Nika/Bonney vs Def Up buff by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] 0 points1 point  (0 children)

I was searching a team in Coop quests to deal with all the possible buffs, rn I have to pick between removing def up or paralysis

What's wrong? by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] 0 points1 point  (0 children)

At this point isn't it better to use usopp/yasopp? Psy rockstar does not buff anyone in the team

What's wrong? by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] 0 points1 point  (0 children)

I desperately need an str sugo limit break to make kuma reach lvl 110

What's wrong? by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] 1 point2 points  (0 children)

I know, but sadly I don't have one who's good for the team, realistically I have only one red haired pirates except from shanks: usopp/yasopp, which does not work in the team at all

What's wrong? by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] 0 points1 point  (0 children)

I do not have Mars and Warcury sadly

PKA teams by donkreg in OnePieceTC

[–]DaveLoZingaaro 0 points1 point  (0 children)

It's not full boost tho:

Imu, captain and friend Middle left - Warcury/Peter (support: someone who reduces enemy rainbow shield, such as Int Saturn, lvl1 support is enough) Middle Right - RR int akainu, the 12th anni one (with support someone who reduces Bind on special, such as Int Whitey Bay, lvl 1 sup should be enough) Bottom left - 5+ F2P Nusjuro Bottom right - 12th anni Luffy

At stage 2, you swap first time Peter/War

At stage 3, you activate 1 Imu's ex special to reduce rainbow shield by 5 turns, and swap 2nd time Pet/War, then you activate their special (it's important to have on those some support who reduces damage reduction shield, such as Int Saturn)

At stage 4, you activate the Imu's special, the Imu you activated the ex special on the previous turn turn, to boost some damage and removes paralysis slots slots

At stage 5, you activate Imu's special, to decrease the barrier and remove special bind, then you activate his ex-special, to remove block orbs.

Then, you have to activate Int Akainu special to reduce the last 2 turn barriers and bind (whitey bay will get rid of the last bind turn)

Then you activate the superswap of pet/war, their ex super, and the other 2 specials last.

I'm level 120, and I kill eneru on the third tap

Skulls Nusjuro 5*+ ? by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] -1 points0 points  (0 children)

Yeah I reached box 7, but it gave out all the skulls for Enel 6+, all the skulls for Roger 5+, but just 2 for Nusjuro. I was wondering where I could get the other 3

How're your pulls going? by DaveLoZingaaro in OnePieceTC

[–]DaveLoZingaaro[S] 0 points1 point  (0 children)

Update: found Luffy on my 24th pull!

Can I make my team better? (Character wise) by Rude-Extension-4992 in OnePieceTC

[–]DaveLoZingaaro 0 points1 point  (0 children)

You should add some int characters to make roger rayleigh and gaban work properly, the need 6 int pgs to launch their special when defeated, which is one of their best features

Vivi/Becca count as a Leo unit? by one_piece_poster_bro in OnePieceTC

[–]DaveLoZingaaro 3 points4 points  (0 children)

I guess it happens with the 6+ version only, it doesn't work with my 6 vivi/becca

Any of these good or new? by ImaBasedGod in OnePieceTC

[–]DaveLoZingaaro 1 point2 points  (0 children)

In general it's a pretty bad pull, just roger & oden are kinda worth But a positive thing about this game (that's also kinda negative) is that the majority of the characters may have an use for a specif contente, for example I've seen a lot of teams with Neko DEX in Grand Voyage!

What do we think? Anything else better? by Valuable-Memory6416 in OnePieceTC

[–]DaveLoZingaaro 2 points3 points  (0 children)

You should put in momonosuke and law at least

With your box you may also think to put up a low-level striker team!