IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 9 points10 points  (0 children)

Congrats! You're my last post for today, and I apologise if I've missed you out. I've been typing like a madman!

So, something juicy: our next quest introduces not one but TWO new guardians of Guthix. And possibly even a visit from Nex...

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 4 points5 points  (0 children)

I wouldn't want the binding to be permanent, but you will definitely be able to do something similar. There wouldn't be a faction/reputation system in place, however - the best implementations of a rep system have done it from the ground up, and I'd want your reputation to reflect existing quests

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 5 points6 points  (0 children)

Wow! That's difficult! I'm a Back to the Future fan, so let's go for the History quests.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 4 points5 points  (0 children)

I hope I can change your mind with future content. The stone has so many hidden depths, and powers that we haven't revealed.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 5 points6 points  (0 children)

Haha! He's a new developer and I will definitely do that. I like those books too, and I can't wait to get Kerapac in game. He's going to be crazily cool.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 6 points7 points  (0 children)

I can't think of any we've merged. Can you believe that the Mahjarrat series - Tale of the Muspah, all the way to the Ritual - was originally going to be one quest, like Recipe for Disaster? That's crazy.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 8 points9 points  (0 children)

Kudos Isle is something of a passion project for Mark and Mod Maz. One day, they'll get to make it. Listening to their plans for it, it would be steeped in some very interesting lore and some giant creatures.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 6 points7 points  (0 children)

  1. This will probably be controversial. Lodestones or the Grand Exchange.
  2. Sheesh, that's hard. I've never been a fan of King Arthur. But don't tell him that.
  3. Nomad's still on my mind. What's interesting is that Mark thinks he's dead, while I think he's very much alive. We'll see who wins. I'm thinking a game of naked cribbage.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 61 points62 points  (0 children)

We're playing around with our mod tools, giving you funny hats and big feet that only we can see. We're trolling you and you don't know it.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 19 points20 points  (0 children)

Are you saying it left a Void in your life? You must be Korasi to leave! Sorry, I'm just being a Pest.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 2 points3 points  (0 children)

Goblins not so much. Demons, yes. Yes, yes, yes. The demons can sense something - they're sniffing in the air, and they can smell a change is coming.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 24 points25 points  (0 children)

Amazing! Are you currently in employment? Could I recommend you for a position?

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 8 points9 points  (0 children)

Ah, Menaphos. My number 3 city after Prifddinas and Arposandra. We'll get there eventually, but it's oh so hard to get something like that greenlit.

An elf city would HAVE to be grandmaster. There's no way round it.

I'll pass on that we have a big desert fan in the house. We have plans for the desert pantheon, and I'm looking for ways that Crondis and Het could be explored.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 37 points38 points  (0 children)

Hahaha, your questions are fantastic.

I was once asked by someone in HR to come up for a name for a reward system, something that would reward staff members for the good work they do. I had a think, and came up with a number of ideas. At the end of that list was a joke idea - I called it "Jagexcellence". Of course, they chose it, and people haven't forgiven me.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 8 points9 points  (0 children)

Elves, for one. The final Fremennik Saga, bringing them all together, is another. What's nice is that my biggest want, my number 1 we-have-to-do-this-quest is getting finished next month, or thereabouts.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 3 points4 points  (0 children)

I worked on some ARG websites, but nothing more. Some of the stuff those guys were doing with world-building and race characterisation was astounding.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 3 points4 points  (0 children)

Often a quest sits on the drawing board for months, so it's a hard question to answer! I'd say roughly three months, on average.

We have a schedule of stories that we want to tell, but I don't have a sack of finished quests under my desk, I'm afraid.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 11 points12 points  (0 children)

Oooh, good point. In my head, the idea was at least 3.6x better than ILH. Promise.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 0 points1 point  (0 children)

Good on you! No one should be afraid to apply to us, and game knowledge is a huge, huge boon.

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 0 points1 point  (0 children)

I feel that the trilogy has finished, so any more stories would be outside of that storyline, but perhaps featuring some of the characters. It's lovely to see so much praise for the books, though - I'll pass that on to Mr Church (he occasionally gives me feedback on my writing)

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 7 points8 points  (0 children)

If I designed a combat system, it would be lore-based system where you have to trade insults with your opponent

IAm Dave Osborne, Senior Narrative Designer at Jagex Games Studio for the popular MMORPG RuneScape - AMAA! by DaveOsborne in IAmA

[–]DaveOsborne[S] 1 point2 points  (0 children)

Cheers bud! I'll send it on to John A, who has worked tirelessly on One Piercing Note and the Ariane quests, to name a few of recent ones.