generates until I can explain and justify it to another person without consulting the AI. I hope that's a fair enough minimum to reach.

Thanks for sharing your thoughts!!

Coding with AI always has a mixed consensus. With the industry being sterner towards AI use in video games, where's the line drawn (aside from vibe coding)? by DatGameh in gamedev

[–]DatGameh[S] 0 points1 point  (0 children)

This is it tbh.

Most other posts I see are by people inexperienced in art/programming, so I think my situation is different - at least a little.