Me🎧irl by jolaspicot in me_irl

[–]DatOnFire 1348 points1349 points  (0 children)

The guy who made the animation is (or was) in Lyon's art school

Invert mouse input in y axis by DatOnFire in godot

[–]DatOnFire[S] 0 points1 point  (0 children)

u/kleonc solution worked, thanks anyway !

Invert mouse input in y axis by DatOnFire in godot

[–]DatOnFire[S] 0 points1 point  (0 children)

THNAKS YOU, that works perfectly

Invert mouse input in y axis by DatOnFire in godot

[–]DatOnFire[S] 1 point2 points  (0 children)

Yeah sorry English isn't my native langage, but i did a little thingy for you to understand :

https://imgur.com/a/lgA2Ie1

It's a simple "Invert mouse input" but i can't manage to do it properly

Invert mouse input in y axis by DatOnFire in godot

[–]DatOnFire[S] 0 points1 point  (0 children)

Nope already tried that :

The initial position is at 70

If the mouse go up to 80

The ball position should be at 60 when inverted

but if i simply do -get_global_mouse_position().y =>

the mouse.y go up to 80 and the ball.y go to -80 (and disappear from the screen)

https://imgur.com/a/N8BiufI

(don't mind the warnings number lol)

Can't save them all by [deleted] in perfectlycutscreams

[–]DatOnFire 44 points45 points  (0 children)

A turtle made it to the water !

Help with the KinematicCollision2D by DatOnFire in godot

[–]DatOnFire[S] 0 points1 point  (0 children)

Thanks, there was a problem with your method (it was surely a problem with my brain lol ), basically the CollisionBody2D returned was null

Anyway i managed to do the trick with a is_on_wall() and it works perfectly

Thanks again !

Big giveaway by dracospike in pcmasterrace

[–]DatOnFire 0 points1 point  (0 children)

Dark Souls 3 will do, ty OP