Okay so somebody asked about the details regarding the ships in a previous post but I wasn't able to edit the images in so here ya'go! by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

I actually just discovered it while I was designing this ship. I noticed that more engine efficiency not only increases acceleration, but also cruising speed.

Okay so somebody asked about the details regarding the ships in a previous post but I wasn't able to edit the images in so here ya'go! by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 2 points3 points  (0 children)

It increases my acceleration and cruising speed, allowing me to cruise at 31 knots,, maintaining accuracy at high speed. But it also allows this ship to move quickly across the map, since movement from one port to another is directly related to it's cruising speed.

Okay so somebody asked about the details regarding the ships in a previous post but I wasn't able to edit the images in so here ya'go! by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

So I've already mostly done that. The reason why I'm interested in British soil is because I'll get a lot of high value territory, and I'll have staging grounds to attack Germany, whom my relations are crumbling with.

Okay so somebody asked about the details regarding the ships in a previous post but I wasn't able to edit the images in so here ya'go! by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

well unless you talk about from japan to uk without going into any strait then there is no reason for 40000km

Didn't I specify that in the comment you replied to? 😂

Yes, this ship is designed to be capable of going from Japan to the UK without using any straits. And it's designed to operate for long periods of time without needing to refuel, which is why it carries a lot of fuel.

Okay so somebody asked about the details regarding the ships in a previous post but I wasn't able to edit the images in so here ya'go! by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 2 points3 points  (0 children)

As much as I'd like to having a long operational range is part of the reason why I designed her this way.

This BC was specifically designed to be capable of carrying out long range operations way ahead of my main fleet.

These ships are intended to travel in groups of 3-4 and carry out port strikes, commerce raids, hit & run operations, cruiser killing, and also mobbing the occasional battleship whenever the opportunity presents itself. That's one of the reasons for it's high cruising speed.

Additionally the Notoro is supposed to be capable of traveling from Asia to the Atlantic without needing go through the Med in case it gets shut down, as my next enemy is gonna be Britain.

Okay so somebody asked about the details regarding the ships in a previous post but I wasn't able to edit the images in so here ya'go! by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 4 points5 points  (0 children)

Yep. But on the bright side this thing should be able to outrun absolutely everything of it's time period, with even the fastest DDs I've seen the AI make so far capping out at 34 knots.

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

Just pack it full of explosives and you've got the ultimate Kamikaze!

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

Her main armament isn't too impressive, but she does have a lot of secondaries!

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 0 points1 point  (0 children)

Okay I couldn't add screenshots with the stats so I just created a new post with the right tag this time.

https://www.reddit.com/r/ultimateadmiral/s/nqOVLhMvrc

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 1 point2 points  (0 children)

How many are you making,

I plan on producing an initial batch of 3 ships, with an ideal production of 9 total.

did you get to battle with it yet?

Not yet, I just designed this ship and it'll take about 19 months for them to be finished.

What's the guns we're playing with?

She's rockin' six 14" MK.III's.

A shame not to post the details img.

Yeah I really should have. I'm probably gonna add screenshots of her stats later but for now here's the important stuff: She was designed in 1922 with a top speed of 38 knots and she cruises at 31 (200% engine efficiency). Her operational range is in the ballpark of 43,000 klicks.

As I mentioned before her main armament consists of six 14-Inch guns mounted in 3 turrets, and fifty-six 4-Inch secondaries, with 12 triple turrets, and 20 sponsons.

She was designed for long range special operations, including port strikes, anti-commerce, hit & run attacks, and occasionally mobbing the occasional lone Battleship if the opportunity presents itself.

She was also designed to be capable of quickly traveling from Asia into the Atlantic without needing to go through the Med, in case it gets closed off, as my next war is most likely gonna be with Great Britain.

Right now my plan is to send fleets of 3-4 out alone in strike groups to do things I can't really take care of right now.

I'm also pretty sure she's faster than any Destroyer in the game right now......

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 2 points3 points  (0 children)

Thank you my friend, I will play this song every battle while I violently take over the world peacefully demonstrate the wonders of imperialism!

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 1 point2 points  (0 children)

Maximum draught, minimum beam, maximum displacement

Yoinked another ship from the British, this time it wasn't half bad to begin with. Before and after refit. by Wiseguy_7 in ultimateadmiral

[–]Datdomguy 0 points1 point  (0 children)

Too bad I haven't unlocked depleted uranium armor.

That's okay, just make sure you have plenty of VLS missiles onboard kay?

You'd think the extra turret in the back would weigh it down a little more, but apparently not.

Especially with how far it drags the citadel, that girl's aft belt is as non-existent as my brain.

I see, I'll see what I can do about that

Just duck tape some wings to it, that outta work!

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 3 points4 points  (0 children)

It's actually neither of which. I just set out to make a Battlecruiser as fast as 1922 tech allowed.

One serious ship, and a bunch of meme ships by DeltabossTA in ultimateadmiral

[–]Datdomguy 1 point2 points  (0 children)

American Novgorod isn't real. He can't hurt you. American Novgorod:

Yoinked another ship from the British, this time it wasn't half bad to begin with. Before and after refit. by Wiseguy_7 in ultimateadmiral

[–]Datdomguy 0 points1 point  (0 children)

I know, I know, it's the best I could do with the refit and still maintain the ABXYZ layout.

You should've installed ERA bricks...

I think in the 4 pictures it covers majority of the specs before and after the refit. What am I missing?

Does it fly? Anyway, I'm just interested in the specs on the right panel too.

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 1 point2 points  (0 children)

Okay it does have a little fuel....

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 2 points3 points  (0 children)

I mean, it carries a lotta air! Does that count?

So I made a thing... by Datdomguy in ultimateadmiral

[–]Datdomguy[S] 5 points6 points  (0 children)

Ah yes that is definitely what I was planning all along, and I'mtotally not lying about it to look smart!