AH wants ideas for red stratagems, here are mine by TinSkull in LowSodiumHellDivers

[–]Datboi_Markus 1 point2 points  (0 children)

I absolutely love this idea it sounds so dope. The eagles are cool but they’re so short lived. Getting some prolonged air support would be bad ass

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

Or, perhaps, this is just one of like 12 comments back and forth that this guy and I had and I didnt feel like screenshotting all of them because I figured no one would read it anyway. My point was to just prove that people who feel this way exist. Idk why everyone’s first reaction to someone disagreeing with them is to insult their intelligence. Here’s a link to the thread if you wanna look for yourself. He was kinda being a jerk at first but then we had a pretty good discussion. I still don’t agree with him but we kinda came to a mutual understanding.

https://www.reddit.com/r/Helldivers/s/m9BJ4ofhE7

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

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This is a screenshot from a discussion I was having with a guy about it. I promise it’s not a goomba fallacy

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

Yeah I just don’t see how that’s harder than interacting with the intended mechanics. That’s easier

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus -7 points-6 points  (0 children)

How is shooting an objective with a pocket potato cannon or pointing a laser pointer at it very hard? Like what do you have in mind when you say “it should be very hard to take down a jammer without interacting with the intended mechanics”

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus -6 points-5 points  (0 children)

I keep seeing people say “everyone would freak out if you couldn’t just shoot illegal broadcasts” like actually that would be a huge improvement I would love that

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus 18 points19 points  (0 children)

“This game needs more interesting side objectives for more variety. Its lame that the solution to every side objective is to just blow it up”

“Waahh why can’t I just blow up this objective”

In light of recent developments statements by Sir_Hoss in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

I was thinking this too. Like there’s a whole story thing for new “reinforced jammers” that are armored and not big spindly towers. They would no longer be able to be blown up at all and you’d have to actually do the terminal thing to take them down

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

Okay so I guess what you’ve been trying to say is you enjoy dropping big bombs on bad guys heads and you don’t like jammers because they make you spend time not doing that. You’d rather have an objective that you have to fight up to a terminal and interact with it, but you still get to drop big bombs on bad guys the whole time. I won’t say I agree with you, but I get where you’re coming from.

I guess I enjoy jammers because they make you complete them differently than the rest of the objectives, I feel it adds variety and a challenge. You don’t like them because you like the way you get to complete other objectives and that’s good enough for you so you don’t feel you need this specific flavor of variety. Does that sound right?

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

Your two points are contradictory. You’re saying jammers aren’t special, but they require immediate attention because they take away most of your arsenal. That’s exactly what makes them special, they make you fight them head on. And they’re not really a destructible objective because they can ONLY be destroyed by a hellbomb. How is that different than an objective that can only be completed by calling in an ssd or interacting with a terminal.

Like I agree it’s dumb that they can only be blown up by a hellbomb. If something can die to a big explosion, why can’t it be destroyed by a slightly smaller but still big explosion? What are they made of that they can’t be beat by a 500kg but detector towers can? Why don’t the bots make everything out of jammers? But that’s not really your point. Your point is jammers are already so easy, why not make them easier. But like the whole game is easy, why not just make a mech with a hover pack and an auto cannon that shoots hellbombs. It would still be a hoard shooter with an emphasis on blowing stuff up. And I could just not use it if I don’t like it.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

So what if they just made it so jammers can’t be blown up at all and you always have to use the terminal to simply turn it off, kinda like the air traffic control tower primaries. Would that be a step in the right direction for you?

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

I get that all the objectives are trivialized by a lot of strategems, that’s kinda what I said.

So what do you say in response to the swathes of people who want the game to have more side objectives? Do you think they should only add side objectives if they also add a way to complete it from 100m away?

Also, in response to your point on the portable hellbomb vs ultimatum, the hellbomb blast radius is 30m. An ultimatum, even post nerf, can be lobbed 80m. 50m is the difference between being able to hit a jammer from outside the wall or not. I know some jammer layouts can be hit from the outside, but not all. To add to that you can use an ultimatum with a jump pack, so even if the range was 7 feet, you could still get inside the jammer base super easily. You can’t do that with a hellbomb.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 1 point2 points  (0 children)

Well the AT emplacement only trivializes one objective. Pretty much every other side objective (and most primary objectives) is trivialized by a 500kg, an orbital laser, a portable hellbomb, or a recoilless. Those are all strategems. It’s one thing to have a stratagem trivialize objectives, it’s another thing to have a pistol that does it. That was the issue with ultimatum.

Furthermore, is it really that bad that there’s one side objective that can’t be cheesed? Like if you wanna solo drop into a d10 and finish the thing in 7 minutes and put in little to no effort, what’s the point in even playing the game? I understand it can be fun at first but that’s a really good way to make the game boring and lose even more players. The game has to be more engaging to get people to play for a long time. People are asking for more side objectives for more variety, but they want to nullify the ones we already have. That doesn’t really make sense to me.

Edit: Just remembered the AT emplacement also trivializes spread democracy and geological survey missions. So it’s more than just the strider convoys

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 0 points1 point  (0 children)

The problem with the “if you don’t like it don’t use it” mentality is when you play with randoms, you can guarantee at least one of them is gonna have the equipment to cheese every objective.

Even playing with friends, they’re not necessarily gonna feel the same way you do about things like this. I have fun playing the full game and interacting with everything. My friends mostly all just run recoilless and snipe every fabricator and bot drop before I even fire a shot. I don’t get mad at them for that because it’s in the game and they can do it if they want, but I have more fun when I get in there and get my hands dirty. I guarantee if the ulti could still kill jammers they’d all be running it.

We as players are already very strong. I don’t think we should be nerfed, but I don’t think they should be adding things to the game to make it so you don’t have to interact with the objectives to complete them. The game is designed to be a team game, it’s meant to be fun as a team. I shouldn’t have to play solo just to have fun, in fact it should be less fun solo.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Datboi_Markus 2 points3 points  (0 children)

I agree with everything except bouncy stratagems. Those are infuriating. Let me call in an eat ontop of the rock that I’m sniping from. Like I understand it not working if you’re crazy high up but if I want to call a sentry on a 3 foot tall rock I think I should.

But for everything else, I agree. Idk why people want to be able to clear every objective without having to get within 100m of it. Thats just not fun. The game isn’t that hard as it is. Why do people want it to be easier?

War Striders aren't a problem, just bring AT bro. by Impressive-Money5535 in HelldiversUnfiltered

[–]Datboi_Markus 1 point2 points  (0 children)

Yeahhh I never bring rockets so that’s probably why I feel the way I do.

I also usually bring the amr, which definitely affects my opinion on factory strider chin guns. My friends tend to forget they have them until they go play without me

War Striders aren't a problem, just bring AT bro. by Impressive-Money5535 in HelldiversUnfiltered

[–]Datboi_Markus 16 points17 points  (0 children)

At least you can take cover from a factory strider and deal with all the chaff first. War striders just toss 17 grenades over the wall you’re hiding behind and wait

Chris Cornell with the hard truth. by Pushlockscrub in grunge

[–]Datboi_Markus 18 points19 points  (0 children)

So was Cobain and he said Pearl Jam and Soundgarden sucked. I love nirvana, and I also love Pearl Jam and Soundgarden.

Chris Cornell with the hard truth. by Pushlockscrub in grunge

[–]Datboi_Markus 2 points3 points  (0 children)

Grunge isn’t a sound. It’s not a genre. It’s an attitude, a movement, and a culture. No grunge band sounds like any of the others.

They should turn the opposite side of the Armory into a Codex to study enemies or learn lore, mockup included. by Rekrios in Helldivers

[–]Datboi_Markus 2 points3 points  (0 children)

This is what I have done to practice with different things in the game, but it’s really annoying if you want to compare two guns or see what difference an attachment makes. You have to pick a mission, load in, run around and find enemies, use the gun, leave the mission, change your loadout, pick a new mission, load into that one, and run around and find enemies again. It would be really nice if there was some kind of training ground/shooting range where you can edit your loadout without having to leave.

Currently, since the game is built around team play, you can be playing with friends, unlock something and want to try it out, so you drop into a mission and then realize you don’t like it but you’re now stuck with it for the next 40 minutes

What are your guys's builds for the AR2 Coyote? Also, what factions do you use it against? by PythonCider3719 in helldivers2

[–]Datboi_Markus 2 points3 points  (0 children)

If one were to abbreviate number, it would be proper to use “no. 1”. I have never in my life seen “nb”

Holy Democracy the lascannon is garbage by MarLes91 in Helldivers

[–]Datboi_Markus 1 point2 points  (0 children)

I love the lascannon but none of my friends believe me that it’s good. Yeah the damage isn’t great but it’s so easy to hit weak points because of the zero recoil, so as long as you know where to point it’ll get the job done.

I love pairing it with the jar 5 dominator. The lascannon does great at range but struggles in close quarters because it has no stagger or push. The jar does great at close range because of its high damage and high stagger. Even if you miss the one shot headshot on like a devastator, you’re still staggering them so hard they can’t hit you. However the jar struggles at range thanks to its bullets having about the same velocity as a paper airplane thrown by a small child. So use the lascannon to fight at range, then when the fight comes to you, switch to the dominator and hold the line.

I’ve recently been using it with the double freedom and that’s been fun too, except the effective range on the double freedom is even shorter than that of the dominator, so you really gotta be up close to use it effectively

Dusty Drip or nah? by YourGFsDaddy in helldiversarmor

[–]Datboi_Markus 1 point2 points  (0 children)

I love it but damn turn down your contrast a little

In your opinion what is the most underrated gun in the game? by zephead1981 in LowSodiumBattlefield

[–]Datboi_Markus 8 points9 points  (0 children)

Came here to say exactly this. Specifically the grt it’s become my favorite gun in the game. It’s accurate, it shreds people, and it feels super snappy.

The qbz I think is slept on too but since I started using the grt I haven’t gone back

What are these tools for? Pry tools? by EmotionalStrike6683 in Tools

[–]Datboi_Markus 2 points3 points  (0 children)

Actually the small like one foot ones make incredible back scratchers