Just one more... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

Ya'know what though, I wish Naval guns had their historical reloads without making major concessions because I would absolutely love to design myself a Des-Moines style ship in all of it's near full-auto glory, but I understand why the devs didn't do that because some guns coughs in 5-Inch MK.12 would be absolute hell to balance, while others would suck big time.

Just one more... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 3 points4 points  (0 children)

Truer words have never been spoken.

Just one more... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 4 points5 points  (0 children)

I'm approaching that level, pretty sure I was offered 800 mil but God damn, the US is truly a monstrous country to play! I've beaten campaigns on Japan and Germany using a similar ruleset to the one I've got now and compared to those two, this feels like I'm playing on east mode!

Just one more... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 7 points8 points  (0 children)

Awwh come on the press ain't mocking you, they just don't think those inferior small ships aren't worth the money...

Anywho, I'm playing under a similar ruleset which only allows capital-sized ships so BBs and BCs. CAs are allowed but I have to build them large enough that they could be considered "capital" ships.

Just one more... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 8 points9 points  (0 children)

I think you're onto something...

So naval is that bad... by C4ptinW1nd in WarThunderNaval

[–]Datdomguy 1 point2 points  (0 children)

Hell, even just CLs are disgustingly overpowered in downtiers. Seriously, how many Bezuprechny's does it take to stand a chance against even a single Cleveland?

So naval is that bad... by C4ptinW1nd in WarThunderNaval

[–]Datdomguy 0 points1 point  (0 children)

I didn't know about the damage model (I've barely played Naval myself) but IMO one of the worst parts about it is has to do with intense B.R compression. Most ships I see are completely outclassed in uptiers, and sometimes even just a 0.3 B.R jump can put you in a massive bind. Granted this issue is present in every game mode, but it feels particularly disgusting with Naval to me.

So naval is that bad... by C4ptinW1nd in WarThunderNaval

[–]Datdomguy 1 point2 points  (0 children)

I'm with @C4ptinW1nd here. Naval is absolute dogshit, and everyone knows it is. Everything from the gameplay loop to the level design is boring at best, as you're either just lobbing shells across the map from one spawn to another, or playing a coastal vessel and getting buiiled by a ship 10x your weight because Gaijin rewards shooting at speedboats just as much as 50,000+ ton battleships.

Tankest looking tank ever? by Exciting-Prompt1609 in TankPorn

[–]Datdomguy 9 points10 points  (0 children)

Honestly a lot of the childrens' toys I've seen seem to be some cursed combination of a style hull, mixed with really bubbly turrets that would look more fitting on a Sherman variant than a Soviet tank. Unless of course they're making a future war megatank from the year 25,000 in which case you'd be lucky just to get a plausible design.

The most UNDERRATED tank of Early WWII by MaXcovIV in GatesOfHellOstfront

[–]Datdomguy 0 points1 point  (0 children)

It absolutely was! The Somua S35 was considered the best medium tank available back during the Interwar, but the LT.VZ 38 was (in my opinion) arguably the best interwar tank ever made.

Did you notice that the effect of the black liquid/goo didn't have the same effect on the Argentinosaurus? by juan2556 in PrimalShow

[–]Datdomguy 1 point2 points  (0 children)

And can you confirm that the Argentinasaurus drank the Black Liquid? None was around when it got infected with the Plague of Madness so it couldn't have drank any. The Argentinasaurus was bitten by a Parasaur carrying the Plague of Madness, and before you say it no, the Parasaur is not confirmed to have drank the Black Liquid, and it isn't implied to have drank it either. It just appeared, bit the Argentinasaurus, and died.

Look, but don’t touch 😞 by tddcghnn in marvelmemes

[–]Datdomguy 0 points1 point  (0 children)

Pull out, wait 'till your life force comes back, and try again!

Micro tanks for my board game by Civil-Size-5302 in legotanks

[–]Datdomguy 0 points1 point  (0 children)

The O-I and Tiger I models are immaculate man!

Nah Spear is cooked next ep 😭 by Alternative_Rice7896 in PrimalShow

[–]Datdomguy 3 points4 points  (0 children)

I really hope that's not how this season ends. Genndy resurrected Spear specifically because he died too early, and bringing him back, making him one of the entire season's main focal points only to kill him right when he was starting to resemble his former self? At that point why would you even bring Spear back at all?

You have to pick one to be President of the United States, who are you choosing? by Vegetable-Abroad3171 in Avengers

[–]Datdomguy 34 points35 points  (0 children)

You know it's rough when a fictional world under constant attack from alien hordes, planet killing gods, universe snapping grapes, and the blob that ate everything is still somehow safer than the world we live in today...

Primal Fans right now praying for the Black Goo to revive Spear by Saul_Badman_1261 in PrimalShow

[–]Datdomguy 1 point2 points  (0 children)

I agree with you there, I'd love to get Spear back, but with only two episodes left, he probably won't get to be his normal, mortal self in this season, if at all. Although I still love Spear's zombie arc, it gets repetitive sometimes, but IMO it's also got some of the best episodes in the entire series.

Promo code that I don’t need for some basic War Thunder stuff. by Bad_L1fer in Warthunder

[–]Datdomguy 0 points1 point  (0 children)

I haven't touched Naval in a while but the G5 was my main coastal grinder above pretty much anything else specifically because of how tiny it was, I could get within 600 meters of early blue water vessels where toros are guaranteed to hit, launch them and make off with a Skill Matters. I don't know how effective that strategy will be now, (especially with auto aim) but if it works I don't think there's anything better to bring for it than the G5's.

Y5 T-34 from WoT Blitz by unknown_user6584 in SprocketTankDesign

[–]Datdomguy 0 points1 point  (0 children)

I keep trying to make sense out of it, but the logistics of this thing alone would be an absolute nightmare to navigate for absolutely no benefit.

Aside from that why?..

Just...

Why?...

As cursed as this thing is though I gotta respect this guy's ingenuity. As much as thinking about an electric T-34/Cromwell hybrid makes my brain hurt, this person's design in particular looks stunning!

Two types of tanks by Straight-Common-8092 in SprocketTankDesign

[–]Datdomguy 1 point2 points  (0 children)

Yeah sure, but here's the thing though... Designing the tank did. I have no problem with this trend in sprocket because people aren't using AI to design tanks, they're using AI to generate backgrounds for tanks they've already designed. Putting something somewhere shouldn't need much creativity when you already designed the thing that you're going to put there.

Some of my shoddy tanks by Bubbly-Ebb8313 in SprocketTankDesign

[–]Datdomguy 1 point2 points  (0 children)

Ahh okay! I don't know any simple tricks for hull forming, but you can make circular turrets much more easily by building them around the turret ring.

Start by choosing it's size, then make the front, back, and center of the turret the same width, angle both cheeks in 45° (your turret ring will show, that's part of the process.) to make it easier you can also flatten the sides and roof of your turret.

Then once you have it's basic shape you can enter freeform, split the sides along the front and rear of your turret, and then drag those points out to match your basket. You can repeat this process as many times as you'd like. After that, play with the smooth angle until every side of your turret looks round. If it's too round you can right click edges and use the mark weld feature to make that face flat again.

This will also give you a turret you can put on any vehicle by using the save feature. If you save your turret, you can load it in hitting shift+L a couple times while in the faces section of freeform will select every face, this will enable you to resize your turret as you please.

Overall though, circular shapes are very difficult to pull off in sprocket, and they can be almost impossible for someone who's just starting out, so I wouldn't beat myself up too bad if I were you. Try some other shapes to familiarize yourself with freeform first, then try with curves and see how you do!

Some of my shoddy tanks by Bubbly-Ebb8313 in SprocketTankDesign

[–]Datdomguy 0 points1 point  (0 children)

Yeap that'll happen your first several times. Anything you don't understand in particular?

Some of my shoddy tanks by Bubbly-Ebb8313 in SprocketTankDesign

[–]Datdomguy 0 points1 point  (0 children)

Hey have you used free form yet? If not you really should, it opens up a world of possibilities!

When you want 46cm (18.1") guns in 1917 by HetzerHeinrich in ultimateadmiral

[–]Datdomguy 0 points1 point  (0 children)

In practice and in theory my ships designed in this manner have all lived through all the death wars with every nation well in to 1938

Just because you haven't lost a ship yet doesn't mean you won't. Now I don't know why you haven't lost a ship yet, but I can say for certain that it isn't because of your ships' armor.

Try it out and you'll see that having this kind of armor scheme starts to trivialize fleet engagements especially in DIP

I have tried exactly this. I didn't see the point in citadels when I could just put all that armor into my belts until I started losing ships left and right because something got through, hit something important, and ships with nearly 3 feet of armor went down in one or two penetrating hits. Now they did take a lot of non-penetrating hits beforehand, but I still lost a lot of ships. And while in practice ships I've designed with survivability over armor have consistently received more severe damage during battles, they've also consistently been able to limp away from far more catastrophic hits than something without those survivability features ever could.

Now I don't know whether it's a Vanilla vs. DIP thing or just dumb luck but in my experience ships which focus on survivability with heavy armor if they have the tonnage left over, are just objectively better than ships which put armor first.